Make Boss_dying an int
It is read and written as one, so store it as one.
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@ -87,7 +87,8 @@ fix64 Last_gate_time = 0;
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fix Gate_interval = F1_0*6;
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fix64 Boss_dying_start_time;
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fix64 Boss_hit_time;
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sbyte Boss_dying, Boss_dying_sound_playing, unused123, unused234;
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int Boss_dying;
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sbyte Boss_dying_sound_playing, unused123, unused234;
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// -- MK, 10/21/95, unused! -- int Boss_been_hit=0;
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@ -61,6 +61,7 @@ extern int Num_boss_teleport_segs;
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extern short Boss_teleport_segs[MAX_BOSS_TELEPORT_SEGS];
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extern fix64 Last_teleport_time;
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extern fix Boss_cloak_duration;
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extern int Boss_dying;
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extern ai_local Ai_local_info[MAX_OBJECTS];
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extern vms_vector Believed_player_pos;
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@ -241,7 +242,7 @@ extern fix Boss_cloak_duration;
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extern fix64 Last_gate_time;
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extern fix Gate_interval;
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extern fix64 Boss_dying_start_time;
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extern sbyte Boss_dying, Boss_dying_sound_playing;
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extern sbyte Boss_dying_sound_playing;
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extern fix64 Boss_hit_time;
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// -- extern int Boss_been_hit;
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// ------ John: End of variables which must be saved as part of gamesave. -----
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