diff --git a/common/main/laser.h b/common/main/laser.h index a7294c5b9..1fc1aa205 100644 --- a/common/main/laser.h +++ b/common/main/laser.h @@ -107,7 +107,7 @@ enum weapon_type_t #if defined(DXX_BUILD_DESCENT_I) #define HOMING_MAX_TRACKABLE_DOT (3*F1_0/4) #elif defined(DXX_BUILD_DESCENT_II) -#define HOMING_MAX_TRACKABLE_DOT (7*F1_0/8) +#define HOMING_MAX_TRACKABLE_DOT (5*F1_0/7) // was (7*F1_0/8) but changed to compensate all the change from D2 to D1 trackong code #endif #define HOMING_MIN_TRACKABLE_DOT (3*(F1_0 - HOMING_MAX_TRACKABLE_DOT)/4 + HOMING_MAX_TRACKABLE_DOT) #define HOMING_MAX_TRACKABLE_DIST (F1_0*250) diff --git a/common/main/multi.h b/common/main/multi.h index 07aa6cf47..56c731e97 100644 --- a/common/main/multi.h +++ b/common/main/multi.h @@ -60,7 +60,7 @@ extern int multi_protocol; // set and determinate used protocol #define MULTI_PROTO_UDP 1 // UDP protocol // What version of the multiplayer protocol is this? Increment each time something drastic changes in Multiplayer without the version number changes. Can be reset to 0 each time the version of the game changes -#define MULTI_PROTO_VERSION 4 +#define MULTI_PROTO_VERSION 5 // PROTOCOL VARIABLES AND DEFINES - END