Kp
f74f879145
Simplify do_weapon_select call
2015-04-19 04:18:50 +00:00
Kp
0a1d643442
Remove obsolete weapon_num check
2015-04-19 04:18:50 +00:00
Kp
84c638ed64
Move PHYSFS_list_t to separate header
2015-04-19 04:18:49 +00:00
Kp
29a57b0dc0
Remove unused net_udp parameters
2015-04-19 04:18:49 +00:00
Kp
150e2d2686
Convert local arrays to array<>
2015-04-19 04:18:49 +00:00
Kp
7fd4ccb004
Simplify info_display_object_placement cache override
2015-04-19 04:18:49 +00:00
Kp
32b4b8f0bb
Use enum class for level save/load
2015-04-19 04:18:49 +00:00
zico
17f5f67948
Fixed regression from 2645d41b5f
- must use UDP_MDATA_STOR_QUEUE_SIZE for UDP_mdata_trace as it it a looping list
2015-04-18 22:15:52 +02:00
zico
03f9f11b6d
Reworked net_udp_noloss_validate_mdata() to properly REsend MDATA ACK for packets that have been received before
2015-04-18 15:00:24 +02:00
Kp
8c106ea2e9
Avoid potential underflow when n_phys_segs==0
2015-04-11 04:01:29 +00:00
Kp
e99a9236cf
Avoid redundant vsegptridx calculation in object_move_one
2015-04-11 04:01:29 +00:00
zico
1fd7cb8929
Fusion cannon in Descent 1 was nerfed for Multiplayer after it was made stronger in 1.1 patch. This is fine but players expressed it being not desirable for Coop - which makes sense to me. This fix only applies the nerf to non-Coop games.
2015-04-08 15:05:03 +02:00
zico
c60eb9c412
since the game keeps running during kmatrix, bail out of start_player_death_sequence if connect state != CONNECT_PLAYING to prevent incorrect suicide scoring
2015-04-08 14:37:33 +02:00
zico
b512127328
fixed player ships not disappearing upon kill which was caused by removal of PKilledFlags and the improper undoing of hack to keep player exploding and respawning events in order
2015-04-08 14:23:55 +02:00
Kp
55fada5c14
Fix texture filtering menu
...
Reported-by: derhass <https://github.com/dxx-rebirth/dxx-rebirth/issues/59 >
Fixes: a84a05c701
("Move graphics menu to macro")
2015-04-07 01:55:57 +00:00
derhass
1c01698e88
GLES: fix use of uninitialized variables in ogl_texture_stats()
...
Querying GL_INDEX_BITS and GL_DOUBLEBUFFER is not allowed in GLES, so
just use a reasonable default values for both. This is only used to
estimate memory consumption by the framebuffer (which is a questionable
approach in itself, since all those are implementation details not exposed
by the GL, and the actual memory used is likely to be higher anyway).
2015-04-04 23:04:24 +02:00
derhass
49e7cfe37e
GLES: never declare the unused variable gl_draw_buffer
...
Move the declarition directly to the code part where it is used
(always in a #ifndef OGLES block).
2015-04-04 22:58:02 +02:00
Kp
df9ce26dfb
Fix WORDS_NEED_ALIGNMENT build
...
Integer promotion changed short+short into an int, but INTEL_SHORT only
takes short or unsigned short. Add a cast to force the result back to
short.
Reported-by: derhass <https://github.com/dxx-rebirth/dxx-rebirth/issues/56 >
2015-04-04 17:23:47 +00:00
Kp
a9c81c5614
Move Weapon_is_energy to collide.cpp
2015-04-02 02:36:57 +00:00
Kp
1c7bae4fc4
Use local array<> for object_buffer
2015-04-02 02:36:57 +00:00
Kp
5ae5033fed
Use enum for AIB constants
2015-04-02 02:36:57 +00:00
Kp
6b6eaef226
Include polyobj.h from robot.h
...
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp
2f86499144
Remove do_cockpit_window_view unused parameters
2015-04-02 02:36:57 +00:00
Kp
b0ec49f8e5
Remove unused file+line from get_seg_masks
2015-04-02 02:36:56 +00:00
Kp
16a1fcbb37
Cache g3_draw_bitmap constants
2015-04-02 02:36:56 +00:00
Kp
68241ffbad
Convert g3_draw_bitmap floats to structures
2015-04-02 02:36:56 +00:00
Kp
4e6d9b9901
Make xlate_previous const
2015-04-02 02:36:56 +00:00
Kp
1469e2e34c
Simplify print_clock
2015-04-02 02:36:56 +00:00
Kp
36e1612ecb
Make undo_status array<const char *>
2015-04-02 02:36:56 +00:00
Kp
aa75a398d9
Move Wall_names to dumpmine.cpp
2015-04-02 02:36:56 +00:00
Kp
f71b3fb759
Make dark_lca,bright_lca array<>
2015-04-02 02:36:56 +00:00
Kp
5a4989c86d
Make cross_lva const array<>
2015-04-02 02:36:55 +00:00
Kp
1677d4159c
Make primary_lva const array<>
2015-04-02 02:36:55 +00:00
Kp
b712ae4603
Avoid unnecessary primary_lca initialization
2015-04-02 02:36:55 +00:00
Kp
27f50082f0
Avoid unnecessary cross_lca initialization
2015-04-02 02:36:55 +00:00
Kp
32d99ada2e
Make ret_rgba const array<>
2015-04-02 02:36:55 +00:00
Kp
ae8b99ae7d
Use RAIIdigi_sound for briefing printing_channel
2015-04-02 02:36:55 +00:00
Kp
b60c603e21
Avoid redundant PHYSFSX_exists checks
2015-04-02 02:36:55 +00:00
Kp
61ee6463aa
Remove unused show_title_screen return value
2015-04-02 02:36:55 +00:00
Kp
b36ce28382
Remove unnecessary strcpy in titles.cpp
2015-04-02 02:36:55 +00:00
Kp
efcf7ce6cf
Remove unnecessary strcpy in info.cpp
2015-04-02 02:36:55 +00:00
Kp
2a1df52f71
Remove unused g3_draw_bitmap return value
2015-04-02 02:36:54 +00:00
Kp
72d349b0e0
Remove unused g3_draw_sphere return value
2015-04-02 02:36:54 +00:00
Kp
1125a751db
Remove unused g3_draw_poly return value
2015-04-02 02:36:54 +00:00
Kp
c3161d08d5
Remove unused g3_draw_line return value
2015-04-02 02:36:54 +00:00
Kp
6a4c7ed78e
Inline away D1 secret_restore values
2015-04-02 02:36:53 +00:00
Kp
b1d8114b7d
Reduce sb_show_lives lookup of HIRESMODE
2015-04-02 02:36:53 +00:00
Kp
6e1a1873cc
Fix D1 behavior/mode confusion
2015-04-02 02:36:53 +00:00
Kp
9157e5f970
Use enum class for player_awareness_type_t
2015-04-02 02:36:53 +00:00
Kp
2c0755b117
Factor out AI timesplice check
2015-04-02 02:36:52 +00:00