Kp
|
c3dd634cce
|
Remove unused flag OF_HARMLESS
|
2013-12-07 18:41:35 +00:00 |
|
Kp
|
9de54cfa74
|
Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
|
2013-12-06 03:35:32 +00:00 |
|
Kp
|
3620392f56
|
Remove unused nm_messagebox_fixedfont
|
2013-12-06 00:24:07 +00:00 |
|
Drakona
|
04d84ae61d
|
Pass shot orientation with each weapon packet
|
2013-12-05 13:11:49 +01:00 |
|
Kp
|
18aea17f9e
|
Move */main/fireball.c -> similar/main/fireball.c
|
2013-12-02 00:21:31 +00:00 |
|
Kp
|
2ac98f7269
|
Move */main/gamemine.c -> similar/main/gamemine.c
|
2013-12-01 23:55:29 +00:00 |
|
Kp
|
38832fd1af
|
Restructure gamemine.c for merge
|
2013-12-01 23:52:27 +00:00 |
|
Kp
|
2d01f3a649
|
Optimize references to player ship
|
2013-12-01 22:53:25 +00:00 |
|
Kp
|
74ac85076f
|
Store joystick button text in one allocation
|
2013-12-01 22:42:47 +00:00 |
|
Kp
|
5354d05fbf
|
Store joystick axis text in one allocation
|
2013-12-01 22:42:47 +00:00 |
|
Kp
|
08efe14586
|
Remove unused Laser_player_fire parameter harmless_flag
|
2013-11-28 02:12:13 +00:00 |
|
Kp
|
3e2c0b5e1b
|
Switch multi_allow_powerup_text to [][] from *[]
|
2013-11-28 02:09:30 +00:00 |
|
Kp
|
5d1769cd2c
|
Switch RankStrings to be [][14] instead of *[]
Saves 10 .rel.ro entries and 6 bytes on x86 / 46 bytes on x64.
|
2013-11-28 02:08:54 +00:00 |
|
Kp
|
541961a2f7
|
Make Object_type_names const
|
2013-11-28 00:27:43 +00:00 |
|
Kp
|
68732756e8
|
Make Wall_names const
|
2013-11-28 00:27:43 +00:00 |
|
Kp
|
cbc46e343d
|
Remove unused MULTI_ANGER
|
2013-11-24 23:11:30 +00:00 |
|
Kp
|
a65d774c83
|
Improve packing of struct segment
Shrinks Segments[] by 36000 bytes.
|
2013-11-24 23:08:32 +00:00 |
|
Kp
|
c70c6c98b3
|
Remove obsolete segment::degenerated flag
Shrinks Segments[] by 36000 bytes.
|
2013-11-24 23:08:32 +00:00 |
|
Kp
|
6be79cadce
|
Unify ai_follow_path
|
2013-11-23 22:41:01 +00:00 |
|
Kp
|
7a9db6716a
|
Make ready_to_fire static
|
2013-11-18 04:51:33 +00:00 |
|
Kp
|
f4cbfca8e2
|
Use helper to test for thief flag
|
2013-11-18 04:51:33 +00:00 |
|
Kp
|
dc72fb5932
|
Use player_awareness_type_t for create_awareness_event
|
2013-11-18 04:51:33 +00:00 |
|
Kp
|
6becfdacca
|
Remove NUM_DXX_REBIRTH_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
a842b31a20
|
Remove NUM_MOUSE_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
04b0bd892d
|
Remove NUM_JOYSTICK_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
bf7063080e
|
Remove NUM_KEY_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
c3d328ea5c
|
Use helper to test for guidebot flag
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
d0514455b3
|
Use automap_state instead of automap_count
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
321e240744
|
Use rear_view_state instead of rear_view_count
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
cda0b60687
|
Remove unused fire_secondary_count
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
494c380abb
|
Switch automap to use fire_primary_state
Counting is unnecessary here.
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
1312369c94
|
Restructure ai.c for merging
|
2013-11-16 23:20:30 +00:00 |
|
Kp
|
e2a2cc579a
|
Remove unused piggy_dump_all
|
2013-11-10 19:08:12 +00:00 |
|
Kp
|
6e6b480082
|
Use enum for weapon types
|
2013-11-02 04:26:51 +00:00 |
|
Kp
|
6fc8d110f3
|
Only give secondaries that exist
|
2013-11-02 04:25:33 +00:00 |
|
Kp
|
58958e091b
|
Only give primaries that exist
|
2013-11-02 04:24:14 +00:00 |
|
Kp
|
765f34eb0a
|
Remove unused function med_check_all_vertices
|
2013-10-29 03:24:42 +00:00 |
|
Kp
|
aa7f36e3b7
|
Provide HUD prototypes in Descent 1
|
2013-10-29 03:24:42 +00:00 |
|
Kp
|
68e936b809
|
Disable Parallax AI path debug printing
|
2013-10-29 03:24:41 +00:00 |
|
Kp
|
4fcf34fdbb
|
Make create_weapon_object static
|
2013-10-28 04:16:45 +00:00 |
|
Kp
|
19fef0a51d
|
Simplify full_palette_save calls
|
2013-10-28 04:16:44 +00:00 |
|
Kp
|
8ed99faf5c
|
Make headers freestanding
|
2013-10-26 03:50:28 +00:00 |
|
Kp
|
fdd2dd65c7
|
Use underlying type for state_game_id
This avoids the need for a header to declare it.
|
2013-10-26 03:50:27 +00:00 |
|
Kp
|
3693743d41
|
Move similar/main/mission.c -> similar/main/mission.cpp
|
2013-10-20 22:49:12 +00:00 |
|
Kp
|
e663767201
|
Move similar/main/menu.c -> similar/main/menu.cpp
|
2013-10-20 22:49:12 +00:00 |
|
Kp
|
cf2c153c77
|
Move similar/main/kmatrix.c -> similar/main/kmatrix.cpp
|
2013-10-20 22:49:11 +00:00 |
|
Kp
|
1d073475e7
|
Mark various headers for C linkage
|
2013-10-20 22:49:11 +00:00 |
|
Kp
|
5b0c4b10ac
|
Use accessor for most get/set object->id accesses
|
2013-10-20 22:49:09 +00:00 |
|
Kp
|
852a4c7f4d
|
Use enum weapon_type_t in more places
|
2013-10-19 17:06:16 +00:00 |
|
Kp
|
14d7c8cef4
|
Match MAX_SECRET_LEVELS_PER_MISSION type to N_secret_levels
|
2013-10-19 17:03:11 +00:00 |
|