Fold headlight message into powerup_basic
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@ -595,14 +595,12 @@ int do_powerup(object *obj)
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used = pick_up_energy();
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}
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else {
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char msg[100];
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Players[Player_num].flags |= PLAYER_FLAGS_HEADLIGHT;
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#ifdef NETWORK
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multi_send_play_sound(Powerup_info[obj->id].hit_sound, F1_0);
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#endif
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digi_play_sample( Powerup_info[obj->id].hit_sound, F1_0 );
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sprintf(msg,"HEADLIGHT BOOST! (Headlight is %s)",PlayerCfg.HeadlightActiveDefault?"ON":"OFF");
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powerup_basic(15, 0, 15, 0, msg );
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powerup_basic(15, 0, 15, 0, "HEADLIGHT BOOST! (Headlight is %s)",PlayerCfg.HeadlightActiveDefault?"ON":"OFF");
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if (PlayerCfg.HeadlightActiveDefault)
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Players[Player_num].flags |= PLAYER_FLAGS_HEADLIGHT_ON;
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used=1;
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