Adjust alignment of vulcan/gauss ammo display

This commit is contained in:
Kp 2012-10-21 23:11:37 +00:00
parent 361f620d69
commit 653b81bc23

View file

@ -1152,7 +1152,7 @@ void hud_show_weapons_mode(int type,int vertical,int x,int y){
x-=w+FSPACX(3);
gr_string(x, y, weapon_str);
if (i == 1 && Primary_weapon == i && PlayerCfg.CockpitMode[1]==CM_FULL_SCREEN)
gr_printf(x+FSPACX(20),y,"%i",f2i((unsigned int)Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
gr_printf(x,y-(LINE_SPACING*1),"V:%i",f2i((unsigned int)Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
}
} else {
for (i=4;i>=0;i--){
@ -1222,7 +1222,7 @@ void hud_show_weapons_mode(int type,int vertical,int x,int y){
x-=w+FSPACX(3);
gr_string(x, y, weapon_str);
if (i == 6 && Primary_weapon == i && PlayerCfg.CockpitMode[1]==CM_FULL_SCREEN)
gr_printf(x+FSPACX(5),y,"%i",f2i((unsigned int)Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
gr_printf(x+FSPACX(9),y-(LINE_SPACING*2),"G:%i",f2i((unsigned int)Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
}
} else {
for (i=9;i>=5;i--){