zicodxx
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f34a57f3f7
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code optimisation and fixed mem-leaks
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2006-11-28 08:56:24 +00:00 |
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zicodxx
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c5c8c6a4e7
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optimized movements for GP2X; formatted and optimized GP2X readme's
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2006-11-25 11:57:29 +00:00 |
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zicodxx
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994b27e990
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gp2x update: updated docs, prevent clocking menu using illegal values and hardlock the device
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2006-11-22 10:32:39 +00:00 |
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zicodxx
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aa58b64283
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ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c)
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2006-11-22 05:36:49 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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c5984ec045
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fixing small cockpit glitch in SDL mode
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2006-11-22 04:55:41 +00:00 |
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zicodxx
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ade9407122
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merged SDL keyboard functions from D2X
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2006-11-17 01:34:40 +00:00 |
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zicodxx
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c1859e1549
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corrected typo
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2006-11-15 03:13:03 +00:00 |
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zicodxx
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cc3bce44a3
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fixed missing automap side colors; re-added lost cheat; cleaned code to avoid warnings
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2006-11-15 02:37:45 +00:00 |
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zicodxx
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8a173d3454
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command-line to set glScissor off if needed
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2006-11-02 01:23:47 +00:00 |
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zicodxx
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f46246ac38
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just turn off detriangulation for OGL
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2006-11-01 02:02:20 +00:00 |
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zicodxx
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ea02b4440e
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removal of checktime - should go to d2x
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2006-10-31 21:15:18 +00:00 |
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zicodxx
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8fe5b5e171
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:45:48 +00:00 |
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zicodxx
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f9e9339a47
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make sliding use sensitivity
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2006-10-31 15:07:25 +00:00 |
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zicodxx
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111d17d981
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turning detriangulation off by default; not really needed anymore and makes rendering nicer
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2006-10-29 01:01:09 +00:00 |
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zicodxx
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e4b7678261
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using global variable for sp-mouselook to save CPU usage
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2006-10-21 09:23:39 +00:00 |
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zicodxx
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dcd1b3d683
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new handling for keys after player is exploded
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2006-10-20 23:52:57 +00:00 |
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zicodxx
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267890f9e3
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removed calibrate joystick line from help menu
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2006-10-20 22:41:36 +00:00 |
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zicodxx
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5548fc7fc4
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introducing draw_wbu_border to draw rounded weapon boxes with glScissor
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2006-10-20 16:37:47 +00:00 |
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zicodxx
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9842dfe1b6
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removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
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2006-10-20 14:53:41 +00:00 |
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md2211
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f1706cf2ec
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* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
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2006-10-18 17:08:59 +00:00 |
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zicodxx
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cf7b2348f7
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cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument
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2006-10-18 12:52:56 +00:00 |
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zicodxx
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16dbe4f797
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improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
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2006-10-16 23:21:53 +00:00 |
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zicodxx
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c5c925e0c1
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corrected radar y position
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2006-10-15 23:36:08 +00:00 |
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zicodxx
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89e5ebd27a
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using ReadConfigFile earlier to make it possible to read D1X.INI from home directory
|
2006-10-15 23:35:30 +00:00 |
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zicodxx
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481937f3f0
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print warning if resolution is set too high and don't change after all
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2006-10-14 14:28:36 +00:00 |
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zicodxx
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194640c3c7
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last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:43:50 +00:00 |
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zicodxx
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c3a9351d1d
|
corrected position of FPS counter
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2006-10-12 23:07:44 +00:00 |
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zicodxx
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c59f9d711c
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involve hli entry to determinate player_file_size correctly
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2006-10-12 22:50:26 +00:00 |
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zicodxx
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c8590bc308
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make scrolling smoother by changing time_delay
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2006-10-12 22:48:19 +00:00 |
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zicodxx
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edd9783f94
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added forgotten {} to count citem correctly and select last player again
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2006-10-12 22:46:26 +00:00 |
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zicodxx
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a6b9572851
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aligned 'press any key...' message on hud
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2006-10-12 10:07:05 +00:00 |
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zicodxx
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fe89de087f
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don't run joydefs_calibrate if joystick is not selected as input device
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2006-10-11 21:48:40 +00:00 |
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zicodxx
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e04d257063
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restore palette in menus for SDL_SetGammaRamp
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2006-10-11 21:47:55 +00:00 |
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zicodxx
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0c938ece10
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improved 4D room detection
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2006-10-11 19:09:43 +00:00 |
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zicodxx
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1364ea9f89
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menu-related fixes
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2006-10-11 19:08:15 +00:00 |
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zicodxx
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7c76b5f57e
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added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
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2006-10-10 23:41:12 +00:00 |
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zicodxx
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e264b4029c
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corrected position of shield/energy numbers if 200
|
2006-10-10 23:34:38 +00:00 |
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zicodxx
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f5a06791f3
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added digiobj.c which was missing - should already be in rev 165
|
2006-10-10 17:13:52 +00:00 |
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zicodxx
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0b2b1dd4dc
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if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
|
2006-10-10 09:53:25 +00:00 |
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zicodxx
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21486244ee
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introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
|
2006-10-09 21:44:02 +00:00 |
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zicodxx
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f9801f9b0d
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cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:53:50 +00:00 |
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zicodxx
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ef95ad95b0
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corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:56:03 +00:00 |
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zicodxx
|
2dd1153e28
|
better handling for hires briefings; fixing some memleaks; code cleanup
|
2006-10-07 21:43:55 +00:00 |
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zicodxx
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d8750fb831
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
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zicodxx
|
2591bc436b
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:09:41 +00:00 |
|
zicodxx
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5922475e89
|
implemented sound code of d2x
|
2006-10-06 16:34:53 +00:00 |
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zicodxx
|
8837456a2f
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fixing crash when playing sounds in lowmem
|
2006-10-06 14:56:25 +00:00 |
|
zicodxx
|
d64c3d1023
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
|
zicodxx
|
2badf8fcde
|
added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
|
2006-10-06 11:23:43 +00:00 |
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