Move */main/screens.h -> common/main/screens.h
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@ -29,7 +29,9 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define SCREEN_MENU 0 // viewing the menu screen
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#define SCREEN_GAME 1 // viewing the menu screen
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#define SCREEN_EDITOR 2 // viewing the editor screen
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#if defined(DXX_BUILD_DESCENT_II)
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#define SCREEN_MOVIE 3 // viewing a movie
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#endif
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//from editor.c
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extern grs_canvas *Canv_editor; // the full on-scrren editor canvas
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@ -1,121 +0,0 @@
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/screens.h,v $
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* $Revision: 1.1.1.1 $
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* $Author: zicodxx $
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* $Date: 2006/03/17 19:44:20 $
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*
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* Info on canvases, screens, etc.
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*
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* $Log: screens.h,v $
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* Revision 1.1.1.1 2006/03/17 19:44:20 zicodxx
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* initial import
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*
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* Revision 1.4 1999/11/21 13:00:08 donut
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* Changed screen_mode format. Now directly encodes res into a 32bit int, rather than using arbitrary values.
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*
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* Revision 1.3 1999/11/20 10:05:18 donut
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* variable size menu patch from Jan Bobrowski. Variable menu font size support and a bunch of fixes for menus that didn't work quite right, by me (MPM).
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*
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* Revision 1.2 1999/08/14 15:49:51 donut
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* moved MENU_SCREEN_MODE to main/screens.h so that it can be used for the startup screen mode in inferno.c
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*
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* Revision 1.1.1.1 1999/06/14 22:13:05 donut
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* Import of d1x 1.37 source.
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*
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* Revision 2.2 1995/03/14 12:14:00 john
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* Made VR helmets have 4 resolutions to choose from.
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*
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* Revision 2.1 1995/03/06 15:24:09 john
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* New screen techniques.
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*
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* Revision 2.0 1995/02/27 11:31:40 john
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* New version 2.0, which has no anonymous unions, builds with
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* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
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*
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* Revision 1.15 1994/08/10 19:56:45 john
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* Changed font stuff; Took out old menu; messed up lots of
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* other stuff like game sequencing messages, etc.
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*
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* Revision 1.14 1994/07/20 21:04:26 john
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* Add VictorMax VR helment support.
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*
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* Revision 1.13 1994/06/24 17:01:28 john
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* Add VFX support; Took Game Sequencing, like EndGame and stuff and
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* took it out of game.c and into gameseq.c
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*
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* Revision 1.12 1994/04/20 20:30:03 john
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* *** empty log message ***
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*
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* Revision 1.11 1994/03/30 21:12:05 yuan
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* Use only 119 lines (saves 3 scanlines)
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*
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* Revision 1.10 1994/03/17 16:49:37 john
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* *** empty log message ***
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*
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* Revision 1.9 1994/02/11 15:07:44 matt
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* Added extern of Canv_game_offscrn
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*
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* Revision 1.8 1994/01/31 16:52:43 john
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* redid cockpit bounds.
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*
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* Revision 1.7 1994/01/26 18:13:53 john
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* Changed 3d constants..
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*
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* Revision 1.6 1994/01/25 17:11:46 john
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* *** empty log message ***
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*
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* Revision 1.5 1994/01/25 11:43:25 john
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* Changed game window size.
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*
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* Revision 1.4 1993/12/13 16:32:39 yuan
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* Fixed menu system memory errors, and other bugs.
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*
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* Revision 1.3 1993/12/10 16:07:23 yuan
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* Working on menu system. Updated the title screen.
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*
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* Revision 1.2 1993/12/09 21:27:46 matt
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* Added 3d window sizing constants
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*
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* Revision 1.1 1993/12/06 09:50:33 matt
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* Initial revision
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*
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*
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*
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*/
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#ifndef _SCREEN_H
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#define _SCREEN_H
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#include "gr.h"
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// What graphics modes the game & editor open
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// for Screen_mode variable
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#define SCREEN_MENU 0 // viewing the menu screen
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#define SCREEN_GAME 1 // viewing the menu screen
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#define SCREEN_EDITOR 2 // viewing the editor screen
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extern grs_canvas Screen_3d_window; // The rectangle for rendering the mine to
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//from editor.c
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extern grs_canvas *Canv_editor; // the full on-scrren editor canvas
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extern grs_canvas *Canv_editor_game; // the game window on the editor screen
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//from game.c
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extern int set_screen_mode(int sm); // True = editor screen
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#endif
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