dxx-rebirth/similar/main
Kp dc674eafe8 Replace various uses of std::enable_if with C++20 requires()
Compiler error messages are generally better when reporting a misuse
that fails a requires() versus reporting a misuse that fails a
std::enable_if.  In some cases, this also makes the code clearer, and
avoids the need for dummy template parameters as a place to invoke
std::enable_if.
2022-07-30 17:42:59 +00:00
..
ai.cpp
aipath.cpp
automap.cpp
bm.cpp
bmread.cpp
cntrlcen.cpp
collide.cpp
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp
fireball.cpp
fuelcen.cpp
fvi.cpp
game.cpp
gamecntl.cpp
gamefont.cpp
gamemine.cpp
gamerend.cpp
gamesave.cpp
gameseg.cpp
gameseq.cpp
gauges.cpp
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp
laser.cpp
lighting.cpp
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp
multibot.cpp
net_udp.cpp Replace various uses of std::enable_if with C++20 requires() 2022-07-30 17:42:59 +00:00
newdemo.cpp Replace various uses of std::enable_if with C++20 requires() 2022-07-30 17:42:59 +00:00
newmenu.cpp
object.cpp
paging.cpp
physics.cpp
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
render.cpp
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp