Gauges aligned to the left side of the screen try to move up in multiplayer, and move farther in large multiplayer games. However, the logic for this was inconsistent, and could draw shields and afterburner state on the same line. Fix this by computing the starting point once, and passing it down to the functions that need it. Reported-by: snytek <https://github.com/dxx-rebirth/dxx-rebirth/issues/521> |
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misc |