Mark more math as const correct
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ccea6b3547
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@ -77,7 +77,7 @@ int find_vector_intersection(fvi_query *fq,fvi_info *hit_data);
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//finds the uv coords of the given point on the given seg & side
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//fills in u & v. if l is non-NULL fills it in also
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void find_hitpoint_uv(fix *u,fix *v,fix *l, vms_vector *pnt,segment *seg,int sidenum,int facenum);
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void find_hitpoint_uv(fix *u,fix *v,fix *l, const vms_vector *pnt,const segment *seg,int sidenum,int facenum);
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//Returns true if the object is through any walls
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int object_intersects_wall(object *objp);
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@ -1093,15 +1093,15 @@ quit_looking:
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//finds the uv coords of the given point on the given seg & side
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//fills in u & v
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void find_hitpoint_uv(fix *u,fix *v,fix *l,vms_vector *pnt,segment *seg,int sidenum,int facenum)
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void find_hitpoint_uv(fix *u,fix *v,fix *l,const vms_vector *pnt,const segment *seg,int sidenum,int facenum)
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{
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(void)l;
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vms_vector_array *pnt_array;
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const vms_vector_array *pnt_array;
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vms_vector_array normal_array;
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int segnum = seg-Segments;
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int num_faces;
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int biggest,ii,jj;
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side *side = &seg->sides[sidenum];
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const side *side = &seg->sides[sidenum];
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int vertex_list[6],vertnum_list[6];
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vec2d p1,vec0,vec1,checkp; //@@,checkv;
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uvl uvls[3];
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@ -1135,21 +1135,21 @@ void find_hitpoint_uv(fix *u,fix *v,fix *l,vms_vector *pnt,segment *seg,int side
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//2. compute u,v of intersection point
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//vec from 1 -> 0
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pnt_array = (vms_vector_array *)&Vertices[vertex_list[facenum*3+1]];
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pnt_array = (const vms_vector_array *)&Vertices[vertex_list[facenum*3+1]];
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p1.i = pnt_array->xyz[ii];
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p1.j = pnt_array->xyz[jj];
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pnt_array = (vms_vector_array *)&Vertices[vertex_list[facenum*3+0]];
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pnt_array = (const vms_vector_array *)&Vertices[vertex_list[facenum*3+0]];
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vec0.i = pnt_array->xyz[ii] - p1.i;
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vec0.j = pnt_array->xyz[jj] - p1.j;
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//vec from 1 -> 2
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pnt_array = (vms_vector_array *)&Vertices[vertex_list[facenum*3+2]];
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pnt_array = (const vms_vector_array *)&Vertices[vertex_list[facenum*3+2]];
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vec1.i = pnt_array->xyz[ii] - p1.i;
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vec1.j = pnt_array->xyz[jj] - p1.j;
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//vec from 1 -> checkpoint
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pnt_array = (vms_vector_array *)pnt;
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pnt_array = (const vms_vector_array *)pnt;
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checkp.i = pnt_array->xyz[ii];
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checkp.j = pnt_array->xyz[jj];
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@ -42,7 +42,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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//new_pnt is the found point on the plane
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//plane_pnt & plane_norm describe the plane
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//p0 & p1 are the ends of the line
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int find_plane_line_intersection(vms_vector *new_pnt,vms_vector *plane_pnt,vms_vector *plane_norm,vms_vector *p0,vms_vector *p1,fix rad)
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static int find_plane_line_intersection(vms_vector *new_pnt,const vms_vector *plane_pnt,const vms_vector *plane_norm,const vms_vector *p0,const vms_vector *p1,fix rad)
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{
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vms_vector d,w;
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fix num,den;
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@ -80,7 +80,7 @@ typedef struct vec2d {
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//given largest componant of normal, return i & j
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//if largest componant is negative, swap i & j
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int ij_table[3][2] = {
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static const int ij_table[3][2] = {
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{2,1}, //pos x biggest
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{0,2}, //pos y biggest
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{1,0}, //pos z biggest
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@ -93,7 +93,7 @@ int ij_table[3][2] = {
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#define IT_POINT 3 //touches vertex
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//see if a point in inside a face by projecting into 2d
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uint check_point_to_face(vms_vector *checkp, side *s,int facenum,int nv,int *vertex_list)
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static uint check_point_to_face(const vms_vector *checkp, const side *s,int facenum,int nv, const int *vertex_list)
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{
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vms_vector_array *checkp_array;
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vms_vector_array norm;
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@ -159,7 +159,7 @@ uint check_point_to_face(vms_vector *checkp, side *s,int facenum,int nv,int *ver
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//check if a sphere intersects a face
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int check_sphere_to_face(vms_vector *pnt, side *s,int facenum,int nv,fix rad,int *vertex_list)
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static int check_sphere_to_face(const vms_vector *pnt, const side *s,int facenum,int nv,fix rad,const int *vertex_list)
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{
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vms_vector checkp=*pnt;
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uint edgemask;
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@ -230,11 +230,11 @@ int check_sphere_to_face(vms_vector *pnt, side *s,int facenum,int nv,fix rad,int
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//point on plane, whether or not line intersects side
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//facenum determines which of four possible faces we have
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//note: the seg parm is temporary, until the face itself has a point field
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int check_line_to_face(vms_vector *newp,vms_vector *p0,vms_vector *p1,segment *seg,int side,int facenum,int nv,fix rad)
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static int check_line_to_face(vms_vector *newp,const vms_vector *p0,const vms_vector *p1,const segment *seg,int side,int facenum,int nv,fix rad)
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{
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vms_vector checkp;
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int pli;
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struct side *s=&seg->sides[side];
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const struct side *s=&seg->sides[side];
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int vertex_list[6];
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int num_faces;
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int vertnum;
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@ -291,7 +291,7 @@ fix calc_det_value(vms_matrix *det)
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//computes the parameters of closest approach of two lines
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//fill in two parameters, t0 & t1. returns 0 if lines are parallel, else 1
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int check_line_to_line(fix *t1,fix *t2,vms_vector *p1,vms_vector *v1,vms_vector *p2,vms_vector *v2)
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static int check_line_to_line(fix *t1,fix *t2,const vms_vector *p1,const vms_vector *v1,const vms_vector *p2,const vms_vector *v2)
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{
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vms_matrix det;
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fix d,cross_mag2; //mag squared cross product
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@ -317,7 +317,7 @@ int check_line_to_line(fix *t1,fix *t2,vms_vector *p1,vms_vector *v1,vms_vector
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//this version is for when the start and end positions both poke through
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//the plane of a side. In this case, we must do checks against the edge
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//of faces
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int special_check_line_to_face(vms_vector *newp,vms_vector *p0,vms_vector *p1,segment *seg,int side,int facenum,int nv,fix rad)
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static int special_check_line_to_face(vms_vector *newp,const vms_vector *p0,const vms_vector *p1,const segment *seg,int side,int facenum,int nv,fix rad)
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{
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vms_vector move_vec;
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fix edge_t=0,move_t=0,edge_t2=0,move_t2=0,closest_dist=0;
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@ -326,7 +326,7 @@ int special_check_line_to_face(vms_vector *newp,vms_vector *p0,vms_vector *p1,se
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int num_faces,edgenum;
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uint edgemask;
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vms_vector *edge_v0,*edge_v1,edge_vec;
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struct side *s=&seg->sides[side];
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const struct side *s=&seg->sides[side];
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vms_vector closest_point_edge,closest_point_move;
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//calc some basic stuff
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@ -412,7 +412,7 @@ int special_check_line_to_face(vms_vector *newp,vms_vector *p0,vms_vector *p1,se
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//vector defined by p0,p1
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//returns dist if intersects, and fills in intp
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//else returns 0
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int check_vector_to_sphere_1(vms_vector *intp,vms_vector *p0,vms_vector *p1,vms_vector *sphere_pos,fix sphere_rad)
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static int check_vector_to_sphere_1(vms_vector *intp,const vms_vector *p0,const vms_vector *p1,const vms_vector *sphere_pos,fix sphere_rad)
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{
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vms_vector d,dn,w,closest_point;
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fix mag_d,dist,w_dist,int_dist;
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@ -578,7 +578,7 @@ int check_vector_to_sphere_1(vms_vector *intp,vms_vector *p0,vms_vector *p1,vms_
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//determine if a vector intersects with an object
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//if no intersects, returns 0, else fills in intp and returns dist
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fix check_vector_to_object(vms_vector *intp,vms_vector *p0,vms_vector *p1,fix rad,object *obj,object *otherobj)
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static fix check_vector_to_object(vms_vector *intp,const vms_vector *p0,const vms_vector *p1,fix rad,const object *obj,const object *otherobj)
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{
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fix size = obj->size;
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@ -610,7 +610,7 @@ int fvi_hit_side_seg;// what seg the hitside is in
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vms_vector wall_norm; //ptr to surface normal of hit wall
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int fvi_hit_seg2; // what segment the hit point is in
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int fvi_sub(vms_vector *intp,int *ints,vms_vector *p0,int startseg,vms_vector *p1,fix rad,short thisobjnum,int *ignore_obj_list,int flags,int *seglist,int *n_segs,int entry_seg);
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static int fvi_sub(vms_vector *intp,int *ints,const vms_vector *p0,int startseg,const vms_vector *p1,fix rad,short thisobjnum,const int *ignore_obj_list,int flags,int *seglist,int *n_segs,int entry_seg);
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//What the hell is fvi_hit_seg for???
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@ -767,7 +767,7 @@ if (hit_seg!=-1 && fq->flags&FQ_GET_SEGLIST)
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//--unused-- return vm_vec_dist(v0,v1);
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//--unused-- }
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int obj_in_list(int objnum,int *obj_list)
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int obj_in_list(int objnum,const int *obj_list)
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{
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int t;
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@ -779,7 +779,7 @@ int obj_in_list(int objnum,int *obj_list)
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int check_trans_wall(vms_vector *pnt,segment *seg,int sidenum,int facenum);
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int fvi_sub(vms_vector *intp,int *ints,vms_vector *p0,int startseg,vms_vector *p1,fix rad,short thisobjnum,int *ignore_obj_list,int flags,int *seglist,int *n_segs,int entry_seg)
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static int fvi_sub(vms_vector *intp,int *ints,const vms_vector *p0,int startseg,const vms_vector *p1,fix rad,short thisobjnum,const int *ignore_obj_list,int flags,int *seglist,int *n_segs,int entry_seg)
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{
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segment *seg; //the segment we're looking at
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int startmask,endmask; //mask of faces
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@ -1095,14 +1095,14 @@ quit_looking:
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//finds the uv coords of the given point on the given seg & side
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//fills in u & v. if l is non-NULL fills it in also
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void find_hitpoint_uv(fix *u,fix *v,fix *l,vms_vector *pnt,segment *seg,int sidenum,int facenum)
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void find_hitpoint_uv(fix *u,fix *v,fix *l,const vms_vector *pnt,const segment *seg,int sidenum,int facenum)
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{
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vms_vector_array *pnt_array;
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const vms_vector_array *pnt_array;
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vms_vector_array normal_array;
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int segnum = seg-Segments;
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int num_faces;
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int biggest,ii,jj;
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side *side = &seg->sides[sidenum];
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const side *side = &seg->sides[sidenum];
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int vertex_list[6],vertnum_list[6];
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vec2d p1,vec0,vec1,checkp; //@@,checkv;
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uvl uvls[3];
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@ -1158,7 +1158,7 @@ void find_hitpoint_uv(fix *u,fix *v,fix *l,vms_vector *pnt,segment *seg,int side
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vec1.j = pnt_array->xyz[jj] - p1.j;
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//vec from 1 -> checkpoint
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pnt_array = (vms_vector_array *)pnt;
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pnt_array = (const vms_vector_array *)pnt;
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checkp.i = pnt_array->xyz[ii];
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checkp.j = pnt_array->xyz[jj];
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