Commit graph

126 commits

Author SHA1 Message Date
Kp cbe52ce1c7 Move d2x-rebirth/main/escort.h -> common/main/escort.h 2013-09-21 23:31:51 +00:00
Kp 9e3fb796e1 Use helper for comparing to proximity bomb index 2013-09-21 23:19:38 +00:00
Kp 9210a3870e Remove unused fields in struct player 2013-09-21 18:04:10 +00:00
Kp 83df42af8e Fix loading of older save files
struct player_rw offsets must not change within a savefile version
2013-09-21 17:47:03 +00:00
Kp f4b21088a0 Track vulcan ammo explicitly 2013-09-20 23:12:54 +00:00
Kp 6e1d9f1f0c Add helper to test for weapons that use vulcan ammo 2013-09-20 23:12:51 +00:00
Kp aa9127e3c1 Enable -Wwrite-strings 2013-09-15 21:34:03 +00:00
Kp 88403fbfd8 Remove defined(SHAREWARE) code
Rebirth supports shareware and retail data based on runtime decisions.
2013-09-11 02:39:50 +00:00
Kp d156a4c1ab Simplify D1X hostage handling 2013-09-02 23:59:31 +00:00
Kp c8f0c799b7 Use helper for setting menu items to type number 2013-09-01 23:50:55 +00:00
Kp 4fe618b325 Use helper for setting menu items to type slider 2013-09-01 23:50:55 +00:00
Kp 0645e96e17 Use helper for setting menu items to type radio 2013-09-01 23:50:54 +00:00
Kp 4c5eaded8d Use helper for setting menu items to type checkbox 2013-09-01 23:23:55 +00:00
Kp bb8b229dc2 Use helper for setting menu items to type input 2013-09-01 23:23:55 +00:00
Kp ce2dd25e3f Use helper for setting menu items to types menu and text 2013-09-01 22:24:13 +00:00
Kp ccb92fdefa Use macro to define advanced net UDP options 2013-09-01 21:11:27 +00:00
Kp 9d2d8bb552 Scrub netgame flags on load/save/send/recv 2013-09-01 21:09:01 +00:00
Kp f131fcd3da Move */main/menu.c -> similar/main/menu.c 2013-09-01 18:06:24 +00:00
Kp e23035e61f Move Last_afterburner_time into laser_info 2013-08-31 17:17:35 +00:00
Kp 31b9ad0bde Restructure misc options menu for merging 2013-08-31 17:17:34 +00:00
Kp 567b1d13c2 Remove broken COMPACT_SEGS code
It has not built since at least 0c36fecb.
2013-08-31 16:45:43 +00:00
zico f2cdd906a6 merge HOMING_MAX_TRACKABLE_DOT in builds, giving D2X same tracking as D1X as requested by testers 2013-08-30 23:07:55 +02:00
Kp 16039a3f99 Remove unused extern global hitobj_list 2013-08-27 02:44:09 +00:00
Kp af52e78a50 Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp 2013-08-24 17:10:35 +00:00
Kp 828ced10a5 Declare newdemo_count_demos for D2 menu system 2013-08-24 16:44:30 +00:00
Kp afcbfe8e54 Rename d1x/d2x variables to unify names between D1X and D2X 2013-08-24 16:44:30 +00:00
Kp 8d13642c9f Hide GM_CAPTURE tests behind static inline 2013-08-11 20:46:52 +00:00
Kp 0c3adc48df Hide GM_HOARD tests behind static inline 2013-08-11 20:46:52 +00:00
Kp 3226a57848 Remove unused MULTI_ACTIVE_DOOR 2013-08-11 20:43:08 +00:00
Kp de6422d58f Remove unused multi_send_audio_taunt 2013-08-11 20:43:08 +00:00
Kp 4e6142d779 Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp 2013-08-10 03:56:14 +00:00
Kp e750c90b00 Mark more math as const correct 2013-08-10 03:55:50 +00:00
Kp 33aa8937d9 Merge branch d1x-rebirth/master into unification/master
Conflicts:
	SConstruct
	common/main/multi.h
	similar/main/gamerend.c
2013-08-09 22:49:04 +00:00
zico 27a4a62b19 To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner 2013-08-09 17:50:11 +02:00
zico 830bcd7845 merge with ccea6b3547 2013-08-09 17:25:42 +02:00
zico a527348681 Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X 2013-08-09 17:21:03 +02:00
Kp 319b3ec5fd Mark more math as const correct 2013-08-09 03:04:18 +00:00
zico 40c5f10e20 Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument 2013-08-08 22:07:29 +02:00
Kp a881ee455e Remove fix.h 2013-08-08 03:01:48 +00:00
Kp 400b18b78a Mark gauges variables const 2013-08-08 03:01:47 +00:00
zico bbaa3c21f3 HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30 2013-08-08 00:29:56 +02:00
zico 2b632008b2 Cleaned code for homing projectiles a bit and reverted to state of Descent 1 source release; Added ticks to rule target aquisition and adjusted turn rate scaling accordingly 2013-08-06 21:04:44 +02:00
Kp ff90315978 Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
Kp 2215c0848d Use SConscript configure support to probe for format_arg attribute 2013-07-26 02:54:33 +00:00
Kp 1b912463d3 Declare size of Text_string[] 2013-07-26 01:56:42 +00:00
Kp 862d1b561c Move */main/switch.h -> common/main/switch.h 2013-07-24 01:43:02 +00:00
Kp 90cd2f4938 Move */main/multi.h -> common/main/multi.h 2013-07-24 01:43:01 +00:00
Kp 90a20de57a Move d2x-rebirth/main/gamepal.h -> common/main/gamepal.h
Add stub gamepal.h for d1x-rebirth to make merging easier.
2013-07-23 02:29:25 +00:00
Kp 1686732c4e Move */main/text.h -> common/main/text.h 2013-07-21 22:10:01 +00:00
Kp 4187648621 Remove redundant/obsolete declarations 2013-07-21 21:55:00 +00:00