Make newmenu subfunction const
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@ -236,13 +236,15 @@ struct newmenu_layout
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struct newmenu : newmenu_layout, window
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{
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newmenu(grs_canvas &src, newmenu_layout &&l) :
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newmenu_layout(std::move(l)), window(src, x, y, w, h)
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using subfunction_type = int(*)(newmenu *menu, const d_event &event, void *userdata);
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newmenu(grs_canvas &src, newmenu_layout &&l, subfunction_type subfunction, void *userdata) :
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newmenu_layout(std::move(l)), window(src, x, y, w, h),
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subfunction(subfunction), userdata(userdata)
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{
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}
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int (*subfunction)(newmenu *menu,const d_event &event, void *userdata);
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const subfunction_type subfunction;
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int *rval = nullptr; // Pointer to return value (for polling newmenus)
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void *userdata; // For whatever - like with window system
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void *const userdata; // For whatever - like with window system
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virtual window_event_result event_handler(const d_event &) override;
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};
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@ -1671,9 +1671,7 @@ newmenu *newmenu_do4(const menu_title title, const menu_subtitle subtitle, const
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return nullptr;
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newmenu_layout nl(title, subtitle, filename, TinyMode, TabsFlag, newmenu_layout::adjusted_citem::create(items, citem));
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newmenu_create_structure(nl, *(TinyMode != tiny_mode_flag::normal ? GAME_FONT : MEDIUM1_FONT));
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auto menu = std::make_unique<newmenu>(grd_curscreen->sc_canvas, std::move(nl));
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menu->subfunction = subfunction;
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menu->userdata = userdata;
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auto menu = std::make_unique<newmenu>(grd_curscreen->sc_canvas, std::move(nl), subfunction, userdata);
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newmenu_free_background();
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menu->send_creation_events();
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