Commit graph

5669 commits

Author SHA1 Message Date
Kp 095d660c55 Inline listbox_get_window
It is only used once.
2020-12-26 21:17:29 +00:00
Kp def7e03260 Move listbox callback handling to a derived class 2020-12-26 21:17:29 +00:00
Kp f43e98764a Move listbox to newmenu.h 2020-12-26 21:17:29 +00:00
Kp f01c29c779 Flatten newmenu_do* hierarchy
There is now a single caller for newmenu_do3.  Inline do3 into do2, so
that do2 calls do4.  Mark do4 as static.
2020-12-26 21:17:29 +00:00
Kp d1ff6becb4 Move listbox_layout to newmenu.h
Rename listbox_create_structure to listbox_layout::create_structure.
2020-12-26 21:17:29 +00:00
Kp 2ded2b2d0c Make kmatrix background optional
Previously, if the background failed to load, the kmatrix window was
immediately aborted.  Change the logic so that a failure to load uses a
blank black background, but still shows the kmatrix window.
2020-12-26 21:17:29 +00:00
Kp 03ebeda31a Fix use-after-free in kmatrix handling 2020-12-26 21:17:29 +00:00
Kp 1cc7be6b11 Construct listbox_layout directly in listbox 2020-12-26 21:17:29 +00:00
Kp b9a27094eb Pass menu_title through listbox functions 2020-12-26 21:17:29 +00:00
Kp b63ccc63ca Make passive_messagebox inherit from newmenu
passive_messagebox is only suitable when the user's selection does not
matter, so restrict to be used for cases where only one "choice" is
offered.
2020-12-26 21:17:29 +00:00
Kp 6322f2bb9c In multiplayer, show mission/level name on kmatrix screen
Requested-by: snytek <https://github.com/dxx-rebirth/dxx-rebirth/issues/553>
2020-12-26 21:17:29 +00:00
Kp cba756b826 Make hud_config_menu inherit from newmenu 2020-12-26 21:17:29 +00:00
Kp a9e723a822 Make gameplay_config_menu inherit from newmenu 2020-12-26 21:17:29 +00:00
Kp 09465f0f3d Make reticle_config_menu inherit from newmenu 2020-12-26 21:17:29 +00:00
Kp e79f907057 Make graphics_config_menu inherit from newmenu 2020-12-26 21:17:29 +00:00
Kp 316379a498 Make input_config_menu inherit from newmenu 2020-12-26 21:17:29 +00:00
Kp 7c46e5c760 Make sound_menu inherit from newmenu 2020-12-26 21:17:29 +00:00
Kp 11990bb856 Make manual_join_menu inherit from newmenu 2020-12-26 21:17:29 +00:00
Kp 57592811e0 Use enum class for direct_join::connecting 2020-12-26 21:17:29 +00:00
Kp 533f7752f4 Make wimp_menu inherit from newmenu 2020-12-26 21:17:29 +00:00
Kp be6c52b27e Make levelwarp_menu inherit from newmenu 2020-12-26 21:17:29 +00:00
Kp f22a73c2cc Remove unnecessary use of event_process_all in sandbox
The sandbox window is called in a context where an outer event loop will
work just as well.
2020-12-26 21:17:29 +00:00
Kp b459422206 Do not force player to leave score screen after final level
This reduces the chance of players hitting a difficult-to-fix
double-free bug, by preventing the free from occurring when the window
times out while not in focus.  A proper fix requires not freeing the
window in a recursive call path.
2020-12-26 21:17:29 +00:00
Kp 60e2622234 Use enum class for kmatrix tracking of reactor destruction
Name the two states, instead of using 0/1.
2020-12-26 21:17:29 +00:00
Kp 834f009dd7 Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
Kp 92aeee1efc Fix array underflow in GotoPrevWall when no walls exist 2020-12-26 21:17:29 +00:00
Kp fc63029833 Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
Kp e2565e6120 Move some group structures inside #if 0
Some group functionality was disabled in 2665869c24, but the globals
to support the disabled code were not removed.  Move them into a
corresponding #if 0, since they have no value with the group code
disabled.

Fixes: 2665869c24 ("Mark editor groups broken")
2020-12-26 21:17:29 +00:00
Kp faa4d2ce34 Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
Kp 38770bea12 Remove remap_side_uvs
It has never worked correctly.  It compares real vertex numbers (as used
to index in Vertices[]) to abstract vertex numbers (always in the range
of [0, 7], as used on a theoretical segment.
2020-12-26 21:17:29 +00:00
Kp 9d62300898 Make find_edge more like automap_find_edge
Both have similar purposes, but search for different matching data
structures.
2020-12-26 21:17:29 +00:00
Kp 10b43d4ba0 Enable quick exit from is_free_vertex
Once the loop has determined a vertex is used at least twice, there is
no need to count how many more times it is used.  Return immediately
after detecting the second use.
2020-12-26 21:17:29 +00:00
Kp fd9e65554f Switch automap_find_edge to use std::hash 2020-12-26 21:17:29 +00:00
Kp 95d8095c6d Simplify med_set_vertex
- Make it static
- Remove the update of Num_vertices, since the caller reverses that
  update.
- Remove the reversal, since it is no longer needed.
- Remove the test and update of Vertices.count, because the caller
  always passes a vertex number that makes the test false.
2020-12-26 21:17:29 +00:00
Kp 70d55c010d Move Num_vertices into if(DXX_USE_EDITOR)
Non-editor builds only need Num_vertices as a local during mine loading.
2020-12-26 21:17:29 +00:00
Kp 90d43d6519 Simplify compress_vertices 2020-12-26 21:17:29 +00:00
Kp c58a69dbec Return vertnum_t from med_add_vertex 2020-12-26 21:17:29 +00:00
Kp 4658abc87e Remove Adam_level_names[]
These refer to the Miner levels, which were removed in the preceding
commit since support for them has been marked as broken for an extended
period, and no one has reported an issue.
2020-12-20 20:39:07 +00:00
Kp 6b3e78054c Remove support for reading Miner's .LVL files
The Miner LVL files are not present in retail Descent 2 data.  I know of
no way to obtain them.  The code for loading them has been marked as
broken since 2018, and no one reported it.  Remove this support to
simplify future work.
2020-12-20 20:39:07 +00:00
Kp 1c2fcf86e0 Convert multi_leave_game to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp e2c95058db Convert multi_endlevel to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp a3eb82cefd Move multi code into namespaces 2020-12-20 20:39:07 +00:00
Kp 5e4047ce2a Convert disconnect_player to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp 955ce55661 Convert kick_player to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp 2007257064 Convert get_multi_endlevel_poll2 to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp 407678dfdf Convert multi_send_endlevel_packet to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp ea6504e60b Convert multi_level_sync to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp 2f90d7a208 Convert multi_do_protocol_frame to dispatch through a vtable 2020-12-20 20:39:07 +00:00
Kp d070377e6b Convert multi_objnum_is_past to dispatch through a vtable
This reduces the call depth by one, and eliminates a load of a global
variable that always has the value MULTI_PROTO_UDP.  It adds a load of
the address of the empty dispatch object.  Overall, this should be an
improvement.
2020-12-20 20:39:07 +00:00
Kp 479884288c Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
Kp a56ff84fd5 Make listbox callback const 2020-12-20 20:39:07 +00:00
Kp a4cfdba4d9 Make joystick_sensitivity::menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp f0b6a23e0e Make mouse_sensitivity::menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp c5a677817b Make keyboard_sensitivity::menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp a0b09f0657 Make netgame_powerups_allowed_menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp 485369810a Make grant_powerup_menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp 696141eabf Use enum class for weapon_info::bounce 2020-12-20 20:39:07 +00:00
Kp e261ca2884 Use enum class for weapon_info::matter 2020-12-20 20:39:07 +00:00
Kp 7f48fe045b Use std::move_backward in scores_maybe_add_player 2020-12-20 20:39:07 +00:00
Kp e72dae0b91 Initialize scores_menu members in constructor 2020-12-20 20:39:07 +00:00
Kp 305c3dc04c Avoid passing pointer to uninitialized last_game to scores_view
The position parameter should avoid the value being used, but avoid
passing a pointer to known-uninitialized data to be safe.
2020-12-20 20:39:07 +00:00
Kp 7da06d916c Move DoGameOver inline
Delete the backward comment.  This function is used for single player,
not multiplayer.
2020-12-20 20:39:07 +00:00
Kp 9f8fbb1a77 Remove newdemo_strip_frames
The sole user is based on newdemo_do2, which is being retired.  This
feature was only available in developer builds.
2020-12-20 20:39:07 +00:00
Kp 6cca4ab2ce Make main multiplayer menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp 131e5a257e Make options menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp 9edbf27300 Make sandbox menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp df1ee5e671 Make weapon reorder menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp 303815f80c Make netgame_list_game_menu inherit from newmenu 2020-12-20 20:39:07 +00:00
Kp 08d3288aee Move netgame list setup into netgame_list_game_menu_items 2020-12-20 20:39:07 +00:00
Kp 34b8541986 Make netgame_info_menu inherit from passive_newmenu 2020-12-20 20:39:07 +00:00
Kp b8ef5c89c3 Use enumerated_array for lines passed to netgame_info
Avoid incrementing an iteration variable, and instead write the values
to precomputed offsets.  Avoid copying constant strings into mutable
storage.
2020-12-19 16:13:26 +00:00
Kp d7cce3a8ff Change demo F1 help menu to inherit from newmenu 2020-12-19 16:13:26 +00:00
Kp 90f46b7a02 Change netgame F1 help menu to inherit from newmenu 2020-12-19 16:13:26 +00:00
Kp e57c9efa7e Change main F1 help menu to inherit from newmenu 2020-12-19 16:13:26 +00:00
Kp 76acfdd38f Convert main menu to inherit from newmenu 2020-12-19 16:13:26 +00:00
Kp 8e65573c56 Eliminate move construction of newmenu_layout
Construct one in place, update it, and then use it to initialize the
rest of the newmenu.
2020-12-19 16:13:26 +00:00
Kp c68dddd372 Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
Kp b1b2300c7d Use enum class for wall_key 2020-12-19 16:13:26 +00:00
Kp 47c33cbd55 Use enum class for WALL_IS_DOORWAY_FLAG
This reduces the size of the debug information substantially.
2020-12-19 16:13:26 +00:00
Kp 137fd95ae0 Reduce indirection resolving chosen menu item
Instead of storing a hardcoded array of identifiers, use the index in
the main array as the identifier.  Split `enum MENUS` accordingly.
2020-12-19 16:13:26 +00:00
Kp 56122687d1 Delegate newmenu subfunction handling into virtual function 2020-12-19 16:13:26 +00:00
Kp d4cf9943c5 Make newmenu subfunction const 2020-12-19 16:13:26 +00:00
Kp 1032462988 Make newmenu max_displayable const 2020-12-19 16:13:26 +00:00
Kp de5c300724 Make newmenu_layout::all_text const 2020-12-19 16:13:26 +00:00
Kp 530f396b2e Make newmenu::tiny_mode_flag, tabs_flag, max_on_menu const 2020-12-19 16:13:26 +00:00
Kp 200952c3d9 Add type-specific tag wrappers for newmenu calls
Make the compiler check that title, subtitle, and filename are passed in
the right places.
2020-12-19 16:13:26 +00:00
Kp 53566b7673 Move struct newmenu to newmenu.h 2020-12-19 16:13:26 +00:00
Kp 5c7fc7d143 Remove unused UI_DIALOG d_callback
Every user now uses inheritance and a virtual function override.  Make
callback_handler pure virtual, delete its body, and then delete the
member variables that existed only for use in that body.  Remove the
constructor parameters that initialized those variables, and update all
derived classes accordingly.
2020-12-19 16:13:26 +00:00
Kp 2709676f8d Rename ui_create_dialog to window_create
The requirement to call send_creation_events from outside the
constructor makes the presence of a helper function convenient.  Rename
ui_create_dialog to window_create, and move it to window.h.
2020-12-19 16:13:26 +00:00
Kp 0d70c3831c Revert "During kmatrix bring up Game_wind again ..."
This reverts commit 2bed74b056.  The host
authority functionality, though important, is less important than basic
stability.  Exposing the game window during this period causes various
problems, since drawing the window runs game logic:

- On escape from the final level of a mission, the player escapes the mine
  twice.
- The game window is freed prematurely during the cleanup after finishing the
  mission.  This later leads to a use-after-free while trying to return to the
  main menu.
- Game sounds continue to play in the background while the kmatrix window is
  open.
- There is a brief flash of a game after exiting the kmatrix window, before the
  next level initializes completely and the player warps to the correct start
  spot.

Remove the logic to expose the game window during this fragile time.  If this
breaks the host authority code, that will need to be fixed differently.

Fixes: 2bed74b056 ("During kmatrix bring up Game_wind againso the host can still follow the game - becomes necessary later with host-authority functions")
2020-12-14 00:04:41 +00:00
Kp 81d8b353b2 Fix gcc-11 -Wmisleading-indentation warning
Reindent the affected tests.
2020-12-14 00:04:41 +00:00
Kp 017c4ce933 Restore buffering on PCX loads
Commit 3114874713 delegated PCX loading to
SDL_image, and as an incidental change, switched to using an unbuffered
PHYSFS file.  On Linux, this has no perceptible difference in
performance.  On Windows, the unbuffered accesses cause enough of a
performance problem for users to notice and report an issue.  Add a new
helper to create an SDL_RWops around a buffered file, and use that for
PCX loading.

Fixes: 3114874713 ("Delegate PCX loading to SDL_image")
Reported-by: Q3BFG10K <https://github.com/dxx-rebirth/dxx-rebirth/issues/549>
Reported-by: aybe <https://github.com/dxx-rebirth/dxx-rebirth/issues/555>
Analyzed-by: arbruijn <https://github.com/dxx-rebirth/dxx-rebirth/issues/555#issuecomment-735442076>
2020-11-30 05:12:00 +00:00
Kp dcecc6b9f7 Fix sdlmixer=0 build 2020-11-30 05:12:00 +00:00
Kp 3b5fa6f30b Fix D2 emulation of D1 textures
Fixes: 6d3dce4e16 ("Use enum class for tmap_num2")
2020-11-30 05:12:00 +00:00
Kp dd5f31a19c Fix SDL-only build of automap.cpp
`const auto &&` deduces a type that is always const, which breaks the
SDL-only build.  Use cg3s_point explicitly, so that the type is const
for OpenGL and mutable for SDL-only.

Fixes: ec6a78c481 ("Use enum class for marker index types")
2020-11-30 05:12:00 +00:00
Kp 64d50d624a Fix SDL-only build break on texture handling
Commit 6d3dce4e16 and commit
61f186bc18 tightened type checking for
texture values, and fixed all affected sites in the OpenGL build.  The
SDL-only build had additional code paths that were not noticed or fixed.
This commit fixes those paths.
2020-11-30 05:12:00 +00:00
Arne de Bruijn 1d55bc7746 always init extra_bitmap_num in load_exit_models
Commit cb2b844 and subsequent commits changed load_exit_models to only
call bm_free_extra_objbitmaps if EMULATING_D1. The variable
extra_bitmap_num is initialized as a side effect of
bm_free_extra_objbitmaps, so it wasn't initialized anymore if
not EMULATING_D1. This broke the exit sequence with the
D2 Mac Demo data and add-on missions with custom exit sequences.
This commit adds initialization of extra_bitmap_num if not EMULATING_D1
to fix the exit handling.
2020-11-29 22:24:13 +01:00
Kp a028ea14ae Restore format(printf) attribute for powerup_basic
Kreeblah reports that clang now warns for powerup.cpp due to a missing
__attribute_format_printf.  This was incorrectly dropped in
ffb653c0b8.  gcc did not warn, but clang
now warns.  Add back the attribute.

Fixes: ffb653c0b8 ("Pass control_info & to various functions")
Reported-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/pull/547>
2020-10-27 04:27:55 +00:00
Kp 31bb275b0f Delete bogus member variable
nitems was moved to listbox_layout, and should no longer be in listbox.
Remove it.
2020-10-23 01:57:29 +00:00
Kp ddcf8c1798 Remove support for show_order_form
The original way to order the full version is defunct.  Remove the code
that showed that page.
2020-10-22 02:26:17 +00:00
Kp d309c141e7 Switch non-format uses of nm_messagebox to nm_messagebox_str 2020-10-22 02:26:16 +00:00
Kp 29d3e9a8c4 Move kconfig initialization to NSDMI where possible 2020-10-22 02:26:16 +00:00
Kp ceaea3ec22 Move automap initialization to NSDMI where possible
Some members are initialized with literal values.  Move those to an
NSDMI so that all constructor invocations will set them.
2020-10-22 02:26:16 +00:00
Kp ae657007fe Remove send_creation_events parameter
It is always nullptr.
2020-10-22 02:26:16 +00:00
Kp 2869566866 Remove unused ui_create_dialog parameter createdata
It is always nullptr.  Remove the parameter and pass nullptr where the
parameter was used.
2020-10-22 02:26:16 +00:00
Kp 261acf0ebc Simplify object_dialog callback_handler
The window is a C++ object; it does not need to access a global to get a
pointer to its own data.
2020-10-22 02:26:16 +00:00
Kp d61f3014b9 Remove sole use of non-nullptr createdata
object_dialog needs one parameter.  Move that handling to the
constructor.
2020-10-22 02:26:16 +00:00
Kp d2c5b4d64a Make listbox inherit from window 2020-10-22 02:26:16 +00:00
Kp 09531047b9 Use uint8_t for allow_abort_flag
It is only ever 0 or 1.
2020-10-22 02:26:16 +00:00
Kp 6d50470286 Improve packing of automap structure
Shrink fields that only ever hold byte sized values.
2020-10-12 03:28:26 +00:00
Kp ffb653c0b8 Pass control_info & to various functions
Switch from a direct global reference to passing control_info& as a
parameter.
2020-10-12 03:28:26 +00:00
Kp 47184c1463 Make newmenu inherit from window 2020-10-12 03:28:26 +00:00
Kp 8b7c83c5cb Move newmenu layout to substructure 2020-10-12 03:28:26 +00:00
Kp 840532c4d7 Rename newmenu_create_structure variables to be descriptive
s/tw/iterative_layout_max_width/
s/th/iterative_layout_max_height/
2020-10-12 03:28:26 +00:00
Kp 7e73ee2c78 Pass newmenu& to newmenu_create_structure 2020-10-12 03:28:26 +00:00
Kp 21b98ed513 Reorder newmenu fields to reduce wasted space 2020-10-12 03:28:26 +00:00
Kp 2ccfcb64d8 Use named enum for newmenu TinyMode 2020-10-12 03:28:26 +00:00
Kp 96f5428378 Use named enum for newmenu TabsFlag 2020-10-12 03:28:26 +00:00
Kp 82e007cd09 Remove write-only newmenu::dblclick_flag 2020-10-12 03:28:26 +00:00
Kp f8185494ad Pass UI_DIALOG& to ui_add_gadget_icon 2020-10-12 03:28:26 +00:00
Kp 4f572bbe23 Pass UI_DIALOG& to ui_add_gadget_userbox 2020-10-12 03:28:26 +00:00
Kp 95598a34e3 Pass UI_DIALOG& to ui_add_gadget_inputbox 2020-10-12 03:28:26 +00:00
Kp 466f431c91 Pass UI_DIALOG& to ui_add_gadget_checkbox 2020-10-12 03:28:26 +00:00
Kp 506f24ed04 Pass UI_GADGET_RADIO& to ui_radio_set_value 2020-10-12 03:28:26 +00:00
Kp f531c7d43e Pass UI_DIALOG& to ui_add_gadget_radio 2020-10-12 03:28:26 +00:00
Kp a563b5edf7 Pass UI_DIALOG& to ui_add_gadget_button 2020-10-12 03:28:26 +00:00
Kp 6dce3f90c2 Pass UI_DIALOG& to ui_close_dialog 2020-10-12 03:28:26 +00:00
Kp b6a7f63e5d Pass UI_DIALOG& to ui_gadget_calc_keys 2020-10-12 03:28:26 +00:00
Kp f79e0343d9 Pass UI_DIALOG& to ui_gadget_send_event 2020-10-12 03:28:25 +00:00
Kp c1ce3a2938 Pass explicit nullptr for ui_create_dialog createdata 2020-10-12 03:28:25 +00:00
Kp 147078615a Make object_dialog inherit from UI_DIALOG 2020-10-12 03:28:25 +00:00
Kp d25d14c24f Make wall_dialog inherit from UI_DIALOG 2020-10-12 03:28:25 +00:00
Kp 7fb4f7b396 Use std::array for editor mine filename 2020-10-12 03:28:25 +00:00
Kp a6abf76d0a Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
Kp 24497fa085 Use enum class for bmread mode selector 2020-10-07 03:59:14 +00:00
Kp 56b45ca2e8 Fix off-by-one in menu logic
If a menu was all text except for the last element, the menu would
incorrectly be classifed as all text, and citem would be pinned to the
first element.

Fixes: 14a9657136 ("Use partial_range to store newmenu_item pointer/length")
2020-10-03 22:34:38 +00:00
Kp c482d01be5 Move some fvi types to namespaces 2020-10-01 03:25:27 +00:00
Kp e6126b800f Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
Kp d7560843b0 Fix exit tunnel sequence
The index and the value were transposed, and since both were integer
types, the type system was unable to warn that the new code was
incorrect.  Swap the variables to bind as intended.

Reported-by: Donkyhotay <https://github.com/dxx-rebirth/dxx-rebirth/issues/544>
Fixes: de4efc4f46 ("Qualify more uses of shared_segment members")
2020-10-01 03:25:27 +00:00
Kp c73e310928 Make robot_dialog inherit from UI_DIALOG 2020-09-21 03:18:12 +00:00
Kp a6b8012b5d Make editor_dialog inherit from UI_DIALOG 2020-09-21 03:18:12 +00:00
Kp e4442a1b05 Remove code for ORTHO_VIEWS
Support for ORTHO_VIEWS has been broken since commit
db514a5ded in December 2004.

`git blame HEAD -L872,+4 -- similar/editor/meddraw.cpp`:
```
db514a5ded main/editor/meddraw.c (Bradley Bell 2004-12-19 13:54:27 +0000 872) 			}
db514a5ded main/editor/meddraw.c (Bradley Bell 2004-12-19 13:54:27 +0000 873) 		} else
db514a5ded main/editor/meddraw.c (Bradley Bell 2004-12-19 13:54:27 +0000 874) #if ORTHO_VIEWS
db514a5ded main/editor/meddraw.c (Bradley Bell 2004-12-19 13:54:27 +0000 875) 		 else if ( screen_canvas == TopViewBox->canvas )
```

When ORTHO_VIEWS is true, this code expands to `} else else if (...)`; a
double-else is not legal, so the code cannot have been compiled with
ORTHO_VIEWS enabled.  All 4 of the relevant lines date to db514a5ded,
which itself is an import of files from the D1X editor.
2020-09-21 03:18:12 +00:00
Kp cd620e5f8c Make trigger_dialog inherit from UI_DIALOG 2020-09-21 03:18:12 +00:00
Kp 09966079c4 Make centers_dialog inherit from UI_DIALOG 2020-09-21 03:18:12 +00:00
Kp b97f581d56 Make hostage_dialog inherit from UI_DIALOG 2020-09-21 03:18:12 +00:00
Kp 3c1c270643 Make info_dialog_window inherit from window 2020-09-21 03:18:12 +00:00
Kp 68da7d0ae5 Make briefing inherit from window 2020-09-21 03:18:12 +00:00
Kp f37dc9e947 Make title_screen inherit from window 2020-09-21 03:18:12 +00:00
Kp e068c685f4 Make scores_menu inherit from window 2020-09-21 03:18:12 +00:00
Kp f0ae880e83 Make gamebitmaps_viewer_window inherit from window 2020-09-21 03:18:12 +00:00
Kp 9f4886c56d Make polygon_models_viewer inherit from window 2020-09-21 03:18:12 +00:00
Kp d056daa162 Remove obsolete UI_DIALOG constructor, macros 2020-09-21 03:18:12 +00:00
Kreeblah 347f11e130
Merge 575b2eb111 into 7ded8fb6c5 2020-09-10 23:29:04 -07:00
Kp 9c5f7b1248 Fix incorrect read length in D1 piggy_read_sounds
Reported-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/issues/542>
Fixes: faf37e3c14 ("Always allocate D2-sized sound array")
2020-09-11 03:08:03 +00:00
Kp 969caa8c0c Add configure test to check for usable GL utility library
Rebirth built with OpenGL has a hard dependency on the GL utility
library, but did not have a configure time test to report this.  Add
one.

Reported-by: shoober420 <https://github.com/dxx-rebirth/dxx-rebirth/issues/468>
2020-09-11 03:08:02 +00:00
Kp b3c3066a38 Fix no-joystick build
When joystick support is not present, `event_joystick_get_button` is not
declared in joy.h.

Fixes: c24864b180 ("make menus controllable with joystick")
2020-09-11 03:08:02 +00:00
Kp 3ee3ac7b7a Delete multi_do_death
It is not needed.  Deathmatch players never lose their keys, so there is
no need to reapply them.
2020-09-11 03:08:02 +00:00
Kp 6a9444e5d6 Move some multiplayer functions into namespaces 2020-09-11 03:08:02 +00:00
Kp 61f186bc18 Use enum class for texture1_value 2020-09-11 03:08:02 +00:00
Kp 39cb42b878 Push partial_range construction to newmenu callers
In some cases, callers know the length of the range and can apply better
checks than the called code.
2020-09-11 03:08:02 +00:00
Kp e31d030caf Use zip for nm_messagebox_str 2020-09-11 03:08:02 +00:00
Kp 7de81a7293 Move Afterburner_charge to dsx 2020-09-11 03:08:02 +00:00
Kp 14a9657136 Use partial_range to store newmenu_item pointer/length 2020-09-11 03:08:02 +00:00
Kp c66a5276b7 Pass draw_item newmenu_item by reference 2020-09-11 03:08:02 +00:00
Kp e2204cc8e5 Rotate menu items in terms of ranges, not indexes 2020-09-11 03:08:02 +00:00
Kp 495e808f7b Factor out generating slider special characters
The same logic is used in two places.  Move it to a helper function, and
switch from repeated use of snprintf for one character at a time to
instead use fill_n.
2020-09-11 03:08:02 +00:00
Kp 18282d5b66 Move some menu code into namespaces 2020-09-11 03:08:02 +00:00
Kreeblah 575b2eb111
Don't include classic MacOS in the macOS file location info 2020-09-09 00:28:51 -07:00
Kreeblah 42903497ba
Added more specific instructions for data locations on macOS 2020-09-09 00:23:14 -07:00
Kp 96d108b7c9 Merge commit 'fix_gr_menu_crash' into master 2020-09-02 02:16:47 +00:00
Arne de Bruijn 5b56ed1970 Ensure cached cockpit textures are valid
Check if the cockpit window textures are still valid when reusing the
previous cockpit data in cockpit_decode_alpha.

This fixes a crash when leaving the graphics options menu while in
the game with cockpit visible, since that calls
ogl_smash_texture_list_internal which invalidates all textures.
2020-08-28 14:58:37 +02:00
Kp 52660dd40c Make kc_menu inherit from window 2020-08-28 00:18:45 +00:00
Kp 22afbfce15 Use zip for kc_set_exclusive_binding iteration 2020-08-28 00:18:45 +00:00
Kp b6a6cec9bd Move kconfig_start_changing to dsx 2020-08-28 00:18:45 +00:00
Kp 96c007687c Move kc_drawquestion to dcx 2020-08-28 00:18:45 +00:00
Kp 0f2c1cdd45 Make game window inherit from dcx::window 2020-08-28 00:18:45 +00:00
Kp b79eff0e5c Deduplicate fades[]
Two identical copies were defined in different places.  Use the global
one for both consumers.
2020-08-28 00:18:45 +00:00
Kp dc77c1a5ce Make pause window inherit from dcx::window 2020-08-28 00:18:45 +00:00
Kp c038805a9b Make credits window inherit from dcx::window 2020-08-28 00:18:45 +00:00
Kp 955c7d9542 Make console window inherit from dcx::window 2020-08-28 00:18:45 +00:00
Kp cc5506544a Make automap window inherit from dcx::window 2020-08-28 00:18:45 +00:00
Kp 7e72dfd75c Move some automap logic to dcx 2020-08-28 00:18:45 +00:00
Kp bc660bcfcd Pass automap by reference 2020-08-28 00:18:45 +00:00
Kp cdca112f0a Pass LevelUniqueAutomapState to automap_clear_visited 2020-08-28 00:18:45 +00:00
Kp ef8c0e7527 Make kmatrix window inherit from dcx::window 2020-08-28 00:18:45 +00:00
Kp 1d3e546848 Inline window_get_canvas
The helper returns a reference to a mutable canvas, so there is no
isolation provided by using the helper.
2020-08-28 00:18:45 +00:00
Kp 0f89331924 Inline window_set_modal 2020-08-28 00:18:45 +00:00
Kp 97315725fa Move get_multi_endlevel_poll2 into dsx 2020-08-28 00:18:45 +00:00
Kp 02aa5c182e Use NSDMI for kmatrix_screen::end_time initialization 2020-08-28 00:18:45 +00:00
Kp 363ecc36f1 Move kmatrix_screen into local scope
It is only used inside one function, so there is no need to store it
into the structure.
2020-08-28 00:18:45 +00:00
Kp 5501683dda Store kmatrix_result in kmatrix_screen
Instead of storing a boolean that is later converted to a
kmatrix_result, store the desired result directly.
2020-08-28 00:18:45 +00:00
Kp 53f75c3c72 Use enum class for kmatrix network flag 2020-08-28 00:18:45 +00:00
Kp 74a698253b Fix kconfig zip traversal past the end of kcm_* arrays
For historical reasons, the kcm_* arrays are smaller than the player's
configuration settings.  Move the kcm_ arrays to be the first range
passed to zip, so that traversal does not exceed the array.

Fixes: d959eeca8f ("Use zip in kconfig to allow use of range-based for")
2020-08-28 00:18:45 +00:00
Kp 18027607cd Fix truncation warning in multi_send_message
When AddressSanitizer is enabled, gcc-10 will warn that strncpy will
truncate the message.  This truncation is valid, since it only loses the
terminating null byte, and the next line explicitly supplies a
terminating null.  Switch to memcpy to eliminate the warning and produce
simpler code.
2020-08-24 01:31:28 +00:00
Kp 6d3dce4e16 Use enum class for tmap_num2
Define separate enum values for rotation data in both the high bits,
where it is usually kept, and the low bits, where it is sometimes used
for math or comparisons.

Define an enum value to represent the composite of the index and the
rotation, since the composite is not suitable for use as an array
subscript.  Add helper functions to extract the component pieces.
2020-08-24 01:31:28 +00:00
Kp da66b1d9b8 Move d1_tmap_num_unique to piggy.cpp
It is only used in one file.  Move it there and make it static.
2020-08-24 01:31:28 +00:00
Kp c7a291b113 Move editor texture orientation handling to caller
tmap1 cannot be rotated, so checking for it inside
convert_to_d1_tmap_num is wrong.  tmap2 can be rotated, and checking for
it outside convert_to_d1_tmap_num is cleaner.
2020-08-24 01:31:28 +00:00
Kp ab44115aa4 Move N_robot_joints to d_level_shared_robot_joint_state 2020-08-24 01:31:28 +00:00
Kp c96671f763 Move Pof_names to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
Kp dca3c6cdca Move savegame POF names to stack
They are only used while loading a savegame file.  There is no need for
them to be global.
2020-08-24 01:31:28 +00:00
Kp 636978db4b Move Marker_model_num to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
Kp cb33b04521 Pass output grs_bitmap to read_extra_bitmap_iff 2020-08-24 01:31:28 +00:00
Kp 9c3fc7523c Make extra_bitmap_num static
Modify read_extra_bitmap_d1_pig to take the bitmap-to-write as a
parameter, instead of computing it from extra_bitmap_num.
2020-08-24 01:31:28 +00:00
Kp edb9b46b55 Move piggy_is_needed to dcx 2020-08-24 01:31:28 +00:00
Kp faf37e3c14 Always allocate D2-sized sound array
This makes other code simpler, and the extra elements will simply be
ignored in D1.
2020-08-24 01:31:28 +00:00
Kp 514c63efad Expose both MAX_SOUNDS in both games 2020-08-24 01:31:28 +00:00
Kp dd035a8f2f Move some piggy code into namespace dsx 2020-08-24 01:31:28 +00:00
Kp b29f19da51 Use enum class for GameBitmapOffset
Values in GameBitmapOffset are only intended for use indexing within the
game's PIG file.  Give them a specific type to reflect that.
2020-08-24 01:31:28 +00:00
Kp 32268b1f48 Simplify bitmap flag setup
Remove the conditional jumps.  Bit masking is simpler.
2020-08-24 01:31:28 +00:00
Kp 8a1bc7f318 Move Exit_models_loaded into d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
Kp 0eaabdb2fb Move N_polygon_models into d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
Kp de4efc4f46 Qualify more uses of shared_segment members 2020-08-24 01:31:28 +00:00
Kp 2b8522f8ad Convert uses of vcsegptr_t to shared_segment& where possible 2020-08-24 01:31:28 +00:00
Kp 2e398c02c7 Convert uses of vmsegptr_t to shared_segment& where possible 2020-08-24 01:31:28 +00:00
Kp 8e81726ac5 Use enum class for laser_level
Remove stored_laser_level, which existed primarily to enforce type
separate.  `enum class` can do that without the need for a separate
class type.
2020-08-24 01:31:28 +00:00
Kp e0b10880de Fix build break in non-debug build diagnostic
Only non-debug builds print a warning for slew objects.

Fixes: 1c42f69ff2 ("Use enum class for object_signature_t")
Reported-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/issues/533>
2020-08-11 04:09:00 +00:00
Kp a8b6a8393b Fix PCH build
Add a comment in the #include directive to hide it from the PCH scanner,
since this file should not be included in the PCH.  It is only used in
one file, and it is included under special circumstances.  In
particular, it is included while inside a namespace.
2020-08-10 03:45:14 +00:00
Kp 038c6aef4d Move d_level_unique_object_state to a separate header
This is required to untangle the cross-inclusion of object.h and
morph.h.
2020-08-10 03:45:14 +00:00
Kp 8cf9ab8222 Access unique_segment::static_light directly
segment inherits unique_segment, so unique_segment members can be
referenced from an instance of segment.  Eventually, segment will be
removed.  Adjust references to go through unique_segment to support this
change.
2020-08-10 03:45:13 +00:00
Kp 7f3aa94d8c Access unique_segment::slide_textures directly
segment inherits unique_segment, so unique_segment members can be
referenced from an instance of segment.  Eventually, segment will be
removed.  Adjust references to go through unique_segment to support this
change.
2020-08-10 03:45:13 +00:00
Kp 336d84f451 Access unique_segment::light_subtracted directly
segment inherits unique_segment, so unique_segment members can be
referenced from an instance of segment.  Eventually, segment will be
removed.  Adjust references to go through unique_segment to support this
change.
2020-08-10 03:45:13 +00:00
Kp 37bd70369d Access unique_segment::objects directly
segment inherits unique_segment, so unique_segment members can be
referenced from an instance of segment.  Eventually, segment will be
removed.  Adjust references to go through unique_segment to support this
change.
2020-08-10 03:45:13 +00:00
Kp 7ad8d8c28b Rename object::movement_type to movement_source
gcc and clang disagree about how to disambiguate when an identifier is
both a typename and a member.  Avoid the disagreement by renaming the
member.
2020-08-10 03:45:13 +00:00
Kp 5245b1c4a3 Rename object::control_type to control_source
gcc and clang disagree about how to disambiguate when an identifier is
both a typename and a member.  Avoid the disagreement by renaming the
member.

Reported-by: Kreeblah <https://github.com/dxx-rebirth/dxx-rebirth/issues/532>
2020-08-10 03:45:13 +00:00
Kp 102cb5572f Exchange order of gauge_hud_type, gauge_inset_window_view
This generates better code by raising the computation of one array
level outside certain conditionals.
2020-08-10 03:45:13 +00:00
Kp 637efae03a Use enum class for gauges window indexing 2020-08-10 03:45:13 +00:00
Kp 1c42f69ff2 Use enum class for object_signature_t 2020-08-10 03:45:13 +00:00
Kp 38cddb0289 Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
Kp 9e2543ecbf Use enum class for object control_type 2020-08-06 03:47:56 +00:00
Kp 4ef247e494 Use enum class for collision_result values 2020-08-06 03:47:56 +00:00
Kp 021c86d4dd Remove unnecessary variable in InitMarkerInput
This was a leftover from an earlier prototype.  gcc-7 warns about it,
but gcc-8 and later silently allow it.  Remove it to fix the gcc-7
build, since it is not needed.

Reported-by: Kieltux <https://github.com/dxx-rebirth/dxx-rebirth/issues/531>
Fixes: ec6a78c481 ("Use enum class for marker index types")
2020-08-06 03:47:56 +00:00
Kp 111b655b09 Remove GM_GAME_OVER
Various sites assign GM_GAME_OVER to Game_mode, but no sites test for
it.  Its only value would be to clear out other flags, but that can be
done by clearing Game_mode.
2020-08-06 03:47:56 +00:00
Arne de Bruijn 294d54eb58 Workaround for missing forever flag in sound object demo recording
In the original code there was a 'Hack to keep sounds from building up...'
which changed a non-forever linked sound to a non-linked sound. Therefore
the forever flag wasn't needed in the demo files. The commit
4a98e796ab removed the hack, which caused
non-forever sounds to start looping on demo playback.
This commit restores the hack as far as demo files are concerned.

Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/477>
Fixes: 4a98e796ab ("Prevent stacking weapon rotation sounds")
2020-08-05 15:32:44 +02:00
Kp 8d3f47d646 Fix hoard orb handling on player death
Descent tracked hoard orbs by borrowing the player's proximity bomb
slot.  Commit 829e95b6f8 moved proximity
bomb tracking to its own slot, but failed to update the player
death/deres logic accordingly.  This caused multiple inconsistencies
when a player was killed in hoard mode:

- The killed player saw the orb drop as expected.
- The killed player _also_ kept the orb in inventory after respawn,
  because the counter was not reset.
- Other players saw no orb drop.

Fix the inappropriate retention by resetting the orb count in
init_player_stats_new_ship.  Fix the inappropriate failure to drop by
adding a new unconditional field to the player death/deres message.  In
hoard games, use it to pass the orb count.  In other games, ignore it.

Fixes: 829e95b6f8 ("Separate hoard/proximity tracking")
Reported-by: snytek <https://github.com/dxx-rebirth/dxx-rebirth/issues/526>
2020-08-01 18:29:01 +00:00
Kp 0789298192 Hide HUD key graphics in competitive games
The keys are always enabled, so there is no need to show them here.
Non-fullscreen users already dedicate space to the key graphic, so
nothing can be saved by adding a special case for those viewing modes.
2020-08-01 18:29:01 +00:00
Kp fab8afe96c Simplify always-true title_screen::allow_keys
The value is always true, so delete tests for it and remove the
variable.
2020-08-01 18:29:01 +00:00
Kp 8ebfee3c41 Remove unused show_title_screen parameters
- allow_keys is always 1
- from_hog_only was ignored in the callee because PhysFS does not
  support it.
2020-08-01 18:29:01 +00:00
Kp 519c14a407 Use timestamped savegame description if none is given
Instead of a generic "-no title-", insert the time of the save.  This
conveys some information to users, who may find it helpful for
distinguishing individual saves.
2020-07-22 03:11:18 +00:00
Kp 1d24a2f942 Fix off-by-one in save slot memory
Save menus have a non-selectable first element used to allocate extra
space for the save game's embedded screenshot.  The memorized save game
slot failed to account for this, causing the game to suggest a slot one
less than the last used slot.  Attentive users could override the
suggestion, but the game should suggest the correct slot automatically.

Reported-by: ziplantil <https://github.com/dxx-rebirth/dxx-rebirth/issues/524>
2020-07-22 03:11:18 +00:00
Kp d7bc4fb0df Fix global array overflow in kbuild.cpp error message 2020-07-22 03:11:18 +00:00
Kp ec6a78c481 Use enum class for marker index types 2020-07-22 03:11:18 +00:00
Kp 0c9adb9d4a Use enum for net_udp_can_join_netgame result
This enum preserves the original numeric codes and logic.
2020-07-22 03:11:18 +00:00
Kp bb6bf76b0f Centralize computing height of some fullscreen gauges
Gauges aligned to the left side of the screen try to move up in
multiplayer, and move farther in large multiplayer games.  However, the
logic for this was inconsistent, and could draw shields and afterburner
state on the same line.  Fix this by computing the starting point once,
and passing it down to the functions that need it.

Reported-by: snytek <https://github.com/dxx-rebirth/dxx-rebirth/issues/521>
2020-07-16 02:31:04 +00:00
Kp d738f6c21e Change enum side_type to enum class side_type 2020-07-16 02:31:04 +00:00
Kp daf06acfbe Replace zip helper function with class template argument deduction 2020-07-16 02:31:04 +00:00
Kp 34a5d3797d Use enum class for gr_blend 2020-07-16 02:31:04 +00:00
Kp 6285878c4c Add color_palette_index type alias, to note palette-related uint8_t 2020-07-16 02:31:04 +00:00
Kp 80f8bbabd1 Add constexpr to compile-time switches in font templates 2020-07-16 02:31:04 +00:00
Kp 8cc7be4986 Use std::bitset to track used colors
This reduces memory usage over using std::array<bool> for the same
number of bits.
2020-07-16 02:31:04 +00:00
Kp 6af56a27f2 Remove outdated joystick preprocessor guards
Testing for buttons||hats||axes is equivalent to testing for
joysticks!=0, since SConstruct forces joysticks=0 when
buttons == 0 && hats == 0 && axes == 0.  Remove tests of
buttons||hats||axes when those occur inside a test for joysticks!=0.
2020-07-16 02:31:04 +00:00