To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner

This commit is contained in:
zico 2013-08-09 17:50:11 +02:00
parent 01f155382e
commit 27a4a62b19
2 changed files with 2 additions and 2 deletions

View file

@ -107,7 +107,7 @@ enum weapon_type_t
#if defined(DXX_BUILD_DESCENT_I)
#define HOMING_MAX_TRACKABLE_DOT (3*F1_0/4)
#elif defined(DXX_BUILD_DESCENT_II)
#define HOMING_MAX_TRACKABLE_DOT (7*F1_0/8)
#define HOMING_MAX_TRACKABLE_DOT (5*F1_0/7) // was (7*F1_0/8) but changed to compensate all the change from D2 to D1 trackong code
#endif
#define HOMING_MIN_TRACKABLE_DOT (3*(F1_0 - HOMING_MAX_TRACKABLE_DOT)/4 + HOMING_MAX_TRACKABLE_DOT)
#define HOMING_MAX_TRACKABLE_DIST (F1_0*250)

View file

@ -60,7 +60,7 @@ extern int multi_protocol; // set and determinate used protocol
#define MULTI_PROTO_UDP 1 // UDP protocol
// What version of the multiplayer protocol is this? Increment each time something drastic changes in Multiplayer without the version number changes. Can be reset to 0 each time the version of the game changes
#define MULTI_PROTO_VERSION 4
#define MULTI_PROTO_VERSION 5
// PROTOCOL VARIABLES AND DEFINES - END