dxx-rebirth/common/main
2013-08-30 23:07:55 +02:00
..
ai.h Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
aistruct.h
automap.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
bm.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
cntrlcen.h Merge branch d1x-rebirth/master into unification/master 2013-08-09 22:49:04 +00:00
collide.h
config.h
controls.h
credits.h
digi.h
effects.h Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp 2013-08-24 17:10:35 +00:00
endlevel.h
fireball.h
fuelcen.h
fvi.h Mark more math as const correct 2013-08-10 03:55:50 +00:00
game.h Hide GM_CAPTURE tests behind static inline 2013-08-11 20:46:52 +00:00
gamefont.h Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp 2013-08-10 03:56:14 +00:00
gamemine.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
gamepal.h Move d2x-rebirth/main/gamepal.h -> common/main/gamepal.h 2013-07-23 02:29:25 +00:00
gamesave.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
gameseg.h Remove fix.h 2013-08-08 03:01:48 +00:00
gameseq.h
gauges.h Remove fix.h 2013-08-08 03:01:48 +00:00
hostage.h
hudmsg.h Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp 2013-08-10 03:56:14 +00:00
inferno.h
kconfig.h Rename d1x/d2x variables to unify names between D1X and D2X 2013-08-24 16:44:30 +00:00
kmatrix.h
laser.h merge HOMING_MAX_TRACKABLE_DOT in builds, giving D2X same tracking as D1X as requested by testers 2013-08-30 23:07:55 +02:00
lighting.h
menu.h
mission.h
morph.h
multi.h Remove unused MULTI_ACTIVE_DOOR 2013-08-11 20:43:08 +00:00
multibot.h
net_udp.h
newdemo.h Declare newdemo_count_demos for D2 menu system 2013-08-24 16:44:30 +00:00
newmenu.h
object.h Remove unused extern global hitobj_list 2013-08-27 02:44:09 +00:00
paging.h
physics.h
piggy.h Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp 2013-08-24 17:10:35 +00:00
player.h Remove fix.h 2013-08-08 03:01:48 +00:00
playsave.h Rename d1x/d2x variables to unify names between D1X and D2X 2013-08-24 16:44:30 +00:00
polyobj.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
powerup.h Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
render.h
robot.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
scores.h
screens.h
segment.h Remove fix.h 2013-08-08 03:01:48 +00:00
segpoint.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
slew.h
songs.h
sounds.h
state.h
switch.h Move */main/switch.h -> common/main/switch.h 2013-07-24 01:43:02 +00:00
terrain.h
texmerge.h Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp 2013-08-24 17:10:35 +00:00
text.h Use SConscript configure support to probe for format_arg attribute 2013-07-26 02:54:33 +00:00
textures.h
titles.h
vclip.h
vers_id.h
wall.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
weapon.h Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X 2013-08-09 17:21:03 +02:00