Convert thief-steal messages to use weapon name macros

This commit is contained in:
Kp 2012-07-01 01:14:25 +00:00
parent a1c07a6bc9
commit c56890df5a

View file

@ -1428,7 +1428,7 @@ int maybe_steal_secondary_weapon(int player_num, int weapon_num)
Stolen_items[Stolen_item_index] = Secondary_weapon_to_powerup[weapon_num];
}
thief_message("%s stolen!", Text_string[114+weapon_num]); // Danger! Danger! Use of literal! Danger!
thief_message("%s stolen!", SECONDARY_WEAPON_NAMES(weapon_num)); // Danger! Danger! Use of literal! Danger!
if (Players[Player_num].secondary_ammo[weapon_num] == 0)
auto_select_weapon(1);
@ -1452,7 +1452,7 @@ int maybe_steal_primary_weapon(int player_num, int weapon_num)
} else {
Stolen_items[Stolen_item_index] = Primary_weapon_to_powerup[weapon_num];
}
thief_message("%s level decreased!", Text_string[104+weapon_num]); // Danger! Danger! Use of literal! Danger!
thief_message("%s level decreased!", PRIMARY_WEAPON_NAMES(weapon_num)); // Danger! Danger! Use of literal! Danger!
Players[player_num].laser_level--;
digi_play_sample_once(SOUND_WEAPON_STOLEN, F1_0);
return 1;
@ -1461,7 +1461,7 @@ int maybe_steal_primary_weapon(int player_num, int weapon_num)
Players[player_num].primary_weapon_flags &= ~(1 << weapon_num);
Stolen_items[Stolen_item_index] = Primary_weapon_to_powerup[weapon_num];
thief_message("%s stolen!", Text_string[104+weapon_num]); // Danger! Danger! Use of literal! Danger!
thief_message("%s stolen!", PRIMARY_WEAPON_NAMES(weapon_num)); // Danger! Danger! Use of literal! Danger!
auto_select_weapon(0);
digi_play_sample_once(SOUND_WEAPON_STOLEN, F1_0);
return 1;