Make Boss_dying an int

It is read and written as one, so store it as one.
This commit is contained in:
Kp 2013-05-26 01:48:55 +00:00
parent 6846d97ffb
commit 707fc7ba83
2 changed files with 4 additions and 2 deletions

View file

@ -87,7 +87,8 @@ fix64 Last_gate_time = 0;
fix Gate_interval = F1_0*6;
fix64 Boss_dying_start_time;
fix64 Boss_hit_time;
sbyte Boss_dying, Boss_dying_sound_playing, unused123, unused234;
int Boss_dying;
sbyte Boss_dying_sound_playing, unused123, unused234;
// -- MK, 10/21/95, unused! -- int Boss_been_hit=0;

View file

@ -61,6 +61,7 @@ extern int Num_boss_teleport_segs;
extern short Boss_teleport_segs[MAX_BOSS_TELEPORT_SEGS];
extern fix64 Last_teleport_time;
extern fix Boss_cloak_duration;
extern int Boss_dying;
extern ai_local Ai_local_info[MAX_OBJECTS];
extern vms_vector Believed_player_pos;
@ -241,7 +242,7 @@ extern fix Boss_cloak_duration;
extern fix64 Last_gate_time;
extern fix Gate_interval;
extern fix64 Boss_dying_start_time;
extern sbyte Boss_dying, Boss_dying_sound_playing;
extern sbyte Boss_dying_sound_playing;
extern fix64 Boss_hit_time;
// -- extern int Boss_been_hit;
// ------ John: End of variables which must be saved as part of gamesave. -----