Remove unnecessary strcpy in info.cpp

This commit is contained in:
Kp 2015-04-02 02:36:55 +00:00
parent b8f9c1a1de
commit efcf7ce6cf

View file

@ -47,54 +47,72 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
int init_info;
static char * get_object_type(int num, char *name)
typedef const char object_type_name[13];
typedef const char control_type_name[15];
typedef const char movement_type_name[15];
typedef const char ai_type_name[13];
static object_type_name &get_object_type(int num)
{
switch (num) {
case OBJ_NONE: strcpy(name, "OBJ_NONE "); break;
case OBJ_WALL: strcpy(name, "OBJ_WALL "); break;
case OBJ_FIREBALL: strcpy(name, "OBJ_FIREBALL"); break;
case OBJ_ROBOT: strcpy(name, "OBJ_ROBOT "); break;
case OBJ_HOSTAGE: strcpy(name, "OBJ_HOSTAGE "); break;
case OBJ_PLAYER: strcpy(name, "OBJ_PLAYER "); break;
case OBJ_WEAPON: strcpy(name, "OBJ_WEAPON "); break;
case OBJ_CAMERA: strcpy(name, "OBJ_CAMERA "); break;
case OBJ_POWERUP: strcpy(name, "OBJ_POWERUP "); break;
default: strcpy(name, " (unknown) "); break;
case OBJ_NONE:
return "OBJ_NONE ";
case OBJ_WALL:
return "OBJ_WALL ";
case OBJ_FIREBALL:
return "OBJ_FIREBALL";
case OBJ_ROBOT:
return "OBJ_ROBOT ";
case OBJ_HOSTAGE:
return "OBJ_HOSTAGE ";
case OBJ_PLAYER:
return "OBJ_PLAYER ";
case OBJ_WEAPON:
return "OBJ_WEAPON ";
case OBJ_CAMERA:
return "OBJ_CAMERA ";
case OBJ_POWERUP:
return "OBJ_POWERUP ";
default:
return " (unknown) ";
}
return name;
}
static char * get_control_type(int num, char *name)
static control_type_name &get_control_type(int num)
{
switch (num) {
case CT_NONE: strcpy(name, "CT_NONE "); break;
case CT_AI: strcpy(name, "CT_AI "); break;
case CT_EXPLOSION: strcpy(name, "CT_EXPLOSION "); break;
//case CT_MULTIPLAYER: strcpy(name, "CT_MULTIPLAYER"); break;
case CT_FLYING: strcpy(name, "CT_FLYING "); break;
case CT_SLEW: strcpy(name, "CT_SLEW "); break;
case CT_FLYTHROUGH: strcpy(name, "CT_FLYTHROUGH "); break;
//case CT_DEMO: strcpy(name, "CT_DEMO "); break;
//case CT_ROBOT_FLYTHROUGH: strcpy(name, "CT_FLYTHROUGH "); break;
case CT_WEAPON: strcpy(name, "CT_WEAPON "); break;
default: strcpy(name, " (unknown) "); break;
case CT_NONE:
return "CT_NONE ";
case CT_AI:
return "CT_AI ";
case CT_EXPLOSION:
return "CT_EXPLOSION ";
case CT_FLYING:
return "CT_FLYING ";
case CT_SLEW:
return "CT_SLEW ";
case CT_FLYTHROUGH:
return "CT_FLYTHROUGH ";
case CT_WEAPON:
return "CT_WEAPON ";
default:
return " (unknown) ";
}
return name;
}
static char * get_movement_type(int num, char *name)
static movement_type_name &get_movement_type(int num)
{
switch (num) {
case MT_NONE: strcpy(name, "MT_NONE "); break;
case MT_PHYSICS: strcpy(name, "MT_PHYSICS "); break;
//case MT_MULTIPLAYER: strcpy(name, "MT_MULTIPLAYER"); break;
default: strcpy(name, " (unknown) "); break;
case MT_NONE:
return "MT_NONE ";
case MT_PHYSICS:
return "MT_PHYSICS ";
default:
return " (unknown) ";
}
return name;
}
static char * get_ai_behavior(int num, char *name)
static ai_type_name &get_ai_behavior(int num)
{
#define AIB_STILL 0x80
#define AIB_NORMAL 0x81
@ -103,14 +121,19 @@ static char * get_ai_behavior(int num, char *name)
#define AIB_FOLLOW_PATH 0x84
switch (num) {
case AIB_STILL: strcpy(name, "STILL "); break;
case AIB_NORMAL: strcpy(name, "NORMAL "); break;
case AIB_HIDE: strcpy(name, "HIDE "); break;
case AIB_RUN_FROM: strcpy(name, "RUN_FROM "); break;
case AIB_FOLLOW_PATH: strcpy(name, "FOLLOW_PATH "); break;
default: strcpy(name, " (unknown) "); break;
case AIB_STILL:
return "STILL ";
case AIB_NORMAL:
return "NORMAL ";
case AIB_HIDE:
return "HIDE ";
case AIB_RUN_FROM:
return "RUN_FROM ";
case AIB_FOLLOW_PATH:
return "FOLLOW_PATH ";
default:
return " (unknown) ";
}
return name;
}
// ---------------------------------------------------------------------------------------------------
@ -121,9 +144,6 @@ static void info_display_object_placement(int show_all)
static int old_movement_type;
static int old_control_type;
static int old_mode;
char name[30];
if (init_info | show_all) {
old_Cur_object_index = -2;
old_type = -2;
@ -139,10 +159,10 @@ static void info_display_object_placement(int show_all)
( Objects[Cur_object_index].ctype.ai_info.behavior != old_mode) ) {
gr_uprintf( 0, 0, "Object id: %4d\n", Cur_object_index);
gr_uprintf( 0, 16, "Type: %s\n", get_object_type(Objects[Cur_object_index].type , name));
gr_uprintf( 0, 32, "Movmnt: %s\n", get_movement_type(Objects[Cur_object_index].movement_type, name));
gr_uprintf( 0, 48, "Cntrl: %s\n", get_control_type(Objects[Cur_object_index].control_type, name));
gr_uprintf( 0, 64, "Mode: %s\n", get_ai_behavior(Objects[Cur_object_index].ctype.ai_info.behavior, name));
gr_uprintf( 0, 16, "Type: %s\n", get_object_type(Objects[Cur_object_index].type));
gr_uprintf( 0, 32, "Movmnt: %s\n", get_movement_type(Objects[Cur_object_index].movement_type));
gr_uprintf( 0, 48, "Cntrl: %s\n", get_control_type(Objects[Cur_object_index].control_type));
gr_uprintf( 0, 64, "Mode: %s\n", get_ai_behavior(Objects[Cur_object_index].ctype.ai_info.behavior));
old_Cur_object_index = Cur_object_index;
old_type = Objects[Cur_object_index].type;