Convert thief-steal messages to use weapon name macros
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@ -1428,7 +1428,7 @@ int maybe_steal_secondary_weapon(int player_num, int weapon_num)
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Stolen_items[Stolen_item_index] = Secondary_weapon_to_powerup[weapon_num];
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}
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thief_message("%s stolen!", Text_string[114+weapon_num]); // Danger! Danger! Use of literal! Danger!
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thief_message("%s stolen!", SECONDARY_WEAPON_NAMES(weapon_num)); // Danger! Danger! Use of literal! Danger!
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if (Players[Player_num].secondary_ammo[weapon_num] == 0)
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auto_select_weapon(1);
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@ -1452,7 +1452,7 @@ int maybe_steal_primary_weapon(int player_num, int weapon_num)
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} else {
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Stolen_items[Stolen_item_index] = Primary_weapon_to_powerup[weapon_num];
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}
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thief_message("%s level decreased!", Text_string[104+weapon_num]); // Danger! Danger! Use of literal! Danger!
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thief_message("%s level decreased!", PRIMARY_WEAPON_NAMES(weapon_num)); // Danger! Danger! Use of literal! Danger!
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Players[player_num].laser_level--;
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digi_play_sample_once(SOUND_WEAPON_STOLEN, F1_0);
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return 1;
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@ -1461,7 +1461,7 @@ int maybe_steal_primary_weapon(int player_num, int weapon_num)
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Players[player_num].primary_weapon_flags &= ~(1 << weapon_num);
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Stolen_items[Stolen_item_index] = Primary_weapon_to_powerup[weapon_num];
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thief_message("%s stolen!", Text_string[104+weapon_num]); // Danger! Danger! Use of literal! Danger!
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thief_message("%s stolen!", PRIMARY_WEAPON_NAMES(weapon_num)); // Danger! Danger! Use of literal! Danger!
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auto_select_weapon(0);
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digi_play_sample_once(SOUND_WEAPON_STOLEN, F1_0);
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return 1;
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