dxx-rebirth/common/main
Kp 88403fbfd8 Remove defined(SHAREWARE) code
Rebirth supports shareware and retail data based on runtime decisions.
2013-09-11 02:39:50 +00:00
..
ai.h Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
aistruct.h
automap.h
bm.h
cntrlcen.h Merge branch d1x-rebirth/master into unification/master 2013-08-09 22:49:04 +00:00
collide.h
config.h
controls.h
credits.h
digi.h
effects.h Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp 2013-08-24 17:10:35 +00:00
endlevel.h
fireball.h
fuelcen.h
fvi.h Mark more math as const correct 2013-08-10 03:55:50 +00:00
game.h Hide GM_CAPTURE tests behind static inline 2013-08-11 20:46:52 +00:00
gamefont.h Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp 2013-08-10 03:56:14 +00:00
gamemine.h
gamepal.h Move */main/menu.c -> similar/main/menu.c 2013-09-01 18:06:24 +00:00
gamesave.h
gameseg.h Remove fix.h 2013-08-08 03:01:48 +00:00
gameseq.h
gauges.h Remove fix.h 2013-08-08 03:01:48 +00:00
hostage.h Simplify D1X hostage handling 2013-09-02 23:59:31 +00:00
hudmsg.h Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp 2013-08-10 03:56:14 +00:00
inferno.h
kconfig.h Rename d1x/d2x variables to unify names between D1X and D2X 2013-08-24 16:44:30 +00:00
kmatrix.h
laser.h merge HOMING_MAX_TRACKABLE_DOT in builds, giving D2X same tracking as D1X as requested by testers 2013-08-30 23:07:55 +02:00
lighting.h
menu.h
mission.h
morph.h
multi.h Scrub netgame flags on load/save/send/recv 2013-09-01 21:09:01 +00:00
multibot.h
net_udp.h Scrub netgame flags on load/save/send/recv 2013-09-01 21:09:01 +00:00
newdemo.h Declare newdemo_count_demos for D2 menu system 2013-08-24 16:44:30 +00:00
newmenu.h Use helper for setting menu items to type number 2013-09-01 23:50:55 +00:00
object.h Move Last_afterburner_time into laser_info 2013-08-31 17:17:35 +00:00
paging.h
physics.h
piggy.h Remove defined(SHAREWARE) code 2013-09-11 02:39:50 +00:00
player.h Remove fix.h 2013-08-08 03:01:48 +00:00
playsave.h Rename d1x/d2x variables to unify names between D1X and D2X 2013-08-24 16:44:30 +00:00
polyobj.h
powerup.h Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
render.h
robot.h
scores.h
screens.h
segment.h Remove broken COMPACT_SEGS code 2013-08-31 16:45:43 +00:00
segpoint.h
slew.h
songs.h
sounds.h
state.h
switch.h Move */main/switch.h -> common/main/switch.h 2013-07-24 01:43:02 +00:00
terrain.h
texmerge.h Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp 2013-08-24 17:10:35 +00:00
text.h Use SConscript configure support to probe for format_arg attribute 2013-07-26 02:54:33 +00:00
textures.h
titles.h
vclip.h
vers_id.h
wall.h
weapon.h Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X 2013-08-09 17:21:03 +02:00