Make pause window inherit from dcx::window

This commit is contained in:
Kp 2020-08-28 00:18:45 +00:00
parent c038805a9b
commit dc77c1a5ce

View file

@ -126,14 +126,39 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
using std::min;
// Global Variables -----------------------------------------------------------
namespace dcx {
namespace {
struct pause_window : window
{
using window::window;
std::array<char, 1024> msg;
};
}
}
namespace dsx {
namespace {
struct pause_window : ::dcx::pause_window
{
using ::dcx::pause_window::pause_window;
virtual window_event_result event_handler(const d_event &) override;
};
// Function prototypes --------------------------------------------------------
#ifndef RELEASE
static void do_cheat_menu();
static void play_test_sound();
#endif
}
}
#define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
// Functions ------------------------------------------------------------------
@ -318,6 +343,10 @@ static void do_weapon_n_item_stuff(object_array &Objects)
}
}
namespace dcx {
namespace {
static void format_time(char (&str)[9], unsigned secs_int, unsigned hours_extra)
{
auto d1 = std::div(secs_int, 60);
@ -329,16 +358,17 @@ static void format_time(char (&str)[9], unsigned secs_int, unsigned hours_extra)
snprintf(str, sizeof(str), "%1u:%02u:%02u", h, m, s);
}
struct pause_window : ignore_window_pointer_t
{
std::array<char, 1024> msg;
};
}
}
namespace dsx {
namespace {
//Process selected keys until game unpaused
static window_event_result pause_handler(window *, const d_event &event, pause_window *p)
window_event_result pause_window::event_handler(const d_event &event)
{
int key;
switch (event.type)
{
case EVENT_WINDOW_ACTIVATED:
@ -346,9 +376,7 @@ static window_event_result pause_handler(window *, const d_event &event, pause_w
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
switch (event_key_get(event))
{
case 0:
break;
@ -369,12 +397,11 @@ static window_event_result pause_handler(window *, const d_event &event, pause_w
break;
case EVENT_WINDOW_DRAW:
show_boxed_message(&p->msg[0], 1);
show_boxed_message(msg.data(), 1);
break;
case EVENT_WINDOW_CLOSE:
songs_resume();
delete p;
break;
default:
@ -383,7 +410,7 @@ static window_event_result pause_handler(window *, const d_event &event, pause_w
return window_event_result::ignored;
}
static int do_game_pause()
static void do_game_pause()
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vcobjptr = Objects.vcptr;
@ -392,10 +419,10 @@ static int do_game_pause()
if (Game_mode & GM_MULTI)
{
netplayerinfo_on= !netplayerinfo_on;
return(KEY_PAUSE);
return;
}
pause_window *p = new pause_window;
auto p = std::make_unique<pause_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT);
songs_pause();
auto &plr = get_local_player();
@ -408,10 +435,9 @@ static int do_game_pause()
snprintf(&p->msg[0], p->msg.size(), "PAUSE\n\n\n\n");
set_screen_mode(SCREEN_MENU);
if (!window_create(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, p))
delete p;
return 0 /*key*/; // Keycode returning ripped out (kreatordxx)
p->send_creation_events(nullptr);
p.release();
// Keycode returning ripped out (kreatordxx)
}
static window_event_result HandleEndlevelKey(int key)
@ -677,7 +703,6 @@ static int select_next_window_function(const gauge_inset_window_view w)
//this is for system-level keys, such as help, etc.
//returns 1 if screen changed
namespace dsx {
static window_event_result HandleSystemKey(int key)
{
if (Player_dead_state == player_dead_state::no)
@ -723,7 +748,8 @@ static window_event_result HandleSystemKey(int key)
break;
KEY_MAC( case KEY_COMMAND+KEY_P: )
case KEY_PAUSE:
do_game_pause(); break;
do_game_pause();
break;
#if DXX_USE_SCREENSHOT
@ -908,9 +934,7 @@ static window_event_result HandleSystemKey(int key)
}
return window_event_result::handled;
}
}
namespace dsx {
static window_event_result HandleGameKey(int key)
{
auto &Objects = LevelUniqueObjectState.Objects;
@ -1030,7 +1054,6 @@ static window_event_result HandleGameKey(int key)
return window_event_result::handled;
}
}
#if defined(DXX_BUILD_DESCENT_II)
static void kill_all_robots(void)
@ -1191,7 +1214,6 @@ static void kill_buddy(void)
}
#endif
namespace dsx {
static window_event_result HandleTestKey(fvmsegptridx &vmsegptridx, int key)
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
@ -1424,9 +1446,14 @@ static window_event_result HandleTestKey(fvmsegptridx &vmsegptridx, int key)
}
return window_event_result::handled;
}
}
#endif //#ifndef RELEASE
}
}
namespace {
#define CHEAT_MAX_LEN 15
struct cheat_code
{
@ -1482,7 +1509,12 @@ constexpr cheat_code cheat_codes[] = {
{ "bittersweet", &game_cheats::acid },
};
}
namespace dsx {
namespace {
static window_event_result FinalCheats()
{
auto &Objects = LevelUniqueObjectState.Objects;
@ -1769,13 +1801,10 @@ static window_event_result FinalCheats()
return window_event_result::handled;
}
}
// Internal Cheat Menu
#ifndef RELEASE
namespace {
class menu_fix_wrapper
{
fix &m_value;
@ -1842,8 +1871,6 @@ public:
}
};
}
#if defined(DXX_BUILD_DESCENT_I)
#define WIMP_MENU_DXX(VERB)
#elif defined(DXX_BUILD_DESCENT_II)
@ -1912,7 +1939,7 @@ static void play_test_sound()
}
#endif //ifndef NDEBUG
namespace dsx {
}
window_event_result ReadControls(const d_event &event)
{