Use multi_command for multi_send_message
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@ -2692,17 +2692,12 @@ namespace {
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void multi_send_message()
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{
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int loc = 0;
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if (Network_message_reciever != -1)
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{
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uint8_t multibuf[MAX_MULTI_MESSAGE_LEN+4];
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loc += 1;
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multibuf[loc] = static_cast<char>(Player_num); loc += 1;
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constexpr std::size_t bytes_to_copy = Network_message.size() - 1;
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memcpy(reinterpret_cast<char *>(&multibuf[loc]), Network_message.data(), bytes_to_copy);
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multibuf[loc + bytes_to_copy] = 0;
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loc += MAX_MESSAGE_LEN;
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multi_send_data<MULTI_MESSAGE>(multibuf, loc, multiplayer_data_priority::_0);
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multi_command<MULTI_MESSAGE> multibuf;
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multibuf[1] = Player_num;
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std::copy(Network_message.begin(), Network_message.end(), std::next(multibuf.begin(), 2));
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multi_send_data(multibuf, multiplayer_data_priority::_0);
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Network_message_reciever = -1;
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}
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}
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