Rewrite simple fix64 casts from C style to static_cast<>
s/(\(fix\(64\)\?\))\s*\(\w\+\);/static_cast<\1>(\3);/g
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@ -4592,11 +4592,11 @@ static void ai_local_read_swap(ai_local *ail, int swap, PHYSFS_File *fp)
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#endif
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ail->player_awareness_time = PHYSFSX_readSXE32(fp, swap);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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ail->time_player_seen = (fix64)tmptime32;
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ail->time_player_seen = static_cast<fix64>(tmptime32);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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ail->time_player_sound_attacked = (fix64)tmptime32;
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ail->time_player_sound_attacked = static_cast<fix64>(tmptime32);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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ail->next_misc_sound_time = (fix64)tmptime32;
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ail->next_misc_sound_time = static_cast<fix64>(tmptime32);
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ail->time_since_processed = PHYSFSX_readSXE32(fp, swap);
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range_for (auto &j, ail->goal_angles)
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@ -4633,7 +4633,7 @@ static void ai_cloak_info_read_n_swap(ai_cloak_info *ci, int n, int swap, PHYSFS
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for (i = 0; i < n; i++, ci++)
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{
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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ci->last_time = (fix64)tmptime32;
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ci->last_time = static_cast<fix64>(tmptime32);
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#if defined(DXX_BUILD_DESCENT_II)
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ci->last_segment = PHYSFSX_readSXE32(fp, swap);
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#endif
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@ -4652,10 +4652,10 @@ int ai_restore_state(PHYSFS_File *fp, int version, int swap)
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PHYSFSX_serialize_read(fp, Point_segs);
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ai_cloak_info_read_n_swap(Ai_cloak_info.data(), Ai_cloak_info.size(), swap, fp);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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Boss_cloak_start_time = (fix64)tmptime32;
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Boss_cloak_start_time = static_cast<fix64>(tmptime32);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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Last_teleport_time = (fix64)tmptime32;
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Last_teleport_time = static_cast<fix64>(tmptime32);
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#if defined(DXX_BUILD_DESCENT_II)
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Boss_teleport_interval =
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#endif
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@ -4666,10 +4666,10 @@ int ai_restore_state(PHYSFS_File *fp, int version, int swap)
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PHYSFSX_readSXE32(fp, swap);
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PHYSFSX_readSXE32(fp, swap);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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Last_gate_time = (fix64)tmptime32;
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Last_gate_time = static_cast<fix64>(tmptime32);
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Gate_interval = PHYSFSX_readSXE32(fp, swap);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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Boss_dying_start_time = (fix64)tmptime32;
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Boss_dying_start_time = static_cast<fix64>(tmptime32);
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Boss_dying = PHYSFSX_readSXE32(fp, swap);
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Boss_dying_sound_playing = PHYSFSX_readSXE32(fp, swap);
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#if defined(DXX_BUILD_DESCENT_I)
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@ -4678,12 +4678,12 @@ int ai_restore_state(PHYSFS_File *fp, int version, int swap)
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PHYSFSX_readSXE32(fp, swap);
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#elif defined(DXX_BUILD_DESCENT_II)
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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Boss_hit_time = (fix64)tmptime32;
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Boss_hit_time = static_cast<fix64>(tmptime32);
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if (version >= 8) {
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Escort_kill_object = PHYSFSX_readSXE32(fp, swap);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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Escort_last_path_created = (fix64)tmptime32;
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Escort_last_path_created = static_cast<fix64>(tmptime32);
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Escort_goal_object = static_cast<escort_goal_t>(PHYSFSX_readSXE32(fp, swap));
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Escort_special_goal = static_cast<escort_goal_t>(PHYSFSX_readSXE32(fp, swap));
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Escort_goal_index = PHYSFSX_readSXE32(fp, swap);
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@ -636,7 +636,7 @@ static void nd_read_object(const vobjptridx_t obj)
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// MWA old way -- won't work with big endian machines nd_read_byte((uint8_t *)&(obj->lifeleft));
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nd_read_byte(&b);
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obj->lifeleft = (fix)b;
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obj->lifeleft = static_cast<fix>(b);
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if (obj->lifeleft == -1)
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obj->lifeleft = IMMORTAL_TIME;
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else
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@ -1407,7 +1407,7 @@ int state_restore_all_sub(const char *filename, const secret_restore secret)
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//Restore GameTime
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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GameTime64 = (fix64)tmptime32;
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GameTime64 = static_cast<fix64>(tmptime32);
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// Start new game....
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callsign_t org_callsign;
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@ -1711,7 +1711,7 @@ int state_restore_all_sub(const char *filename, const secret_restore secret)
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if (version >= 12) {
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Flash_effect = PHYSFSX_readSXE32(fp, swap);
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tmptime32 = PHYSFSX_readSXE32(fp, swap);
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Time_flash_last_played = (fix64)tmptime32;
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Time_flash_last_played = static_cast<fix64>(tmptime32);
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PaletteRedAdd = PHYSFSX_readSXE32(fp, swap);
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PaletteGreenAdd = PHYSFSX_readSXE32(fp, swap);
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PaletteBlueAdd = PHYSFSX_readSXE32(fp, swap);
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