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ai.h
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Use SConscript configure support to probe for format(printf) attribute
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2013-07-27 22:17:13 +00:00 |
aistruct.h
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automap.h
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
bm.h
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
cntrlcen.h
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Merge branch d1x-rebirth/master into unification/master
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2013-08-09 22:49:04 +00:00 |
collide.h
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config.h
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controls.h
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credits.h
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digi.h
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effects.h
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Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp
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2013-08-24 17:10:35 +00:00 |
endlevel.h
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fireball.h
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fuelcen.h
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fvi.h
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Mark more math as const correct
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2013-08-10 03:55:50 +00:00 |
game.h
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Hide GM_CAPTURE tests behind static inline
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2013-08-11 20:46:52 +00:00 |
gamefont.h
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Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp
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2013-08-10 03:56:14 +00:00 |
gamemine.h
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
gamepal.h
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Move d2x-rebirth/main/gamepal.h -> common/main/gamepal.h
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2013-07-23 02:29:25 +00:00 |
gamesave.h
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
gameseg.h
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
gameseq.h
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gauges.h
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
hostage.h
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hudmsg.h
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Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp
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2013-08-10 03:56:14 +00:00 |
inferno.h
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kconfig.h
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Rename d1x/d2x variables to unify names between D1X and D2X
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2013-08-24 16:44:30 +00:00 |
kmatrix.h
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laser.h
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To compensate the change between D2's to D1's tracking code base, increased HOMING_MAX_TRACKABLE_DOT, making homing projectiles track a bit more agressivly than D1 to pose more of a challenge while not making them useless when having Afterburner
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2013-08-09 17:50:11 +02:00 |
lighting.h
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menu.h
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mission.h
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morph.h
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multi.h
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Remove unused MULTI_ACTIVE_DOOR
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2013-08-11 20:43:08 +00:00 |
multibot.h
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net_udp.h
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newdemo.h
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Declare newdemo_count_demos for D2 menu system
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2013-08-24 16:44:30 +00:00 |
newmenu.h
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object.h
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Remove unused extern global hitobj_list
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2013-08-27 02:44:09 +00:00 |
paging.h
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physics.h
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piggy.h
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Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp
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2013-08-24 17:10:35 +00:00 |
player.h
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
playsave.h
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Rename d1x/d2x variables to unify names between D1X and D2X
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2013-08-24 16:44:30 +00:00 |
polyobj.h
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
powerup.h
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Use SConscript configure support to probe for format(printf) attribute
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2013-07-27 22:17:13 +00:00 |
render.h
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robot.h
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
scores.h
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screens.h
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segment.h
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
segpoint.h
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
slew.h
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songs.h
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sounds.h
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state.h
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switch.h
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Move */main/switch.h -> common/main/switch.h
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2013-07-24 01:43:02 +00:00 |
terrain.h
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texmerge.h
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Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp
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2013-08-24 17:10:35 +00:00 |
text.h
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Use SConscript configure support to probe for format_arg attribute
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2013-07-26 02:54:33 +00:00 |
textures.h
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titles.h
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vclip.h
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vers_id.h
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wall.h
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
weapon.h
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Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
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2013-08-09 17:21:03 +02:00 |