dxx-rebirth/common/main
2013-08-09 17:50:11 +02:00
..
ai.h Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
aistruct.h Move */main/aistruct.h -> common/main/aistruct.h 2013-03-03 01:03:33 +00:00
automap.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
bm.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
cntrlcen.h Merge branch d1x-rebirth into unification/master 2013-04-21 04:51:35 +00:00
collide.h Move */main/collide.h -> common/main/collide.h 2013-03-03 01:03:33 +00:00
config.h Move */main/config.h -> common/main/config.h 2013-03-03 01:03:33 +00:00
controls.h Move */main/controls.h -> common/main/controls.h 2013-03-03 01:03:33 +00:00
credits.h Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
digi.h Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
effects.h Move */main/effects.h -> common/main/effects.h 2013-03-03 01:03:33 +00:00
endlevel.h Move */main/endlevel.h -> common/main/endlevel.h 2013-03-03 01:03:33 +00:00
fireball.h Move */main/fireball.h -> common/main/fireball.h 2013-03-03 01:03:33 +00:00
fuelcen.h Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
fvi.h Mark more math as const correct 2013-08-09 03:04:18 +00:00
game.h Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument 2013-08-08 22:07:29 +02:00
gamefont.h Move */main/gamefont.h -> common/main/gamefont.h 2013-03-03 01:03:33 +00:00
gamemine.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
gamepal.h Move d2x-rebirth/main/gamepal.h -> common/main/gamepal.h 2013-07-23 02:29:25 +00:00
gamesave.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
gameseg.h Remove fix.h 2013-08-08 03:01:48 +00:00
gameseq.h Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
gauges.h Remove fix.h 2013-08-08 03:01:48 +00:00
hostage.h Move */main/hostage.h -> common/main/hostage.h 2013-03-03 01:03:33 +00:00
hudmsg.h Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
inferno.h Move */main/inferno.h -> common/main/inferno.h 2013-03-03 01:03:33 +00:00
kconfig.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
kmatrix.h Move */main/kmatrix.h -> common/main/kmatrix.h 2013-03-03 01:03:33 +00:00
laser.h To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner 2013-08-09 17:50:11 +02:00
lighting.h Move */main/lighting.h -> common/main/lighting.h 2013-03-03 01:03:33 +00:00
menu.h Move */main/menu.h -> common/main/menu.h 2013-03-03 01:03:33 +00:00
mission.h Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
morph.h Move */main/morph.h -> common/main/morph.h 2013-03-03 01:03:33 +00:00
multi.h To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner 2013-08-09 17:50:11 +02:00
multibot.h Merge branch d1x-rebirth into unification/master 2013-04-21 04:51:35 +00:00
net_udp.h Merge branch d2x-rebirth into unification/master 2013-04-21 04:52:22 +00:00
newdemo.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
newmenu.h Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
object.h HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30 2013-08-08 00:29:56 +02:00
paging.h Move */main/paging.h -> common/main/paging.h 2013-03-03 01:03:33 +00:00
physics.h Move */main/physics.h -> common/main/physics.h 2013-03-03 01:03:33 +00:00
piggy.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
player.h Remove fix.h 2013-08-08 03:01:48 +00:00
playsave.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
polyobj.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
powerup.h Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
render.h Move */texmap/*.c -> common/texmap 2013-03-17 23:01:32 +00:00
robot.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
scores.h Move */main/scores.h -> common/main/scores.h 2013-03-03 01:03:33 +00:00
screens.h Move */main/screens.h -> common/main/screens.h 2013-03-03 01:03:33 +00:00
segment.h Remove fix.h 2013-08-08 03:01:48 +00:00
segpoint.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
slew.h Move */main/slew.h -> common/main/slew.h 2013-03-03 01:03:33 +00:00
songs.h Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
sounds.h Move */main/sounds.h -> common/main/sounds.h 2013-03-17 23:01:31 +00:00
state.h Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
switch.h Move */main/switch.h -> common/main/switch.h 2013-07-24 01:43:02 +00:00
terrain.h Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
texmerge.h Move */main/texmerge.h -> common/main/texmerge.h 2013-03-03 01:03:33 +00:00
text.h Use SConscript configure support to probe for format_arg attribute 2013-07-26 02:54:33 +00:00
textures.h Move */main/textures.h -> common/main/textures.h 2013-03-17 23:01:31 +00:00
titles.h Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
vclip.h Allow common headers with private dependencies to be used in common 2013-03-24 20:32:01 +00:00
vers_id.h Merge branch d1x-rebirth/master into unification/master 2013-07-19 22:32:28 +00:00
wall.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
weapon.h Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X 2013-08-09 17:21:03 +02:00