Simplify do_missile_firing test for whether to autoselect

If `drop_bomb` is false, then `weapon == player_info.Secondary_weapon`.
If `drop_bomb` is true, then `weapon == bomb`.
This commit is contained in:
Kp 2022-07-23 20:58:10 +00:00
parent c0e12eee3f
commit b4fcb9c305

View file

@ -2402,7 +2402,7 @@ void do_missile_firing(int drop_bomb, const secondary_weapon_index_t bomb, const
}
// don't autoselect if dropping prox and prox not current weapon
if (!drop_bomb || player_info.Secondary_weapon == bomb)
if (player_info.Secondary_weapon == weapon)
auto_select_secondary_weapon(player_info); //select next missile, if this one out of ammo
}
}