Fold headlight message into powerup_basic

This commit is contained in:
Kp 2012-07-01 04:38:51 +00:00
parent c56890df5a
commit 6846d97ffb

View file

@ -595,14 +595,12 @@ int do_powerup(object *obj)
used = pick_up_energy();
}
else {
char msg[100];
Players[Player_num].flags |= PLAYER_FLAGS_HEADLIGHT;
#ifdef NETWORK
multi_send_play_sound(Powerup_info[obj->id].hit_sound, F1_0);
#endif
digi_play_sample( Powerup_info[obj->id].hit_sound, F1_0 );
sprintf(msg,"HEADLIGHT BOOST! (Headlight is %s)",PlayerCfg.HeadlightActiveDefault?"ON":"OFF");
powerup_basic(15, 0, 15, 0, msg );
powerup_basic(15, 0, 15, 0, "HEADLIGHT BOOST! (Headlight is %s)",PlayerCfg.HeadlightActiveDefault?"ON":"OFF");
if (PlayerCfg.HeadlightActiveDefault)
Players[Player_num].flags |= PLAYER_FLAGS_HEADLIGHT_ON;
used=1;