Commit graph

322 commits

Author SHA1 Message Date
Kp e2b24b37d5 Pass d_level_object_state to reset_objects 2018-03-12 03:43:46 +00:00
Kp daf87ac23a Pass valptridx object factory to obj_link_unchecked 2018-03-12 03:43:46 +00:00
Kp d09478d88c Pass Objects to obj_attach 2018-03-12 03:43:46 +00:00
Kp 1c92b448c8 Add d_level_object_state to wrap Objects and related data 2018-03-12 03:43:46 +00:00
Kp 8ae4ef9eb5 Fix traps due to invalid level data
`Descent 2: Counterstrike` level 9 specifies a control center trigger on
a side with no wall.  This is not valid.  In normal play, wall_toggle
silently ignored this, and newdemo_pop_ctrlcen_triggers had undefined
behavior.  Add a warning in wall_toggle to report levels like this.  Add
handling in newdemo_pop_ctrlcen_triggers to detect and suppress this
bogus data.

`Descent 2: Counterstrike` level 11 specifies a control center trigger
on a side with no child segment.  This is not valid, so
newdemo_pop_ctrlcen_triggers again had undefined behavior.  Add handling
to detect and suppress this bogus data.

Reported-by: Descender1032 <https://forum.dxx-rebirth.com/showthread.php?tid=992>
2017-11-25 01:56:51 +00:00
Kp 88832e3679 Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
Kp f114757208 Fix D1 build of similar/main/newdemo.cpp
Fixes: e859833f62 ("Use valptridx for Players")
2017-08-16 01:54:26 +00:00
Kp e859833f62 Use valptridx for Players
Currently, N_players is still a free variable and Players.count is
unused.  Future work will replace N_players with Players.count.
2017-08-13 20:38:32 +00:00
Kp 4cf4ce38b0 Cache player references 2017-08-13 20:38:31 +00:00
Kp 5eec2a5ce5 Use valptridx for Vertices 2017-08-11 23:43:54 +00:00
Kp 9421c31b5a Replace "compiler-type_traits.h" with <type_traits>
Delete stub "compiler-type_traits.h" header.  Redirect all uses to the
standard <type_traits> header.

git grep -wlz 'compiler-type_traits.h' -- '*.cpp' '*.h' | xargs -0 perl -p -i <<EOF
    BEGIN {
	    $i = 0;
    }
    if (($i == 1 && $_ eq "\n") || ($i < 2 && /^#include "/)) {
	    # First blank line or first user-include after a system-include.
	    # Print, then never again for this file.
	    print "#include <type_traits>\n";
	    $i = 2;
    } elsif ($i == 0) {
	    $i = 1 if (/^#include </);
    } elsif ($_ eq "#include \"compiler-type_traits.h\"\n") {
	    # Remove this line if found.
	    $_ = '';
    }
    # Reset state machine when moving to next file.
    $i = 0 if eof;
EOF
2017-06-25 20:46:03 +00:00
Kp adcf02e454 Expand tt:: indirection to std::
All supported compilers have an acceptable <type_traits>.  Commit
4cb3d46148 ("Move <type_traits> test to Cxx11RequiredFeature") made
<type_traits> support mandatory in August and no one has objected.
Remove the indirection and use namespace std directly for type_traits
members.
2017-06-25 20:46:03 +00:00
Kp 73d92bb509 Make wclip::num_frames uint16_t 2017-06-17 23:05:16 +00:00
Kp 599ac9dee0 Always qualify valptridx type/factory
Previously, valptridx used PREFIX for allow-invalid+mutable, c#PREFIX
for allow-invalid+const, v#PREFIX for require-valid+mutable, vc#PREFIX
for require-valid+const.  Convert the types, factories, and all usage
sites to specify a qualifier for all four combinations:

	im#PREFIX -> allow-invalid+mutable
	ic#PREFIX -> allow-invalid+const
	vm#PREFIX -> require-valid+mutable
	vc#PREFIX -> require-valid+const

Changes to common/include/valptridx.h and common/include/fwd-valptridx.h
are manual.  All other changes are generated by:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\(v\?\)\(\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/\1m\2/g'

for the 'm' prefix and:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\([cm]\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/i&/g'

for the 'i' prefix.
2017-06-10 03:31:02 +00:00
Kp d077b32201 Disable newdemo strftime -Wformat-nonliteral warning
Disable gcc's -Wformat-nonliteral for this one call since unchecked
format strings are (1) under the user's control, (2) unable to cause
problems, and (3) very difficult to fully support with the warning
enabled.

Reported-by: parkerlreed <https://github.com/dxx-rebirth/dxx-rebirth/issues/338>
2017-06-07 02:44:54 +00:00
Kp 31da0f769f Fix invalid access reading demos
Commit e36abb25cb fixed one problem with demo access (invalid bits in
the high byte of index values), but created another.  That commit
switched from direct loading of `front_wall_num` to instead load into
`type`, then move the value to `front_wall_num`.  However, `type` is
`sbyte` (an archaic spelling of `int8_t`), so assignments from `type` to
`front_wall_num` were implemented as a sign-extending move, rather than
a zero-extending move.  When the wall number was 0x80 or greater, the
sign-extending move produced an incorrect result, which led to a crash
when valptridx trapped the invalid index.

Fix this by changing the types of all three byte-sized variables to
`uint8_t`.  None of them need to be signed.

Reported-by: Dosgamer <http://www.dxx-rebirth.com/frm/index.php/topic,2151.0.html>
Fixes: e36abb25cb ("Fix invalid access reading demos")
2017-01-28 18:12:21 +00:00
Chris Taylor 2ecc4c4a07 Remove call to window_close(Game_wind) when stopping demo playback
Replace call to window_close(Game_wind) with returning window_event_result::close to game_handler. Applies to whenever newdemo_stop_playback() is called. Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-09 19:09:34 +08:00
kreatordxx d10896f116 Merge pull request #297 from dxx-rebirth/newdemo_no_space
Fix crash when ran out of disk space when writing demo
2017-01-09 10:05:25 +08:00
Chris Taylor 06968db4bc Fix crash when ran out of disk space when writing demo
Check for nd_record_v_no_space in _newdemo_write.
2017-01-09 09:15:51 +08:00
Chris Taylor aac4dd6c0e Remove call to newdemo_stop_playback() in newdemo_record_start_frame
This is in a redundant check, as we shouldn't (and don't) call newdemo_record_start_frame if nd_record_v_no_space is true, i.e. we ran out of disk space recording a demo. We want to return window_event_result::close with every call to newdemo_stop_playback() to close the game, as this is safer than calling window_close on the game window within its handler. In this case, it's much simpler (and safe) to just remove it.

Even if newdemo_record_start_frame is called when nd_record_v_no_space is true, we don't want to close the game, just exit the function.
2017-01-08 21:08:50 +08:00
Kp 0c219e596e Use enum for object movement type 2016-11-20 23:12:00 +00:00
Kp 4497812674 Use enum for object type 2016-11-20 23:12:00 +00:00
Kp 117d2f73e0 Merge branch github/master into master 2016-11-13 19:56:52 +00:00
Kp 1060c8fabb Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
Kp 411b623aa7 Move player::net_killed_total to player_info 2016-11-12 18:10:07 +00:00
Kp e231fb7d3a Restructure object linkage checks
Move the main part of obj_link into obj_link_unchecked.  Implement
obj_link as sanity check assertions followed by a call to
obj_link_unchecked.  Remove caller-side writes that were present solely
to bypass the assertions, since the assertions can now be bypassed by
calling obj_link_unchecked directly.
2016-11-06 17:12:03 +00:00
Kp b75a2e4a68 Pass object &to obj_create_copy 2016-10-29 23:16:18 +00:00
Kp ecb91955ae Move player::score to player_info 2016-10-15 00:53:19 +00:00
Kp c1d9c40931 Convert various valptridx accesses to use factory functions 2016-10-15 00:53:18 +00:00
Kp 7a18f60a94 Replace nd_read_short casts with an overload for uint16_t
Casting the type of the input overrides useful compiler checks.  Remove
all such casts and add an overload for uint16_t.
2016-10-12 02:16:29 +00:00
Kp 675fff5fec Replace nd_read_byte casts with an overload for uint8_t
Casting the type of the input overrides useful compiler checks.  Remove
all such casts and add an overload for uint8_t.
2016-10-12 02:16:29 +00:00
Kp 1dcacefc9c Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
Kp 038a6e3261 Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
Kp 00ccd3f6f6 Move Delayed_secondary into Secondary_weapon 2016-10-02 00:34:43 +00:00
Kp a62cc369ab Expand get_local_player_shields
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp fe99fe232b Expand get_local_player_vulcan_ammo
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp ce65735c04 Expand get_local_player_flags
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp 1b321ac0c6 Expand get_local_player_secondary_ammo
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp b422db5500 Expand get_local_player_cloak_time
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:39 +00:00
Kp 6a3ded191f Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
Rename symbol EDITOR to DXX_USE_EDITOR to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl EDITOR -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(EDITOR\)\>/#if DXX_USE_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(EDITOR\))/#\1if \2DXX_USE_\3/' -e 's/^\s*#ifndef \(EDITOR\)\>/#if !DXX_USE_\1/'
2016-09-11 18:49:16 +00:00
Kp 198b068da6 Expand get_local_player_energy
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-09-11 18:49:13 +00:00
Kp a966136424 Switch newdemo shareware workaround to C++ cast 2016-09-04 19:10:42 +00:00
Kp 67bf0ea1b5 Switch newdemo.cpp to C++ casts 2016-09-04 00:02:51 +00:00
Kp c484c55153 Expand get_local_player_invulnerable_time
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-08-28 22:41:49 +00:00
Kp 4e556efa1b Extend newdemo cloak_time hack to cover invulnerable_time
Descent demos do not record the time remaining on cloak/invulnerability,
so the demo system tries to fake it by forcing any cloaked player to
have a time remaining of 50%.  Extend that hack to do the same for
invulnerability.  The local player needs that hack.  Remote players do
not need it, but the logic is simpler with it in the loop than with a
special case for just the local player.
2016-08-28 22:41:49 +00:00
Kp 335f24ac31 Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
Kp b7a5f65d5b Move Secondary_weapon to player_info 2016-08-28 22:41:48 +00:00
Kp 8248438ffa Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
Kp ee1003f29f Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
Kp cc74c91c89 Remove useless casts in similar/main/newdemo.cpp 2016-08-17 04:44:22 +00:00
Kp 4b92942bb6 Switch newdemo.cpp to cast Secondary_weapon like Primary_weapon
Both Primary_weapon and Secondary_weapon should use the underlying enum
type.  Primary_weapon uses its enum type now.  Secondary_weapon will use
its enum type eventually.  Add appropriate casts to newdemo.cpp to keep
it working when those changes are made.
2016-08-17 04:44:22 +00:00
Kp 1774676571 Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00
Kp 66e0fb1a6e Cache some get_local_player_cloak_time references 2016-07-25 03:48:09 +00:00
Kp 23a85cae27 Cache some get_local_player_invulnerable_time references 2016-07-25 03:48:09 +00:00
Kp 39dc9db869 Use range_for for demo iteration 2016-07-21 01:43:22 +00:00
Kp 7bb63324bd Remove useless cast in newdemo.cpp 2016-07-16 16:52:04 +00:00
Kp c636dc4b98 Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
Kp f2ecb6401a Simplify do_powerup_frame tests 2016-07-16 16:52:04 +00:00
Kp 1dd60cc5be Rewrite simple fix64 casts from C style to static_cast<>
s/(\(fix\(64\)\?\))\s*\(\w\+\);/static_cast<\1>(\3);/g
2016-07-07 03:08:13 +00:00
Kp 262094237f Rewrite simple numeric casts from C style to static_cast<>
s/(\(int\|float\|fix\))\s*(/static_cast<\1>(/g
2016-07-06 01:54:24 +00:00
Kp 3272caed7d Cache reference to local player energy 2016-07-03 00:54:16 +00:00
Kp 15f2471be0 Cache reference to local player shields 2016-07-03 00:54:16 +00:00
Kp b35a893d9a Rewrite simple pointer casts from C style to reinterpret_cast<>
s/(\s*\(\w\+\s*\*\+\)\s*)\s*(/reinterpret_cast<\1>(/g
2016-07-03 00:54:15 +00:00
Kp efce2e50dc Rewrite simple integer casts from C style to static_cast<>
s/(\s*\(u\?int[[:digit:]]\+_t\s*\)\s*)\s*(/static_cast<\1>(/g
2016-07-03 00:54:15 +00:00
Kp f5aed82d83 Rewrite simple pointer casts from C style to reinterpret_cast<>
This pass only targets int16_t and uint16_t.

s/(\s*\(u\?int16_t\s*\*\+\)\s*)\s*(/reinterpret_cast<\1>(/g
2016-07-03 00:54:14 +00:00
Kp 19f31eb420 Rewrite simple pointer casts from C style to reinterpret_cast<>
This pass only targets int8_t and uint8_t.

s/(\s*\(u\?int8_t\s*\*\+\)\s*)\s*(/reinterpret_cast<\1>(/g
2016-07-03 00:54:14 +00:00
Kp 131b06a7b8 Move & into parentheses
s/\()\s*\)&(\([[:alpha:]][[:alnum:].]*\))/\1(\&\2)/g
2016-06-27 04:11:14 +00:00
Kp 3469ff8c34 Change (short*) to (int16_t*)
Uses of `(short*)` usually want exactly a 16-bit signed integer.  Most
platforms provide that as `short`, but that is not guaranteed.

s/(short \(*\+\)\s*)/(int16_t \1)/g
2016-06-27 04:11:13 +00:00
Kp a23df63f1b Change (sbyte *) to (int8_t *)
Use the stdint type instead of a Descent custom type.
2016-06-27 04:11:13 +00:00
Kp 6087660944 Add parentheses around casts of array subscripts to pointer types
C casts do not require parentheses.  C++ casts require grouping around
the target.  Prepare for conversion to C++ casts by adding otherwise
unnecessary parentheses around the target of simple C casts.

s/\((\w\+\s*\*\+)\)\s*\(&\w\+\(\[[[:alnum:]+-]*\]\)*[]);]\)/\1(\2)/g
2016-06-27 04:11:13 +00:00
Kp 89ddc1b911 Add parentheses around casts of simple array subscripts
C casts do not require parentheses.  C++ casts require grouping around
the target.  Prepare for conversion to C++ casts by adding otherwise
unnecessary parentheses around the target of simple C casts.

s/\((\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\s*\**\s*)\s*\)\([&+-]\?\)\([[:alnum:]_.]\+\s*->\s*\)*\([[:alnum:]_.]\+\)\(\s*\[[^][]*\]\)*\(\s*\([];+>)*\/^%,|&<>]\)\|$\|\(\s*-\s*[^>]\)\)/\1(\5\6\7\8)\9/g
2016-06-25 23:21:36 +00:00
Kp bc30ccd216 Rewrite cast of (sbyte) to standard type int8_t
s/(sbyte)\s*\(\w\)/(int8_t) \1/g
2016-06-12 03:45:37 +00:00
Kp 231223895d Rewrite simple pointer casts from C style to reinterpret_cast<>
This pass only targets commonly used standard types.

s/(\(\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\s*\*\)\s*)\s*(/reinterpret_cast<\1>(/g
2016-06-05 01:04:26 +00:00
Kp b282bea173 Rewrite simple integer casts from C style to static_cast<>
This pass only targets commonly used standard types.

s/(\(\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\)\s*)\s*(/static_cast<\1>(/g
2016-06-05 01:04:26 +00:00
Kp 7fdce88558 Add parentheses around target of simple casts
C casts do not require parentheses.  C++ casts require grouping around
the target.  Prepare for conversion to C++ casts by adding otherwise
unnecessary parentheses around the target of simple C casts.

This pass does not attempt to process expressions that involve
any subexpression that can nest arbitrarily, such as parentheses or
brackets.  It also works only on commonly used standard types.

	(int) a->b;	// changed
	(int) a[b];	// not changed

s/\((\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\s*\**\s*)\s*\)\([&+-]\?\)\([[:alnum:]_.]\+\s*->\s*\)*\([[:alnum:]_.]\+\)\(\s*\([];+>)*\/^%,|&<>]\)\|$\|\(\s*-\s*[^>]\)\)/\1(\5\6\7)\8/g
2016-06-05 01:04:25 +00:00
Kp b31446340c Rewrite cast of (ubyte*) to standard type uint8_t
s/(\s*ubyte\s*\*\s*)/(uint8_t *)/g
2016-06-05 01:04:25 +00:00
Kp f87819b359 Fix -Wshadow warnings in newdemo_strip_frames 2016-05-21 17:24:51 +00:00
Kp f2f7cb7e96 Fix -Wshadow warnings in newdemo_playback_one_frame 2016-05-21 17:24:51 +00:00
Kp 4a04d26c17 Fix -Wshadow warnings in newdemo_goto_end 2016-05-21 17:24:51 +00:00
Kp cfb08ac2cd Pass object_base &to nd_read_shortpos 2016-04-23 17:59:47 +00:00
Kp 8575f3df21 Pass object_base &to my_extract_shortpos 2016-04-23 17:59:47 +00:00
Kp 27cef20eb3 Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
Kp c26a688af5 Unify tmap storage branches 2016-02-20 17:28:11 +00:00
Kp 90de22b2a5 Fix invalid access reading demos
Fixes: 74dfa29d31 ("Convert most Trigger references to valptridx")
2016-02-14 18:40:57 +00:00
Kp e36abb25cb Fix invalid access reading demos
Casting the address of a short to `sbyte*` invites trouble.  In this
case, it allows uninitialized garbage to be used as the high bits of the
wall index.

Fixes: 553b313099 ("Use vwallptr")
2016-02-14 18:40:57 +00:00
Kp 553b313099 Use vwallptr 2016-02-12 04:02:28 +00:00
Kp 2fd6a425b0 Remove highest_valid 2016-02-12 04:02:28 +00:00
Kp b57f08c798 Use partial_const_range 2016-02-12 04:02:28 +00:00
Kp bb5d1bb7e5 Use valptridx array type for Walls 2016-02-06 22:12:54 +00:00
Kp 74dfa29d31 Convert most Trigger references to valptridx 2016-02-06 22:12:54 +00:00
Kp a3ae630829 Remove default argument for basic_ptridx(index) 2016-01-09 16:38:14 +00:00
Kp f48eddeece Block direct changes to Highest_object_index
Route updates through helper functions.
2016-01-09 16:38:12 +00:00
Kp 1f91897f5d Move some game symbols to namespaces 2016-01-09 16:38:12 +00:00
Kp 679e0adf3d Move SysAutoDemo to CArg 2015-12-24 04:01:27 +00:00
Kp 2cea05d0a7 Move SysRecordDemoNameTemplate to CArg 2015-12-24 04:01:26 +00:00
Kp e8c34be843 Use v*ptr* factories with highest_valid 2015-12-22 04:18:51 +00:00
Kp d479819931 Use absolute_sibling to reduce global references for ptridx 2015-12-22 04:18:51 +00:00
Kp 2b51578ba6 Use enum class for Player_dead_state (formerly Player_is_dead) 2015-12-15 04:09:35 +00:00
Kp af97689d98 Fix demo id check bug
Test for type OBJ_FIREBALL before comparing the object ID to a fireball
ID.
2015-12-05 15:51:29 +00:00
zico d493912bcc Fixed demo playback which would not transition to Descent 2 secret levels due to interpolated playback triggering ND_STATE_PAUSED and skipping oder ND_EVENT_SECRET_THINGY 2015-12-04 21:01:37 +01:00
Kp ed55763603 Remove unused symbols 2015-12-04 03:36:31 +00:00
Kp 708dc0a7e1 Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
Kp 0c75aecc45 Check most uses of object id 2015-11-27 03:56:13 +00:00
Kp dad504cfef Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
Kp edc4015c97 Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
Kp 44753209d6 Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
Kp 52051c427b Move invulnerable_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
Kp 9eb8aba4c9 Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
Kp 6b353cb9ac Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 8a81e25ab0 Move player laser_level to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 6fd6436f14 Move player energy to object.ctype.player_info 2015-11-07 21:55:58 +00:00
Kp 2e28a491f2 Move player shields to struct object 2015-11-07 21:55:58 +00:00
Kp 7d6ba1bb27 Fix objects disappearing in demos
As usual, demos break the rules.  Redirect demo objects into a fixed
slot in the Objects array so that object linkage does not get trashed.
2015-11-03 03:08:11 +00:00
Kp df5e02aed0 Use macro get_local_player_invulnerable_time for player's invulnerable_time 2015-10-30 02:52:56 +00:00
Kp 0285efe49d Use macro get_local_player_cloak_time for player's cloak_time 2015-10-30 02:52:56 +00:00
Kp 17b8b64980 Use macro get_local_player_flags for player's flags 2015-10-30 02:52:56 +00:00
Kp 92f78caf22 Use macro get_local_player_vulcan_ammo for player's vulcan_ammo 2015-10-30 02:52:56 +00:00
Kp dc5dfb80e8 Use macro get_local_player_secondary_ammo for player's secondary_ammo 2015-10-30 02:52:56 +00:00
Kp ea5b7a08c1 Use macro get_local_player_energy for local player's energy 2015-10-30 02:52:55 +00:00
Kp 3ffd207e44 Use macro get_local_player_shields for local player's shields 2015-10-30 02:52:55 +00:00
Kp 070444157e Use type safe player flags 2015-10-30 02:52:55 +00:00
Kp cc345aa83d Simplify demo cloak/invul processing 2015-10-30 02:52:54 +00:00
Kp 6b831b08ec Update demo caching variables sooner 2015-10-30 02:52:54 +00:00
Kp 64c161c4b2 Remove unnecessary zero of .invulnerable_time 2015-10-30 02:52:54 +00:00
Kp 4882558d6e Remove unnecessary zero of .cloak_time 2015-10-30 02:52:54 +00:00
Kp b0541daf19 Remove dead code in D1 demo fixup 2015-10-18 21:01:21 +00:00
Kp ed668b611f Record start time in demo 2015-10-18 21:01:20 +00:00
Kp 533f1cb3bb Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
Kp 7034b68357 Manage world time automatically where possible
For all cases where world time nests, use automatic management.  Some
sites disable time in one function and enable it elsewhere.  These are
untouched.
2015-10-09 02:46:09 +00:00
Kp 80e98ce2d3 Fix invalid access reading demos 2015-09-26 21:17:14 +00:00
Kp c4a8432081 Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
The cast provokes a warning on systems that require alignment, so remove
it.  memcpy takes const void* input, so the cast is unnecessary.

Reported-by: MattWatt <https://github.com/dxx-rebirth/dxx-rebirth/issues/119>
2015-09-13 21:02:19 +00:00
Kp bdbd56c024 Use C++ <cinclude> style 2015-09-09 03:27:52 +00:00
zico 1aeb8505ee Rearranged some calls of start_time() and stop_time() (+ limited usage to single functions) to make sure time_paused does not go out of balance 2015-08-30 14:04:59 +02:00
Kp bda7fef3a0 Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
Kp 70c4cc87ab Use forward-declaration header for weapon.h 2015-07-25 23:10:45 +00:00
Kp fa8dcc9113 Explicitly delete basic_ptridx(pointer_type); require array
Require the array argument for basic_ptridx, which is supplied
automatically when the factory is used.
2015-07-13 01:09:37 +00:00
Kp b7ecb17162 Use valptr for newdemo.cpp 2015-07-12 01:04:21 +00:00
Kp 1dc0e24f30 Propagate swap_bytes argument for create_shortpos
In every case but one, create_shortpos was called with a constant flag
equal to words_bigendian.  The demo system called it with a constant 0.
Split create_shortpos into create_shortpos_little and
create_shortpos_native.  Use create_shortpos_native for the demo system,
and create_shortpos_little everywhere else.
2015-06-13 22:42:21 +00:00
Kp ac5d5b879a Use valptr for newdemo highest_valid 2015-06-13 22:42:18 +00:00
Kp 58c8b17619 Use helper for reading 16-bit segments 2015-05-28 03:08:40 +00:00
Kp bb79e50656 Fix definition of newdemo_record_effect_blowup
Fixes: 9a32e151ff ("Pass check_effect_blowup vms_vector arg by &")
2015-05-28 03:08:40 +00:00
Kp 0d564814f5 Convert Primary_weapon to primary_weapon_index_t 2015-04-26 20:15:57 +00:00
Kp 8d849b2b39 Wrap laser level in class
Move enum laser_level_t to weapon.h for the new class.
2015-04-26 20:15:56 +00:00
Kp adbefd39c4 Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
Kp c338862ad6 Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
Kp 84c638ed64 Move PHYSFS_list_t to separate header 2015-04-19 04:18:49 +00:00
Kp 6b6eaef226 Include polyobj.h from robot.h
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp 2f86499144 Remove do_cockpit_window_view unused parameters 2015-04-02 02:36:57 +00:00
Kp 90fbebf8fd Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
Kp 91d31b1952 Wrap object signature in subtype 2015-03-22 18:49:21 +00:00