Commit graph

1881 commits

Author SHA1 Message Date
Kp d43bbd67b1 Simplify newmenu idle 2015-07-04 21:01:17 +00:00
Kp 8f46fb3ae6 Move net_udp_more_options into class 2015-07-04 21:01:17 +00:00
Kp 06b453d617 Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
Kp f458e5ad62 Defer rule masking into helper 2015-07-02 02:37:55 +00:00
Kp 268f9649af Fix secondary weapon text alignment
Fixes: 2d70cd65ea ("Cache font space results")
Reported-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/issues/112>
2015-06-28 21:02:46 +00:00
Kp eeb644ad6f Require D1 cheat-unlock code before accepting cheats 2015-06-28 20:04:25 +00:00
zico cd27af9e41 Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer 2015-06-28 19:20:46 +02:00
Kp 241ea1722d Cache kconfig_read_controls FrameTime 2015-06-25 02:48:43 +00:00
Kp 83f1b1414b Cache speed_factor*FrameTime 2015-06-25 02:48:42 +00:00
Kp 882ffdebb0 Use operator?: in kconfig 2015-06-25 02:48:42 +00:00
Kp bc3a1402b2 Reduce wasted work in kconfig 2015-06-25 02:48:42 +00:00
Kp 0c106b67f2 Make convert_raw_joy_axis static 2015-06-23 03:04:47 +00:00
Kp 108d22fc80 Avoid remultiplying netgame info y 2015-06-21 22:30:28 +00:00
Kp 8600fb9fcb Rework rule display 2015-06-21 22:30:28 +00:00
Kp 4bcec0c578 Factor out netgame info base y 2015-06-21 22:30:27 +00:00
Kp 29aa820dc0 Only respawn when the player presses fire
Only respawn when the player presses a fire key/button (primary,
secondary, or flare).  Only clear primary, second, flare, and bomb when
respawning.  This allows dead players to use the automap or change their
camera views.

This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104>.  Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.

	#1  0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
	#2  game_handler (event=...) at similar/main/game.cpp:1114
	#3  0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
	#4  0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
	#5  window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
	#6  0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
	#7  DoPlayerDead () at similar/main/gameseq.cpp:1479
	#8  0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
	#9  0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
	#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp 2a62fa7d78 Make Spawn invulnerability a slider in 0s-4s 2015-06-13 22:42:22 +00:00
Kp a64a08fd6c Raise kill goal limit to 100 2015-06-13 22:42:22 +00:00
Kp e3308be8b9 Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
Kp fc730cb6b0 Cache multi_do_light side array 2015-06-13 22:42:22 +00:00
Kp c72a3a9b11 Make Stuck_objects static 2015-06-13 22:42:21 +00:00
Kp 3905f1a668 Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
Kp c8ce2c32de Simplify extract_shortpos_little 2015-06-13 22:42:21 +00:00
Kp 1dc0e24f30 Propagate swap_bytes argument for create_shortpos
In every case but one, create_shortpos was called with a constant flag
equal to words_bigendian.  The demo system called it with a constant 0.
Split create_shortpos into create_shortpos_little and
create_shortpos_native.  Use create_shortpos_native for the demo system,
and create_shortpos_little everywhere else.
2015-06-13 22:42:21 +00:00
Kp ce72014e2e Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN 2015-06-13 22:42:21 +00:00
Kp 2d70cd65ea Cache font space results 2015-06-13 22:42:20 +00:00
Kp 78f6dc29a6 Cache font scale Y float 2015-06-13 22:42:20 +00:00
Kp 5573ed6bea Cache font scale X float 2015-06-13 22:42:20 +00:00
Kp 404e7e1d63 Shorten kmatrix_redraw 2015-06-13 22:42:20 +00:00
Kp f788de2e9f Avoid repeated strlen while truncating gauge name 2015-06-13 22:42:20 +00:00
Kp b2887abd51 Cache globals in hud_show_cloak_invuln 2015-06-13 22:42:20 +00:00
Kp 379a2a32b7 Use operator?: for similar gr_printf in gauges 2015-06-13 22:42:19 +00:00
Kp 7b1e774cb8 Hack around buggy clang constant warning
clang whines that static_assert(A && B) uses && with a constant operand,
but this is necessary and correct, because static_assert only takes
compile-time constant expressions.  However, !!A && !!B does not warn.
Switch to !!A && !!B to silence the clang whining.

similar/main/collide.cpp:2566:63: warning: use of logical '&&' with constant operand [-Wconstant-logical-operand]
 static_assert(collision_result_t<OBJ_WALL, OBJ_ROBOT>::value && collision_result_t<OBJ_ROBOT, OBJ_WALL>::value, "OBJ_WALL" " " "OBJ_ROBOT");
2015-06-13 22:42:19 +00:00
Kp 994350f752 Use valptr for state highest_valid 2015-06-13 22:42:19 +00:00
Kp f98e884fdf Use valptr for paging highest_valid 2015-06-13 22:42:18 +00:00
Kp a4d3c55fe4 Use valptr for object highest_valid 2015-06-13 22:42:18 +00:00
Kp ac5d5b879a Use valptr for newdemo highest_valid 2015-06-13 22:42:18 +00:00
Kp 4a8f836a3d Use valptr for net_udp highest_valid 2015-06-13 22:42:18 +00:00
Kp 71e7432290 Use valptr for multibot highest_valid 2015-06-13 22:42:18 +00:00
Kp 546f361c5f Use valptr for multi highest_valid 2015-06-13 22:42:18 +00:00
Kp 3d323dd194 Use valptr for lighting highest_valid 2015-06-13 22:42:17 +00:00
Kp bbb0b225b4 Use valptr for gameseq highest_valid 2015-06-13 22:42:17 +00:00
Kp a8e1e504ef Use valptr for gameseg highest_valid 2015-06-13 22:42:17 +00:00
Kp 3c748c2418 Use valptr for gamesave highest_valid 2015-06-13 22:42:17 +00:00
Kp be34e5a959 Use valptr for gamemine highest_valid 2015-06-13 22:42:17 +00:00
Kp 1bbfe3e830 Use valptr for gamecntl highest_valid 2015-06-13 22:42:17 +00:00
Kp 8042d6c120 Use valptr for game highest_valid 2015-06-13 22:42:17 +00:00
Kp 9d5bc102ab Use valptr for fuelcen highest_valid 2015-06-13 22:42:17 +00:00
Kp b9d6c577be Use valptr for endlevel highest_valid 2015-06-13 22:42:16 +00:00
Kp c5bd78f4bc Use valptr for dumpmine highest_valid 2015-06-13 22:42:16 +00:00