Mark reticle control data const
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@ -2249,7 +2249,7 @@ extern int Missile_gun;
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extern int allowed_to_fire_laser(void);
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extern int allowed_to_fire_missile(void);
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rgb player_rgb[] = {
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const rgb player_rgb[] = {
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{15,15,23},
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{27,0,0},
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{0,23,0},
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@ -2265,9 +2265,9 @@ typedef struct {
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} xy;
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//offsets for reticle parts: high-big high-sml low-big low-sml
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xy cross_offsets[4] = { {-8,-5}, {-4,-2}, {-4,-2}, {-2,-1} };
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xy primary_offsets[4] = { {-30,14}, {-16,6}, {-15,6}, {-8, 2} };
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xy secondary_offsets[4] = { {-24,2}, {-12,0}, {-12,1}, {-6,-2} };
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static const xy cross_offsets[4] = { {-8,-5}, {-4,-2}, {-4,-2}, {-2,-1} };
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static const xy primary_offsets[4] = { {-30,14}, {-16,6}, {-15,6}, {-8, 2} };
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static const xy secondary_offsets[4] = { {-24,2}, {-12,0}, {-12,1}, {-6,-2} };
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//draw the reticle
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void show_reticle(int reticle_type, int secondary_display)
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@ -61,7 +61,7 @@ typedef struct {
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ubyte r,g,b;
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} rgb;
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extern rgb player_rgb[];
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extern const rgb player_rgb[];
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#define WBU_WEAPON 0 // the weapons display
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#define WBU_MISSILE 1 // the missile view
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