Rename newmenu_create_structure variables to be descriptive
s/tw/iterative_layout_max_width/ s/th/iterative_layout_max_height/
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@ -1263,43 +1263,47 @@ namespace {
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static void newmenu_create_structure(newmenu &menu)
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{
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int aw, tw, th, twidth,right_offset;
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int aw, twidth,right_offset;
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int nmenus;
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grs_canvas &save_canvas = *grd_curcanv;
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gr_set_default_canvas();
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auto &canvas = *grd_curcanv;
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tw = th = 0;
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auto iterative_layout_max_width = 0u;
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auto iterative_layout_max_height = 0u;
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if (menu.title)
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{
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int string_width, string_height;
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auto &huge_font = *HUGE_FONT;
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gr_get_string_size(huge_font, menu.title, &string_width, &string_height, nullptr);
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tw = string_width;
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th = string_height;
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iterative_layout_max_width = string_width;
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iterative_layout_max_height = string_height;
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}
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if (menu.subtitle)
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{
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int string_width, string_height;
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auto &medium3_font = *MEDIUM3_FONT;
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gr_get_string_size(medium3_font, menu.subtitle, &string_width, &string_height, nullptr);
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if (string_width > tw )
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tw = string_width;
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th += string_height;
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if (iterative_layout_max_width < string_width)
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iterative_layout_max_width = string_width;
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iterative_layout_max_height += string_height;
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}
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th += FSPACY(5); //put some space between titles & body
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iterative_layout_max_height += FSPACY(5); //put some space between titles & body
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auto &cv_font = *(menu.tiny_mode != tiny_mode_flag::normal ? GAME_FONT : MEDIUM1_FONT).get();
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menu.w = aw = 0;
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menu.h = th;
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menu.h = iterative_layout_max_height;
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nmenus = 0;
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const auto &&fspacx = FSPACX();
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const auto &&fspacy = FSPACY();
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// Find menu height & width (store in w,h)
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const auto &&fspacx8 = fspacx(8);
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const auto &&fspacy1 = fspacy(1);
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// Find menu height & width (store in iterative_layout_max_width,
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// iterative_layout_max_height)
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range_for (auto &i, menu.item_range())
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{
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i.y = menu.h;
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@ -1361,7 +1365,7 @@ static void newmenu_create_structure(newmenu &menu)
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{
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i.saved_text.copy_if(i.text);
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const auto text_len = input_or_menu->text_len;
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string_width = text_len * fspacx(8) + text_len;
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string_width = text_len * fspacx8 + text_len;
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if (i.type == NM_TYPE_INPUT && string_width > MAX_TEXT_WIDTH)
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string_width = MAX_TEXT_WIDTH;
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@ -1380,13 +1384,13 @@ static void newmenu_create_structure(newmenu &menu)
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menu.w = string_width; // Save maximum width
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if ( average_width > aw )
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aw = average_width;
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menu.h += string_height + fspacy(1); // Find the height of all strings
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menu.h += string_height + fspacy1; // Find the height of all strings
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}
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if (menu.items.size() > menu.max_on_menu)
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{
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menu.is_scroll_box=1;
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menu.h = th + (LINE_SPACING(cv_font, *GAME_FONT) * menu.max_on_menu);
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menu.h = iterative_layout_max_height + (LINE_SPACING(cv_font, *GAME_FONT) * menu.max_on_menu);
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menu.max_displayable=menu.max_on_menu;
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// if our last citem was > menu.max_on_menu, make sure we re-scroll when we call this menu again
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@ -1415,10 +1419,10 @@ static void newmenu_create_structure(newmenu &menu)
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menu.w += right_offset;
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twidth = 0;
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if (tw > menu.w)
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if (menu.w < iterative_layout_max_width)
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{
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twidth = (tw - menu.w) / 2;
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menu.w = tw;
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twidth = (iterative_layout_max_width - menu.w) / 2;
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menu.w = iterative_layout_max_width;
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}
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// Find min point of menu border
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