Commit graph

322 commits

Author SHA1 Message Date
Kp 1c42f69ff2 Use enum class for object_signature_t 2020-08-10 03:45:13 +00:00
Kp 38cddb0289 Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
Kp 9e2543ecbf Use enum class for object control_type 2020-08-06 03:47:56 +00:00
Kp 111b655b09 Remove GM_GAME_OVER
Various sites assign GM_GAME_OVER to Game_mode, but no sites test for
it.  Its only value would be to clear out other flags, but that can be
done by clearing Game_mode.
2020-08-06 03:47:56 +00:00
Kp 0a1f2ad55e Tighten type for trigger action values 2020-07-05 23:34:32 +00:00
Kp a4f2edfaa9 Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
Kp 399aee8d49 Use dedicated type for object render_type
Check conversions.  On invalid input, coerce to RT_NONE and print a
warning.
2020-05-02 21:18:43 +00:00
Kp 53761500f1 Qualify uses of std::array 2020-05-02 21:18:42 +00:00
Kp 9cee93abb1 Require support for C++14 std::exchange 2020-05-02 21:18:42 +00:00
Kp 714c13b3c1 Move WallAnims into d_game_shared_state 2020-04-04 19:30:22 +00:00
Kp 707df7b9de Move some newdemo functions into namespace dsx 2020-02-26 05:07:34 +00:00
Kp 844e5f92b2 Fix stack buffer overruns in newdemo code
When presented with an overlong string, throw std::runtime_error instead
of corrupting memory.  Either way, the result is a crash, but this crash
is safe, deterministic, and probably easier to debug.
2020-01-18 21:57:39 +00:00
Kp 1a2cfa35ba Fix saving/loading games for missions in subdirectories
The historical savegame format cannot support finding a mission in a
subdirectory.  Add a backwards-incompatible modification to store the
full path in the savegame, and store it in a way that old versions will
fail gracefully.[1]  When loading demos, or legacy savegames, search for
the mission in all available directories.  Demos are still written with
an unqualified path because the demo loading code would crash if given
an oversized path.  Mission names sent over the network as part of
multiplayer use the guess logic now, so that guests do not need to have
the mission in the same path as the host.

[1] Versions affected by issue #486 may fail ungracefully.

Reported-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/491>
2020-01-18 21:57:39 +00:00
Kp 3d09f4544b Remove macro Current_mission_filename 2020-01-18 21:57:39 +00:00
Kp c93e7f44c3 Move object::last_pos to LevelUniqueObjectState
Only the console player's last position needs to be remembered across
frames.  Copy the console player's position out before processsing
object movement.  For all other objects, retain a temporary for use by
the position recovery code.
2019-12-22 05:34:08 +00:00
Kp 30091902af Simplify valptridx types where possible
Switch valptridx::ptr to a reference type.
Switch valptridx::ptridx to a reference type or to ::ptr.

Fix up uses of operator-> accordingly.
2019-12-22 05:34:08 +00:00
Kp c3265f6b90 Convert segment & to susegment where possible 2019-12-22 05:34:08 +00:00
Kp 707b3c5b0d Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
Kp 519edb9e16 Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
Kp 69404ebc6e Move Boss_cloak_start_time to d_level_unique_boss_state 2019-08-06 02:59:40 +00:00
Kp bfeca84bb8 Change object::signature to be a generation counter
This removes the need to walk all objects when creating a new one, since
each object can have a private generation counter, unaware of other
objects.  For compatibility with demos, mix in the object's index when
writing the signature value.
2019-07-07 22:00:02 +00:00
Kp 48527630dd Remove __attribute__((packed)) on shortpos for gcc-9 support
gcc-9 warns on taking the address of an unaligned member in a packed
structure.  This structure does not need to be packed.  Remove
__attribute__((packed)) and fix the code to implement I/O correctly
without packing.
2019-05-11 20:18:29 +00:00
Kp 15ac8a5ac6 Add utility xrange for range-based loops with precomputed bounds
Utility xrange, inspired by the Python2 feature of the same name,
provides an object that returns successive values from [start, end).  It
is useful when the end index is known in advance, and is particularly
helpful when that index is expensive to recompute.
2019-05-04 18:27:36 +00:00
Kp 3a6bfb8dd6 Reduce use of vcobjptr in newdemo 2019-03-16 04:35:32 +00:00
Kp 8764cad457 Use unsigned in more prototypes 2019-03-03 00:31:09 +00:00
Kp 1008ab397e Move Objects to d_level_unique_object_state 2019-03-03 00:31:08 +00:00
Kp a36eb1d52c Only use update_laser_weapon_info for quad laser change
Regular laser level changes are already tracked and handled separately.
2019-03-03 00:31:08 +00:00
Kp e84a65edc6 Move Robot_info into LevelSharedRobotInfoState 2018-12-30 00:43:59 +00:00
Kp 03fe3a6696 Move Polygon_models into LevelSharedPolygonModelState 2018-12-30 00:43:59 +00:00
Kp 6ee28c3fe0 Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
Kp 9be3c8e2e8 Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
Kp b3cd7588ef Move Delta_lights into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
Kp 46644b4e91 Move Dl_indices into d_level_shared_destructible_light_state 2018-12-30 00:43:58 +00:00
Kp 040de5b10e Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
Kp 1a5844e218 Move Vertices out of global scope 2018-12-30 00:43:57 +00:00
Kp aa9e6da297 Pass Dl_indices as context 2018-12-30 00:43:57 +00:00
Kp 992f35feb8 Expand Num_walls to Walls.get_count()
This will simplify propagating use of Walls.
2018-12-13 02:31:39 +00:00
Kp e8fdf2b669 Pass context to wall update functions 2018-12-13 02:31:38 +00:00
Kp d550cfe680 Remove struct side 2018-12-13 02:31:38 +00:00
Kp 706a704c6d Move unique_side to unique_segment 2018-12-13 02:31:38 +00:00
Kp a0ed5cb283 Pass Vclip as context 2018-10-21 00:24:07 +00:00
Kp 9360a41816 Move Guided_missile into d_level_object_state 2018-10-08 03:58:48 +00:00
Kp 3b168b38fd Make Viewer const object *
Viewing should not change anything.
2018-09-25 03:44:09 +00:00
Kp c2944896de Pass vertex factory to create_shortpos_native 2018-09-19 02:13:30 +00:00
Kp 9cedc53f52 Pass vertex factory to extract_orient_from_segment 2018-09-19 02:13:30 +00:00
Kp ec1cf005b6 Enable -Wformat-truncation
Add macro cf_assert ("control flow" assert) to hint to gcc that certain
conditions are impossible.  Use it to avoid generating range checks for
situations that never happen.  If the event did happen, the only
consequence would be truncated UI text, rather than a correctness
problem.
2018-08-26 18:10:36 +00:00
Kp db80a88ad2 Improve error message on failure to load mission 2018-07-03 05:59:39 +00:00
Kp 30a83eec41 Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
Kp 20caecfa0e Eliminate most uses of segment * 2018-06-24 05:06:15 +00:00
Kp 4a98e796ab Prevent stacking weapon rotation sounds
digi_play_sample_once is supposed to cancel prior instances of the
sound, but that functionality was lost in
21082c6db2.  As a result, the sound can be
stacked up to the limit of the engine.  Even when the functionality
existed, its implementation was wrong.

- Change these sounds to be attached to the player generating them.
- Pass the cancellation flag to other players when sending a sound.
- Send the full value of `volume`, rather than truncating it.
- Implement cancellation by killing and restarting the earlier version of a cancelled sound.
- Delete an ugly hack that prevented the patched logic from ever running.
- Fix an ancient quirk in digi_mixer that caused it to report all sounds as not playing, which then caused digi_sync_sounds to instantly cancel the new sound.

Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/88>
Reported-by: ryusei117 <https://github.com/dxx-rebirth/dxx-rebirth/issues/88#issuecomment-269597361>
Fixes: 21082c6db2 ("Added own channel management to SDL_mixer sound interface since the builtin channel management of this lib cannot handle our needs; Little code cleanup")
2018-05-13 03:14:34 +00:00
Kp e2b24b37d5 Pass d_level_object_state to reset_objects 2018-03-12 03:43:46 +00:00
Kp daf87ac23a Pass valptridx object factory to obj_link_unchecked 2018-03-12 03:43:46 +00:00
Kp d09478d88c Pass Objects to obj_attach 2018-03-12 03:43:46 +00:00
Kp 1c92b448c8 Add d_level_object_state to wrap Objects and related data 2018-03-12 03:43:46 +00:00
Kp 8ae4ef9eb5 Fix traps due to invalid level data
`Descent 2: Counterstrike` level 9 specifies a control center trigger on
a side with no wall.  This is not valid.  In normal play, wall_toggle
silently ignored this, and newdemo_pop_ctrlcen_triggers had undefined
behavior.  Add a warning in wall_toggle to report levels like this.  Add
handling in newdemo_pop_ctrlcen_triggers to detect and suppress this
bogus data.

`Descent 2: Counterstrike` level 11 specifies a control center trigger
on a side with no child segment.  This is not valid, so
newdemo_pop_ctrlcen_triggers again had undefined behavior.  Add handling
to detect and suppress this bogus data.

Reported-by: Descender1032 <https://forum.dxx-rebirth.com/showthread.php?tid=992>
2017-11-25 01:56:51 +00:00
Kp 88832e3679 Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
Kp f114757208 Fix D1 build of similar/main/newdemo.cpp
Fixes: e859833f62 ("Use valptridx for Players")
2017-08-16 01:54:26 +00:00
Kp e859833f62 Use valptridx for Players
Currently, N_players is still a free variable and Players.count is
unused.  Future work will replace N_players with Players.count.
2017-08-13 20:38:32 +00:00
Kp 4cf4ce38b0 Cache player references 2017-08-13 20:38:31 +00:00
Kp 5eec2a5ce5 Use valptridx for Vertices 2017-08-11 23:43:54 +00:00
Kp 9421c31b5a Replace "compiler-type_traits.h" with <type_traits>
Delete stub "compiler-type_traits.h" header.  Redirect all uses to the
standard <type_traits> header.

git grep -wlz 'compiler-type_traits.h' -- '*.cpp' '*.h' | xargs -0 perl -p -i <<EOF
    BEGIN {
	    $i = 0;
    }
    if (($i == 1 && $_ eq "\n") || ($i < 2 && /^#include "/)) {
	    # First blank line or first user-include after a system-include.
	    # Print, then never again for this file.
	    print "#include <type_traits>\n";
	    $i = 2;
    } elsif ($i == 0) {
	    $i = 1 if (/^#include </);
    } elsif ($_ eq "#include \"compiler-type_traits.h\"\n") {
	    # Remove this line if found.
	    $_ = '';
    }
    # Reset state machine when moving to next file.
    $i = 0 if eof;
EOF
2017-06-25 20:46:03 +00:00
Kp adcf02e454 Expand tt:: indirection to std::
All supported compilers have an acceptable <type_traits>.  Commit
4cb3d46148 ("Move <type_traits> test to Cxx11RequiredFeature") made
<type_traits> support mandatory in August and no one has objected.
Remove the indirection and use namespace std directly for type_traits
members.
2017-06-25 20:46:03 +00:00
Kp 73d92bb509 Make wclip::num_frames uint16_t 2017-06-17 23:05:16 +00:00
Kp 599ac9dee0 Always qualify valptridx type/factory
Previously, valptridx used PREFIX for allow-invalid+mutable, c#PREFIX
for allow-invalid+const, v#PREFIX for require-valid+mutable, vc#PREFIX
for require-valid+const.  Convert the types, factories, and all usage
sites to specify a qualifier for all four combinations:

	im#PREFIX -> allow-invalid+mutable
	ic#PREFIX -> allow-invalid+const
	vm#PREFIX -> require-valid+mutable
	vc#PREFIX -> require-valid+const

Changes to common/include/valptridx.h and common/include/fwd-valptridx.h
are manual.  All other changes are generated by:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\(v\?\)\(\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/\1m\2/g'

for the 'm' prefix and:

	git grep -lz -e '\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\>' | xargs -0 sed -i -e 's/\<\([cm]\(obj\|seg\|clwall\|wall\|actdoor\|trg\)\(ptridx\|ptr\|idx\)\(_t\)\?\)\>/i&/g'

for the 'i' prefix.
2017-06-10 03:31:02 +00:00
Kp d077b32201 Disable newdemo strftime -Wformat-nonliteral warning
Disable gcc's -Wformat-nonliteral for this one call since unchecked
format strings are (1) under the user's control, (2) unable to cause
problems, and (3) very difficult to fully support with the warning
enabled.

Reported-by: parkerlreed <https://github.com/dxx-rebirth/dxx-rebirth/issues/338>
2017-06-07 02:44:54 +00:00
Kp 31da0f769f Fix invalid access reading demos
Commit e36abb25cb fixed one problem with demo access (invalid bits in
the high byte of index values), but created another.  That commit
switched from direct loading of `front_wall_num` to instead load into
`type`, then move the value to `front_wall_num`.  However, `type` is
`sbyte` (an archaic spelling of `int8_t`), so assignments from `type` to
`front_wall_num` were implemented as a sign-extending move, rather than
a zero-extending move.  When the wall number was 0x80 or greater, the
sign-extending move produced an incorrect result, which led to a crash
when valptridx trapped the invalid index.

Fix this by changing the types of all three byte-sized variables to
`uint8_t`.  None of them need to be signed.

Reported-by: Dosgamer <http://www.dxx-rebirth.com/frm/index.php/topic,2151.0.html>
Fixes: e36abb25cb ("Fix invalid access reading demos")
2017-01-28 18:12:21 +00:00
Chris Taylor 2ecc4c4a07 Remove call to window_close(Game_wind) when stopping demo playback
Replace call to window_close(Game_wind) with returning window_event_result::close to game_handler. Applies to whenever newdemo_stop_playback() is called. Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-09 19:09:34 +08:00
kreatordxx d10896f116 Merge pull request #297 from dxx-rebirth/newdemo_no_space
Fix crash when ran out of disk space when writing demo
2017-01-09 10:05:25 +08:00
Chris Taylor 06968db4bc Fix crash when ran out of disk space when writing demo
Check for nd_record_v_no_space in _newdemo_write.
2017-01-09 09:15:51 +08:00
Chris Taylor aac4dd6c0e Remove call to newdemo_stop_playback() in newdemo_record_start_frame
This is in a redundant check, as we shouldn't (and don't) call newdemo_record_start_frame if nd_record_v_no_space is true, i.e. we ran out of disk space recording a demo. We want to return window_event_result::close with every call to newdemo_stop_playback() to close the game, as this is safer than calling window_close on the game window within its handler. In this case, it's much simpler (and safe) to just remove it.

Even if newdemo_record_start_frame is called when nd_record_v_no_space is true, we don't want to close the game, just exit the function.
2017-01-08 21:08:50 +08:00
Kp 0c219e596e Use enum for object movement type 2016-11-20 23:12:00 +00:00
Kp 4497812674 Use enum for object type 2016-11-20 23:12:00 +00:00
Kp 117d2f73e0 Merge branch github/master into master 2016-11-13 19:56:52 +00:00
Kp 1060c8fabb Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
Kp 411b623aa7 Move player::net_killed_total to player_info 2016-11-12 18:10:07 +00:00
Kp e231fb7d3a Restructure object linkage checks
Move the main part of obj_link into obj_link_unchecked.  Implement
obj_link as sanity check assertions followed by a call to
obj_link_unchecked.  Remove caller-side writes that were present solely
to bypass the assertions, since the assertions can now be bypassed by
calling obj_link_unchecked directly.
2016-11-06 17:12:03 +00:00
Kp b75a2e4a68 Pass object &to obj_create_copy 2016-10-29 23:16:18 +00:00
Kp ecb91955ae Move player::score to player_info 2016-10-15 00:53:19 +00:00
Kp c1d9c40931 Convert various valptridx accesses to use factory functions 2016-10-15 00:53:18 +00:00
Kp 7a18f60a94 Replace nd_read_short casts with an overload for uint16_t
Casting the type of the input overrides useful compiler checks.  Remove
all such casts and add an overload for uint16_t.
2016-10-12 02:16:29 +00:00
Kp 675fff5fec Replace nd_read_byte casts with an overload for uint8_t
Casting the type of the input overrides useful compiler checks.  Remove
all such casts and add an overload for uint8_t.
2016-10-12 02:16:29 +00:00
Kp 1dcacefc9c Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
Kp 038a6e3261 Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
Kp 00ccd3f6f6 Move Delayed_secondary into Secondary_weapon 2016-10-02 00:34:43 +00:00
Kp a62cc369ab Expand get_local_player_shields
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp fe99fe232b Expand get_local_player_vulcan_ammo
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp ce65735c04 Expand get_local_player_flags
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp 1b321ac0c6 Expand get_local_player_secondary_ammo
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:40 +00:00
Kp b422db5500 Expand get_local_player_cloak_time
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-10-02 00:34:39 +00:00
Kp 6a3ded191f Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
Rename symbol EDITOR to DXX_USE_EDITOR to show that it is a DXX
symbol, not one inherited from a library.  Move it to dxxsconf.h to
shorten the command line.

This is a mostly automated transform, but the changes to SConstruct were
manual.

git grep -wl EDITOR -- '*.h' '*.cpp' | xargs sed -i -e 's/^\s*#ifdef \(EDITOR\)\>/#if DXX_USE_\1/' -e 's/\s*#\(el\)\?if \(.*\)defined(\(EDITOR\))/#\1if \2DXX_USE_\3/' -e 's/^\s*#ifndef \(EDITOR\)\>/#if !DXX_USE_\1/'
2016-09-11 18:49:16 +00:00
Kp 198b068da6 Expand get_local_player_energy
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-09-11 18:49:13 +00:00
Kp a966136424 Switch newdemo shareware workaround to C++ cast 2016-09-04 19:10:42 +00:00
Kp 67bf0ea1b5 Switch newdemo.cpp to C++ casts 2016-09-04 00:02:51 +00:00
Kp c484c55153 Expand get_local_player_invulnerable_time
It was a convenient transition macro, but its presence was always
intended to be temporary.  Expand it to ease the conversion of usage
sites that already have access to local player data through a local
variable.
2016-08-28 22:41:49 +00:00
Kp 4e556efa1b Extend newdemo cloak_time hack to cover invulnerable_time
Descent demos do not record the time remaining on cloak/invulnerability,
so the demo system tries to fake it by forcing any cloaked player to
have a time remaining of 50%.  Extend that hack to do the same for
invulnerability.  The local player needs that hack.  Remote players do
not need it, but the logic is simpler with it in the loop than with a
special case for just the local player.
2016-08-28 22:41:49 +00:00
Kp 335f24ac31 Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
Kp b7a5f65d5b Move Secondary_weapon to player_info 2016-08-28 22:41:48 +00:00
Kp 8248438ffa Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
Kp ee1003f29f Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
Kp cc74c91c89 Remove useless casts in similar/main/newdemo.cpp 2016-08-17 04:44:22 +00:00