Commit graph

5316 commits

Author SHA1 Message Date
Kp 90879d0796 Pass std::span to con_scrub_markup 2022-10-02 19:51:36 +00:00
Kp 3379078f04 Pass std::span to PHYSFSX_puts 2022-10-02 19:51:36 +00:00
Kp f3fae646f9 Pass std::span to warning_puts 2022-10-02 19:51:36 +00:00
Kp 53c1550254 Remove special case for 0 argument err_printf
Fix the remaining sites that were redirected by this.  Remove the
redirection macro.
2022-10-02 19:51:36 +00:00
Kp 0409e75278 Pass std::span to err_puts 2022-10-02 19:51:36 +00:00
Kp e0123dead5 Remove special case for 0 argument PHYSFSX_printf
Fix the remaining sites that were redirected by this.  Remove the
redirection macro.
2022-10-02 19:51:36 +00:00
Kp 01c07156bd Remove special case for 0 argument HUD_init_message
Fix the one remaining site that was redirected by this.  Remove the
redirection macro, so that the literal and variadic forms can have
differing types for their string field.
2022-10-02 19:51:36 +00:00
Kp f3d4dff941 Use enum class for clipping_code
Adjust code_window_point to use the same masks as clipping_code.
Previously, it had top and bottom swapped.  However, since its output
was only ever compared for equality to 0, this transposition should not
affect the observable behavior.
2022-10-02 19:51:35 +00:00
Kp 1808b6badd Use enum class for projection_flag 2022-10-02 19:51:35 +00:00
Kp e499dd55f7 Use std::span for piggy_write_pigfile argument filename 2022-10-02 19:51:35 +00:00
Kp aaac0e69fa Use std::span for piggy_new_pigfile argument pigname 2022-10-02 19:51:35 +00:00
Kp 1101b02f84 Use std::span for PlayMovie argument subtitles 2022-10-02 19:51:35 +00:00
Kp eca189e8aa Use enum class for SoundOffset
Change piggy_register_sound to take the sound offset as a parameter,
rather than assuming the caller will set SoundOffset accordingly.

Remove a spurious sound reset in piggy_register_bitmap.  Based on the
duplicated comment, this was probably incorrectly copied from
piggy_register_sound, where it made sense, into piggy_register_bitmap,
where it does not.
2022-10-02 19:51:35 +00:00
Kp 14bf2dc59a Pass std::span to piggy_register_bitmap 2022-10-02 19:51:35 +00:00
Kp 8fe9b8322d Check return value of PHYSFSX_fgets 2022-10-02 19:51:35 +00:00
Kp a55579bb8f Flatten net_udp call chain for ntstring::copy_out 2022-10-02 19:51:35 +00:00
Kp 9fe23b7dce Rework loading weapon reorder values
- Document the logic for resetting the values to default
- For D1: load the untrusted values directly into an array, instead of
  loading them to temporaries and then copying the temporaries to the
  array.
- For D2: optimize the read by loading 22 bytes in a single step,
  instead of loading single bytes 22 times.
2022-10-02 19:51:35 +00:00
Kp 4fe8d6dcaf Use std::span for net_udp_prepare_*_game_info 2022-10-02 19:51:35 +00:00
Kp 8c08dcc20f Merge branch 'refs/pull/633/head' into master 2022-10-02 19:50:49 +00:00
Kp e3faab0899 Use alias template per_player_array for arrays that are MAX_PLAYERS long
This removes the need to repeat MAX_PLAYERS in every usage, and prepares
for a future change to use enumerated_array instead of std::array.
2022-09-24 17:47:53 +00:00
Kp 0ed90715b6 Cache operator[] result in render_compare_context_t 2022-09-24 17:47:53 +00:00
Kp e377ac3caf Pass std::span to convert_pattern_array 2022-09-24 17:47:53 +00:00
Kp 0cb9ab58b0 Pass std::span to print_pattern_array 2022-09-24 17:47:53 +00:00
Kp 6de5587a06 Pass std::span to nd_read_string 2022-09-24 17:47:53 +00:00
Kp f91d0c404c Pass std::span to set_briefing_filename 2022-09-24 17:47:53 +00:00
Kp 9d238eedf8 Pass std::span to callsign_t::copy 2022-09-24 17:47:53 +00:00
Kp 294a78a1aa Pass std::span to powerup_basic_str 2022-09-24 17:47:53 +00:00
Kp 6d0a5f5783 Pass std::span to location_value_wrapper::prepare_buffer 2022-09-24 17:47:53 +00:00
Kp 56a68f3c63 Pass std::span to con_force_puts 2022-09-24 17:47:53 +00:00
Kp 27ec8f41ba Pass std::span to con_add_buffer_line 2022-09-24 17:47:52 +00:00
Kp ae5e5c699a Use std::array for console_buffer::line 2022-09-24 17:47:52 +00:00
Kp b1da47a34b Compare d1 extra pig in place
Instead of creating a copy, modifying the copy, and comparing to it, use
std::span to pass down the maximum allowed length for comparison.
2022-09-24 17:47:52 +00:00
Kp c464ddeae1 Sanitize control center triggers on load
Descent 2: Vertigo level 10 has invalid data in its control center
triggers.  Sanitize invalid data at load to avoid problems in
memory-poisoning builds.
2022-09-24 17:47:52 +00:00
Kp ad7057be87 Add hack for case mismatch in Vertigo robot movies
PhysFS 3 is case-sensitive for movie filename lookup.  The consequence
of this was first reported in [1].  In [2], @icculus stated this was a
bug in PhysFS 3 that would be fixed in PhysFS 3.0.2.  However, [3] and
[4] assert that the fix was never included.  The existence of [5] seems
to support this.  The original problem was reported in 2019.  As of
2022, user @AlumiuN, running PhysFS 3.0.2, is affected.  Therefore, this
commit adds code to detect the relevant robot movies and adjust the case
in the Rebirth code.

[1]: https://github.com/dxx-rebirth/dxx-rebirth/issues/379
[2]: https://github.com/dxx-rebirth/dxx-rebirth/issues/379#issuecomment-389400528
[3]: https://github.com/dxx-rebirth/dxx-rebirth/issues/379#issuecomment-462083489
[4]: https://github.com/dxx-rebirth/dxx-rebirth/issues/379#issuecomment-477790175
[5]: https://github.com/dxx-rebirth/dxx-rebirth/issues/644
2022-09-24 17:47:52 +00:00
Kp 9fa97573c4 Move RoboFile to briefing scope 2022-09-24 17:47:52 +00:00
Kp af8efbf830 Clear GameSounds, SoundOffset in bulk 2022-09-24 17:47:52 +00:00
Kp ceef174418 Cache strlen call result 2022-09-24 17:47:52 +00:00
Kp 5eb41816f3 Use std::span for CREDITS_FILE 2022-09-24 17:47:52 +00:00
Kp a79ed84112 Use std::span in location_wrapper 2022-09-24 17:47:52 +00:00
Kp e4e8259253 Reduce scope of callback_handler newpath
If select_file_recursive is not called again, then the handler returns
without reading newpath.  Skip defining it if it will not be read.
2022-09-24 17:47:52 +00:00
Kp 0b91da6d9c Use span methods to construct dxx_sendto input 2022-09-24 17:47:52 +00:00
Kp e69f219539 Pass std::span to g3_validate_polygon_model 2022-09-24 17:47:52 +00:00
Kp 928834fdf8 Pass std::span to g3_init_polygon_model 2022-09-24 17:47:52 +00:00
Kp 76643ed432 Change trace_segs not to recompute children on every pass
`oldsegnum` is `const`, so the address computed from it cannot change.
Lift the computation of `auto &children` out of the loop.

Reduce the scope of `biggest_val`, since it does not need to outlive the
loop.
2022-09-24 17:47:52 +00:00
Kp d797072596 Make vector magnitude constant in more cases
Introduce a helper to obtain both the magnitude of a vector and the
corresponding normalized vector.  Use it to capture both values as const
when possible.
2022-09-24 17:47:52 +00:00
Kp f599ad90b4 Make create_omega_blobs::omega_delta_vector const 2022-09-24 17:47:52 +00:00
Kp 781ca0c97d Reorder endlevel exit_side initialization to fix -Wmaybe-uninitialized
gcc-11.3.0 issues a -Wmaybe-uninitialized warning for `exit_side`.
Reorder the code to eliminate this warning.  Also, fix a potential
out-of-bounds read if `matt_find_connect_side` returned `side_none`.
Before, this would lead to a read of `Side_opposite[side_none]` before
the test that `entry_side` is not `side_none`.  Now, if
`matt_find_connect_side` returns `side_none`, the read of
`Side_opposite` is skipped and logic goes directly to finding a proper
exit side.
2022-09-24 17:47:52 +00:00
Kp d1354911fc Reorder nm_string_inputbox to avoid -Wmaybe-uninitialized
gcc-11.3.0 with -Og may issue a -Wmaybe-uninitialized warning for `w1`
because it fails to prove that every path sets the variable.  Reorder
the logic to use a local lambda to ensure that every path assigns a
value.
2022-09-24 17:47:52 +00:00
Kp 2ecad00e90 Pass std::span to load_palette 2022-09-24 17:47:52 +00:00
Kp 805d71de6b Move Shareware_level_names,Registered_level_names to dumpmine.cpp
They are only used in this file, so move them there and make them
static.
2022-09-24 17:47:52 +00:00
Kp 8f1055ca6b Use std::span for poison helper functions 2022-09-24 17:47:51 +00:00
Kp 17a0452001 Use std::span for nm_item_input 2022-09-24 17:47:51 +00:00
Kp e0300e1e30 Pass std::span to dispatch_table::send_data 2022-09-24 17:47:51 +00:00
Kp 2d46e020e0 Return length change from copy_from_ntstring
Switch from passing length by-reference to instead passing it in by
value and returning the change.  This lets callers keep the length in a
register.
2022-09-24 17:47:51 +00:00
Kp 95bb58a2fe Convert PUT_INTEL_* uses to operator[]
Switch away from operator+(uint8_t *, std::size_t), since future work
will use a type that defines operator[] and not operator+.
2022-09-24 17:47:51 +00:00
Kp b8ed30235c Remove Multi_is_guided; handle setup directly
`Multi_is_guided` is only enabled in one place.  One code path set up
Guided_missile[] for the local player, and a different path handled
network players.  Remove `Multi_is_guided` and rearrange such that a
single site handles both local and network players.
2022-09-24 17:47:51 +00:00
JohnnyonFlame c90ac3e611 Fix OpenGL ES build on SDL2. 2022-09-18 21:35:55 -03:00
Kp ad46235b67 Avoid spinning in multiplayer when the game window is hidden
When the host exits the game, guests switch the game window to be
non-visible, and raise a dialog box stating `Host has left the game!`.
Prior to this change, the guests would then busy loop until the dialog
was dismissed.  With this change, the game will sleep for each idle
event, minimizing CPU use during the period waiting for the player to
acknowledge the dialog box.
2022-09-11 17:00:45 +00:00
Kp 45362ac37b Fix guest loading of multiplayer saved games
Using `sav_objnum` caused the player to be restored into the object slot
of the pre-load level, in the object table of the post-load level.  This
was harmless when the slots were the same, and wrong when they were not.
It became noticeably wrong when more player data was moved into the
object.  After those changes, the player's data was stored into the
correct post-load slot, but the ship was assigned to the pre-load slot.

Remove the incorrect slot switch, and add an assert that the object
being overwritten is a player ghost.  With the incorrect switch present,
this assert will catch most (but not all)[1] cases of the incorrect
restore.  With the incorrect switch removed, this assert succeeds.

[1] In the unlikely case that the post-load slot was a player start, but
for a different player, the assert could succeed despite the slot
mismatch bug.  In the common case, the post-load slot would not be a
start of a different player; it would either be the correct player slot,
in which case `sav_objnum` was harmless, or it would be some other
object, such as a robot.
2022-09-11 17:00:45 +00:00
Kp d9f30ba10c Avoid spinning in net_udp_request_poll
If the guest is slow to respond, the host would enter a busy loop
polling for the guests to be ready.  Mitigate the CPU load by sleeping
for 50ms when guests are not yet ready.
2022-09-11 17:00:45 +00:00
Kp 11a400ab8f Move upid sizes to constexpr variable 2022-09-11 17:00:45 +00:00
Kp 70fd424599 Split net_udp_process_game_info to light/heavy variants
The two paths had nothing in common, so split them into separate
functions and call the appropriate version from each caller.
2022-09-11 17:00:44 +00:00
Kp 575bfe8a69 Use enum class for tracker_game_id 2022-09-11 17:00:44 +00:00
Kp 8f847c16bb Use std::span for csocket_data_buffer 2022-09-11 17:00:44 +00:00
Kp 763f1d4902 Use std::span for socket_data_buffer 2022-09-11 17:00:44 +00:00
Kp eb8a7d8186 Use std::span for multi::send_data_direct 2022-09-11 17:00:44 +00:00
Kp 53770489d8 Use std::span for net_udp_noloss_add_queue_pkt 2022-09-11 17:00:44 +00:00
Kp 2589ba9c60 Ignore invalid MULTI_START_TRIGGER messages 2022-09-11 17:00:44 +00:00
Kp 0512ea8d65 Use enum class for upid 2022-09-11 17:00:44 +00:00
Kp d32fc7acab Use enum class for kick_player_reason 2022-09-11 17:00:44 +00:00
Kp 4cf1eb328f Use std::array for prepare_kill_name storage 2022-09-11 17:00:44 +00:00
Kp 0a8bf6bfa8 Remove redundant test in multi_do_finish_game
This is only called from the dispatch switch which checked the type.
There is no need to check the type again.
2022-09-11 17:00:44 +00:00
Kp dac7b13f65 Pass optional parameters to multi_do_fire from caller
Remove the multi_do_fire branches that check the message type.  Delegate
those checks to the caller, so that multi_do_fire can work with the
common initial sequence of the three messages.
2022-09-11 17:00:44 +00:00
Kp 366b048879 Merge commit 'refs/pull/657/head' into master 2022-08-23 02:13:01 +00:00
Kp 0a1758f44f Ignore excess hostages during scoring
Descent 2 secret levels allow a player to rescue hostages that are not
counted in `total_hostages`, so a player can exit with more hostages
saved than were in the mine.  Change the scoring logic not to penalize a
player for saving these unaccounted hostages.
2022-08-22 01:24:49 +00:00
Kp cd09a742a0 Initialize aip->CURRENT_GUN in robot setup
In non-memory-poison builds, the zero initialization of the new object
will suffice to cover this.  In memory-poison builds, the new object
will be reset to a poison value, so the member must be given a
reasonable value here.
2022-08-22 01:24:49 +00:00
Kp c64a584bfd Use enum class for robot_gun_number
Validate gun numbers on loading object data.  Factor out and normalize
the logic for advancing to a robot's next gun.
2022-08-22 01:24:49 +00:00
Kp 4e66bff3f6 Fix SDL-only build of game.cpp
Fixes: 8be306efa7 ("Use enum class for cockpit_mode_t")
2022-08-22 01:24:49 +00:00
Kp 1fb55eebc2 Use enum class for robot_animation_state 2022-08-22 01:24:49 +00:00
Kp 3ea0cc7053 Store Pof_addr at local scope
Pass it to called functions as needed.
2022-08-22 01:24:49 +00:00
Kp 6b7ba83a00 Move anim_angs into local scope, since it is copied out later 2022-08-22 01:24:49 +00:00
Kp 99577c4296 Simplify pof_read_string
The resulting string is discarded, so change it to skip without copying.
2022-08-22 01:24:49 +00:00
Kp a41908dece Move Pof_file_end to local scope
Rely on the extent in std::span for called code that needs to know
bounds.
2022-08-22 01:24:49 +00:00
Kp 3e13dcdf19 Use std::span to bound read_model_guns valid bytes 2022-08-22 01:24:49 +00:00
Kp 15e8ceeaa4 Use std::span to bound read_model_file valid bytes 2022-08-22 01:24:49 +00:00
Kp 42caec7e58 Use std::span for pof reading functions 2022-08-22 01:24:49 +00:00
Kp c5c5e8ea39 Simplify pof_read_angs
The caller passes a length of 1, so inline that and simplify the
function.
2022-08-22 01:24:49 +00:00
Kp 69579df368 Simplify pof_read_short
Use the general little-endian helper.
2022-08-22 01:24:49 +00:00
Kp 87c79206e8 Simplify pof_cfread
All callers pass a value of 1 for one of the two length terms, so inline
that and eliminate the multiplication.
2022-08-22 01:24:49 +00:00
Kp bfb7ed7efc Simplify pof_read_vecs
All callers pass a count of 1, so inline that and eliminate the loop.
2022-08-22 01:24:49 +00:00
Tylor 6fee36638d Feat: Pitch unlocker 2022-08-21 16:16:40 -05:00
Kp 0d045ae3da Fix Windows net_udp build
Convert the RAIIsocket to a simple SOCKET before passing it to FD_SET.
Otherwise, the build fails with:

```
similar/main/net_udp.cpp: In function 'int {anonymous}::udp_general_packet_ready(dcx::{anonymous}::RAIIsocket&)':
similar/main/net_udp.cpp:969:2: error: use of deleted function 'bool dcx::{anonymous}::RAIIsocket::operator==(T) const [with T = long long unsigned int]'
  969 |  FD_SET(sock, &set);
      |  ^~~~~~
similar/main/net_udp.cpp:493:29: note: declared here
  493 |  template <typename T> bool operator==(T) const = delete;
      |                             ^~~~~~~~
```
2022-08-16 03:15:04 +00:00
Kp fb75a7900c Pass std::span to multi_do_message 2022-07-30 17:42:59 +00:00
Kp 81ab68e0f6 Pass std::span to multi_do_player_inventory 2022-07-30 17:42:59 +00:00
Kp 31b8d98e22 Pass std::span to multi_do_kill_client 2022-07-30 17:42:59 +00:00
Kp e76cefd846 Pass std::span to multi_do_kill_host 2022-07-30 17:42:59 +00:00
Kp 43c86b94af Split multi_do_kill to multi_do_kill_host+multi_do_kill_client
The kill messages have different lengths and conditional processing
based on whether the message is MULTI_KILL_CLIENT or MULTI_KILL_HOST.
Split the two into separate functions to simplify the implementation of
each.
2022-07-30 17:42:59 +00:00
Kp 127a1f15e6 Pass std::span to multi_do_gmode_update 2022-07-30 17:42:59 +00:00
Kp b24d61cd0a Pass std::span to multi_do_msgsend_state 2022-07-30 17:42:59 +00:00
Kp c5eeaa48cd Pass std::span to multi_do_bounty 2022-07-30 17:42:59 +00:00
Kp da138757e6 Pass std::span to multi_do_kill_goal_counts 2022-07-30 17:42:59 +00:00
Kp 79683690bd Pass std::span to multi_do_heartbeat 2022-07-30 17:42:59 +00:00
Kp 4893196138 Pass std::span to multi_do_restore_game 2022-07-30 17:42:59 +00:00
Kp 4e42dacd23 Pass std::span to multi_do_save_game 2022-07-30 17:42:59 +00:00
Kp 96a260cea0 Pass std::span to multi_do_hostage_door_status 2022-07-30 17:42:59 +00:00
Kp 55bbc5f599 Pass std::span to multi_do_create_robot_powerups 2022-07-30 17:42:59 +00:00
Kp 4ce39a399e Pass std::span to multi_do_boss_create_robot 2022-07-30 17:42:59 +00:00
Kp c575283c5e Pass std::span to multi_do_boss_stop_gate 2022-07-30 17:42:59 +00:00
Kp b820098103 Pass std::span to multi_do_boss_start_gate 2022-07-30 17:42:59 +00:00
Kp 2b4dd444ca Pass std::span to multi_do_boss_cloak 2022-07-30 17:42:59 +00:00
Kp 6ab2068a82 Pass std::span to multi_do_boss_teleport 2022-07-30 17:42:59 +00:00
Kp 202e3309a7 Pass std::span to multi_recv_escort_goal 2022-07-30 17:42:59 +00:00
Kp cab6900f29 Pass std::span to multi_do_flags 2022-07-30 17:42:59 +00:00
Kp 53d5c296ff Pass std::span to multi_do_effect_blowup 2022-07-30 17:42:59 +00:00
Kp 2cb7de84b1 Pass std::span to multi_do_start_trigger 2022-07-30 17:42:59 +00:00
Kp 802b9bd37e Pass std::span to multi_do_trigger 2022-07-30 17:42:59 +00:00
Kp ff8e2090ab Pass std::span to multi_do_score 2022-07-30 17:42:59 +00:00
Kp 980b3080ce Pass std::span to multi_do_robot_fire 2022-07-30 17:42:59 +00:00
Kp fa0f7cef11 Pass std::span to multi_do_release_robot 2022-07-30 17:42:59 +00:00
Kp d4b047bb02 Pass std::span to multi_do_robot_position 2022-07-30 17:42:59 +00:00
Kp 0036b91084 Pass std::span to multi_do_claim_robot 2022-07-30 17:42:59 +00:00
Kp eb5880ac93 Pass std::span to multi_do_ranking 2022-07-30 17:42:59 +00:00
Kp 8cb20bb3ae Pass std::span to multi_do_finish_game 2022-07-30 17:42:59 +00:00
Kp 73361b9ae0 Pass std::span to multi_do_orb_bonus 2022-07-30 17:42:59 +00:00
Kp 575be1d1ee Pass std::span to multi_do_play_sound 2022-07-30 17:42:59 +00:00
Kp 47cb7d7801 Pass std::span to multi_do_create_powerup 2022-07-30 17:42:59 +00:00
Kp e5799fdabe Pass std::span to multi_do_controlcen_fire 2022-07-30 17:42:59 +00:00
Kp f0bae36bc7 Pass std::span to multi_do_door_open 2022-07-30 17:42:59 +00:00
Kp 7a8a2789e6 Pass std::span to multi_do_escape 2022-07-30 17:42:59 +00:00
Kp 81654ae8a9 Pass std::span to multi_do_light 2022-07-30 17:42:59 +00:00
Kp 784216d8ac Pass std::span to multi_do_seismic 2022-07-30 17:42:59 +00:00
Kp 1ea67e18e8 Pass std::span to multi_do_wall_status 2022-07-30 17:42:59 +00:00
Kp 3b43f040fd Pass std::span to multi_do_stolen_items 2022-07-30 17:42:59 +00:00
Kp dd374ef65e Pass std::span to multi_do_guided 2022-07-30 17:42:59 +00:00
Kp 74fd22a5a0 Pass std::span to multi_do_drop_flag 2022-07-30 17:42:59 +00:00
Kp a5c6a25cf2 Pass std::span to multi_do_drop_marker 2022-07-30 17:42:59 +00:00
Kp 652e3ceddd Pass std::span to multi_do_sound_function 2022-07-30 17:42:59 +00:00
Kp 84bb23e6d3 Pass std::span to multi_do_vulcan_weapon_ammo_adjust 2022-07-30 17:42:59 +00:00
Kp 4dd058d501 Pass std::span to multi_do_drop_weapon 2022-07-30 17:42:59 +00:00
Kp 5ac2a90121 Pass std::span to multi_do_controlcen_destroy 2022-07-30 17:42:59 +00:00
Kp 454bec9715 Pass std::span to multi_do_quit 2022-07-30 17:42:59 +00:00
Kp f923a5d710 Pass std::span to multi_do_player_deres 2022-07-30 17:42:59 +00:00
Kp aa95c6f804 Pass std::span to multi_do_remobj 2022-07-30 17:42:59 +00:00
Kp 7d464db18d Pass std::span to multi_do_reappear 2022-07-30 17:42:59 +00:00
Kp 74af38bba2 Pass std::span to multi_do_position 2022-07-30 17:42:59 +00:00
Kp 49f608010a Pass std::span to multi_do_robot_explode 2022-07-30 17:42:59 +00:00
Kp e1269dca35 Pass std::span to multi_do_create_robot 2022-07-30 17:42:59 +00:00
Kp 3bc110ec01 Fold robot kamikaze explode_object calls 2022-07-30 17:42:59 +00:00
Kp dc674eafe8 Replace various uses of std::enable_if with C++20 requires()
Compiler error messages are generally better when reporting a misuse
that fails a requires() versus reporting a misuse that fails a
std::enable_if.  In some cases, this also makes the code clearer, and
avoids the need for dummy template parameters as a place to invoke
std::enable_if.
2022-07-30 17:42:59 +00:00
Kp 58061b5f45 Use C++20 std::span for morph_data 2022-07-30 17:42:59 +00:00
Kp f92a978b4a Unify collide_player_and_materialization_center -> apply_damage_to_player
D2 changed the rule for the parameter `killer`.  Split that out to a
variable and combine the underlying call.  This does not change the game
semantics.
2022-07-23 20:58:10 +00:00
Kp d9d2bac092 Use enum class for apply_damage_to_player::possibly_friendly
Also, remove a redundant invulnerability check in one caller.
apply_damage_to_player already tests for invulnerability and returns if
appropriate.
2022-07-23 20:58:10 +00:00
Kp a44f80fd64 Flatten call chain to net_udp_send_data 2022-07-23 20:58:10 +00:00
Kp e6c510d467 Use vector read/write helpers in network messages 2022-07-23 20:58:10 +00:00
Kp 4141e04359 Pass thief stolen item storage to drop_stolen_items 2022-07-23 20:58:10 +00:00
Kp a3a2f7cc9a Pass context to drop_stolen_items
Pass the specific object fields needed, rather than the entire object.
2022-07-23 20:58:10 +00:00
Kp 801c76cbd2 Pass context to spit_powerup 2022-07-23 20:58:10 +00:00
Kp b61add4765 Pass context to drop_powerup 2022-07-23 20:58:10 +00:00
Kp 51219d3607 Use enum class for PlayMovie flag must_have 2022-07-23 20:58:10 +00:00
Kp 2536b6c1bc Pass player orientation matrix to multi_send_fire
The caller has the player object, and can provide the orientation matrix
from it.  Use that instead of letting multi_send_fire recompute the
object in order to get the matrix.
2022-07-23 20:58:10 +00:00
Kp c03b772ce7 Use caller supplied object for player_info in Flare_create
The caller supplies the local player, so use that instead of computing
it again.
2022-07-23 20:58:10 +00:00
Kp 68681d462c Fire flare from local player, not from ConsoleObject
The local player object was already computed above, and so is free to
reuse here.
2022-07-23 20:58:10 +00:00
Kp a0dc1b4283 Use union of multi_command<> for multi_send_fire message
Switch to a union of the possible multi_command<> types, and eliminate
the explicit length parameter passed to multi_send_data.
2022-07-23 20:58:10 +00:00
Kp 52aa9891b9 Simplify passing weapon to do_missile_firing
When the player fires a generic secondary, the choice of proximity bomb
versus super-mine is never read.  When the player specifically drops a
bomb, only that choice needs to be read.  Pass the chosen weapon as an
argument, and avoid computing the choice on the path where it is never
read.
2022-07-23 20:58:10 +00:00
Kp b4fcb9c305 Simplify do_missile_firing test for whether to autoselect
If `drop_bomb` is false, then `weapon == player_info.Secondary_weapon`.
If `drop_bomb` is true, then `weapon == bomb`.
2022-07-23 20:58:10 +00:00
Kp c0e12eee3f Push player object lookup from do_missile_firing to caller
The caller already needs the player object for other purposes, so let
the caller pass it down to do_missile_firing.
2022-07-23 20:58:10 +00:00
Kp 0dd5d6e0d5 Split guided missile release local/remote handling
Two paths are always local.  One path is always remote.  Split the
handler function to remove the locality test and rely on the caller's
knowledge of whether the affected player is local.
2022-07-23 20:58:10 +00:00
Kp 0cb0b5cdc0 Use playernum_t for guided missile player number 2022-07-23 20:58:10 +00:00
Kp 4886afdf93 Lift which_bomb from do_missile_firing to caller
Callers already have the player_info available, and will need the value
of bomb in a subsequent commit.  Lift it here.
2022-07-16 15:26:12 +00:00
Kp 3139445f02 Cache player object in do_missile_firing
Resolve the object to a vmobjptridx once, and use it as needed.  Replace
some uses of ConsoleObject with the local player, since those should be
the same, and local player is already computed.
2022-07-16 15:26:12 +00:00
Kp 1d65a83d73 Use primary_weapon_index_t for do_laser_firing weapon_id 2022-07-16 15:26:12 +00:00
Kp cbab79a56a Simplify multi_send_fire handling of is_bomb_objnum
Only one caller passes a value other than `object_none` for
`is_bomb_objnum`.  That one caller uses an equivalent predicate to the
one that `multi_send_fire` uses for deciding whether to use
`MULTI_FIRE_BOMB`.  Therefore, if `is_bomb_objnum != object_none` is
true, the weapon is guaranteed to be a proximity bomb or smart mine, and
`multi_send_fire` can use `MULTI_FIRE_BOMB` without retesting the object
id.
2022-07-16 15:26:12 +00:00
Kp f22b627949 Simplify do_missile_firing lookup of track_goal
Commit 81dd23b151 ("Only charge player for weapons that fire successfully")
added an early return when `objnum == object_none`, so if execution
reaches the call to `multi_send_fire`, then the object is guaranteed to
exist.  Access the track_goal without rechecking whether the object
exists.
2022-07-16 15:26:12 +00:00
Kp 9cf82a8eb5 Set multi_command code in constructor, not at send time
Rework multi_send_kill to handle the stricter construction requirements
this imposes.
2022-07-16 15:26:12 +00:00
Kp ea18bd074c Use multi_command for multi_send_message 2022-07-16 15:26:12 +00:00
Kp 2ea48475e3 Use multi_command for robot_fire_buf 2022-07-16 15:26:12 +00:00
Kp 2288f85d6a Use multi_command for multi_send_drop_marker 2022-07-16 15:26:12 +00:00
Kp efecd3507f Optimize removal of expired mdata records
Instead of sliding the entire queue down one element at a time, move the
non-expired elements in one step, and wipe all the trailing elements
in a single pass.
2022-07-16 15:26:12 +00:00
Kp 851edbbd3c Use enum class for player connected status 2022-07-16 15:26:12 +00:00
Kp 4cc1bc995b Pack player acknowledgement mask into a bitset
The only values for any given player are true/false, so use a bitset
instead of a byte per player.  Some implementations may use a uint64_t
internally, negating the space savings.  Even so, this version is
an improvement for requiring the use of playernum_t as an index.
2022-07-16 15:26:12 +00:00
Kp 1fa56d439c Skip dropping items when host quits
If the host quits, the game ends immediately afterward, so no dropped
items could be picked up.
2022-07-16 15:26:12 +00:00
Kp db4005fca6 Hold Network_laser_track const in multi_do_fire 2022-07-16 15:26:12 +00:00
Kp d3fdfd53b7 Update comment on do_laser_firing
Fixes: 5b29428643 ("Propagate nfires within do_laser_firing")
2022-07-16 15:26:12 +00:00
Kp 4cff6fd9d7 Simplify multi_send_robot_frame argument sent
The function had one caller, which always passed `0`.  Inline that.
Next, observe that `sent` is only ever modified `if (!(Game_mode &
GM_NETWORK))`.  As a multiplayer function, `multi_send_robot_frame`
should never be called in single-player, so this test should always be
false.  Delete it, and observe that `sent` is now `const`.

Remove unused return value of `multi_send_robot_frame`.
2022-07-16 15:26:12 +00:00
Kp 8af8124839 Lift multi_send_robot_position_sub priority parameter to callers
Instead of passing a truth value and letting
multi_send_robot_position_sub pick which of two priority values to use,
let the callers pass the priority directly.  There were two callers.
One used a fixed truth value, and the other can easily use a ternary.
2022-07-16 15:26:12 +00:00
Kp 450154452d Use enum class for multi_send_robot_position_priority
Increment all values by 1, to eliminate the increment inside
multi_send_robot_position.
2022-07-16 15:26:12 +00:00
Kp 47f622dbc4 Use std::bitset for robot_fired
This only ever tracks true/false, so use bitset to save space.
2022-07-16 15:26:12 +00:00
Kp dccebd9783 Flatten call chain to net_udp_send_mdata_direct 2022-07-16 15:26:12 +00:00
Kp 61d1ef9904 Remove obsolete and unused multi_send_data_direct
All callers now use the multi_command<C> form, so there is no need for
the form that allows a free pointer and length.
2022-07-16 15:26:12 +00:00
Kp b737524415 Use enum class for next_level_request_secret_flag
Instead of passing a bare `int` named `secret_flag`, define it as an
`enum class : uint8_t` to name the two special values.

Rework the passing of this value, to deal with some confusing
inconsistencies when reading the code.

Before this change:
In D1:
- Multiplayer will always go to the secret level, regardless of which
  exit door the player used.
In D2:
- Flying through a D1 secret exit in multiplayer shows the on-HUD error
  "Secret Level Teleporter disabled in multiplayer!", and does not exit
  the level.  This is at best confusing, and at worst dangerous, since
  D1 secret exits are only available during the countdown, so the player
  has little time to realize that the normal exit must be used instead.
- Like D1, multiplayer will request to go to the secret level regardless
  of the exit used.  Unlike D1, the caller ignores the flag and always
  advances to the next regular level.

After this change:
- No observable differences for the player in-game.  The questionable D2
  secret exit handling for D1 is retained.
- The code makes clearer that secret exits do not work in D2
  multiplayer, by way of `#if defined(DXX_BUILD_DESCENT_I)` guarding the
  existence of the parameter and all updates to it.
2022-07-16 15:26:12 +00:00
Kp f3d31a6d27 Use enum class for Difficulty_level_type 2022-07-16 15:26:12 +00:00
Kp 2eafb4a361 Simplify calling net_udp_request_game_info
All callers except one want the `lite` version of the request.  Switch
from a boolean that is selected inside the function to a reference that
is defaulted to `lite`.  Override that argument to the heavy version in
the one caller that needs it.
2022-07-09 13:39:29 +00:00
Kp 066b172963 Use enum class for Network_status 2022-07-09 13:39:29 +00:00
Kp 1cd9d18127 Compute game version rejection buffer at compile time
All the fields are constant.  Compute them at compile time.  Move the
sending function to dcx, since it is not game-specific.
2022-07-09 13:39:29 +00:00
Kp c354f9a606 Short-circuit network version mismatch tests
Once one component is known not to match, there is no reason to read the
other components from memory.
2022-07-09 13:39:29 +00:00
Kp 9af7159592 Compute game info request buffer at compile time
Its contents depend only on compile-time constants, so compute it once
and store it as a read-only variable to be sent as needed.
2022-07-09 13:39:29 +00:00
Kp a0c95c21a8 Flatten the indirection around udp socket functions
This reduces the noise from diagnostics when the function is misused,
and shrinks the code some.
2022-07-09 13:39:29 +00:00
Kp 5aaa095c14 Move Active_udp_games into netgame_list_game_menu 2022-07-09 13:39:29 +00:00
Kp c7bbc415f5 Remove obsolete MULTI_FIRE field nfires
As of 8f8989e049, this field is always
sent as `1`.  Remove it, and update position offsets.
2022-07-09 13:39:29 +00:00
Kp 6275353d97 Split UDP_sequence_packet into per-message types
Using `netplayer_info` in `UDP_sequence_packet` defined many unused
fields.  Replace this with per-message types that carry only the
required fields.  Make these fields `const` where possible.
2022-07-09 13:39:29 +00:00