Kp
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44d1924e96
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
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Kp
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8eccadd28a
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List initialize newdemo structures
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2014-07-04 04:14:22 +00:00 |
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Matt Vandermeulen
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28f307eb85
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Fixes #5 - Byteswap header renamed to byteutil, plus sed magic
[Kp: switch to #pragma for byteutil.h]
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2014-07-03 02:03:08 +00:00 |
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Kp
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2e95d8c0a8
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Use array<> for Walls
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2014-06-20 02:59:53 +00:00 |
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zico
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ad7cb106bc
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
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Kp
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a2427f58b5
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Use special type to reduce pointer/index conversions
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2014-01-12 19:32:12 +00:00 |
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Kp
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89a383e6a9
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Pass objptridx_t in newdemo.cpp
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2014-01-12 01:44:07 +00:00 |
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Kp
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9a5d0f6f09
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Use symbolic values for segment/object first/none
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2014-01-06 04:17:55 +00:00 |
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Kp
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67e1c7fef4
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Require integral types to newdemo_read
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2014-01-01 03:47:37 +00:00 |
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Kp
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a7d87134db
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Only use newdemo_write on integral types
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2014-01-01 03:46:08 +00:00 |
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Kp
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094dfbf3d4
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
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zico
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5f005baa3b
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
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Kp
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76b4a6c57e
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Avoid memcpy on object
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2013-12-18 04:51:46 +00:00 |
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Kp
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9776827a33
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Make Objects[] a C++ array
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2013-12-18 04:51:46 +00:00 |
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Kp
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2d0c64ffb8
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Fix generation of demo filename
Broken in cb4fd7c1b4 by removal of dot from DEMO_EXT.
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2013-12-18 03:43:40 +00:00 |
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Kp
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92e8cb7a31
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
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Kp
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cb4fd7c1b4
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Compact known file extension storage
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2013-12-13 03:58:01 +00:00 |
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Kp
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3b9b5ebfb0
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Use RAII to manage function-local heap objects
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2013-12-08 19:04:52 +00:00 |
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Kp
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2714679284
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Mark private functions static
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2013-11-02 04:23:55 +00:00 |
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Kp
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19fef0a51d
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Simplify full_palette_save calls
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2013-10-28 04:16:44 +00:00 |
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Kp
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a6b1bd58a2
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Use MALLOC consistently
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2013-10-26 03:50:27 +00:00 |
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Kp
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636e78fd22
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Move similar/main/newdemo.c -> similar/main/newdemo.cpp
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2012-11-11 22:12:51 +00:00 |
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