Commit graph

1605 commits

Author SHA1 Message Date
Kp 56fdec73cd Remove unused error formatting support 2013-06-30 04:39:01 +00:00
Kp 7f53d689d9 Use inline function to compute placement names 2013-06-30 04:37:32 +00:00
Kp a8740c1f44 Use MENU_DIFFICULTY_TEXT for pause dialog 2013-06-30 04:37:03 +00:00
Kp e6d33a7a88 Fix format string conversion mismatches 2013-06-29 21:42:12 +00:00
Kp 120be17304 Add HUD_init_message_literal for preformatted text strings 2013-06-29 21:42:11 +00:00
Kp b776c96e8a Make newdemo_write_string const correct 2013-06-29 21:42:11 +00:00
Kp e9f8795b47 Call HUD_init_message_va directly from powerup_basic 2013-06-29 21:42:11 +00:00
Kp 880627b771 Use diagnostic_message directly 2013-06-29 21:42:11 +00:00
Kp 7dc8ba6765 Add editor_status_fmt for printf status messages 2013-06-29 21:42:11 +00:00
Kp 70d17bceb0 Remove extra %i in debugging output 2013-06-29 21:42:11 +00:00
Kp c00c2e9829 Fix font prototype mismatch in SDL-only case
Commit 33bf139002 changed OGL
gr_internal_color_string to take a const char, but left SDL
gr_internal_color_string with non-const char.
2013-06-29 21:42:11 +00:00
Kp 7f5266e4a2 Make diagnostic_message forward directly to editor_status 2013-06-29 21:06:09 +00:00
Kp 4d083bce98 Use program.srcdir, not self.srcdir for Win32PlatformSettings 2013-06-28 19:13:39 +00:00
zico 30b97753cc Made credits music fade respect previous music volume 2013-06-27 12:55:19 +02:00
zico 927ab7ff53 Made hmp->tempo endian-safe 2013-06-27 12:08:51 +02:00
Kp 132d29cebb Fix build break in previous commit 2013-06-26 22:51:02 +00:00
Kp c00b2b305e Realign netflag enum and strings 2013-06-25 02:26:08 +00:00
Kp 2d56e78dd3 Validate netgame mode index 2013-06-25 02:09:12 +00:00
Kp aebbab3325 Make object.c more like D2X 2013-06-23 17:41:46 +00:00
Kp 77d8b25d9c Use enum for multiplayer netflag numbers 2013-06-22 23:41:46 +00:00
Kp 74965f466d Remove unused -DPROGRAM_NAME 2013-06-16 18:54:58 +00:00
Kp 21c7508760 Add unused check_trigger parameter shot to match D2X 2013-06-15 21:56:30 +00:00
Kp a67cf914f1 Move reset_network_objects to multi.c to match D2X 2013-06-14 21:21:26 +00:00
Kp a7ed209c21 Use enum for multiplayer message numbers 2013-06-14 03:00:23 +00:00
Kp f1615122ca Compute message_length limit automatically 2013-06-14 03:00:23 +00:00
Kp 0493a80ba3 Remove obsolete advice about level saving
Levels are no longer maintained under DOS.  Remove the obsolete advice.
2013-06-14 03:00:23 +00:00
Kp a85927fc68 Use inline function to compute extra-short secondary names 2013-06-14 03:00:23 +00:00
Kp 55664f0a8a Convert text index macros to ternary expressions 2013-06-14 03:00:23 +00:00
Kp f39e99f9be Avoid some weapon name copying 2013-06-14 03:00:23 +00:00
zico 93ce131fe0 merge 2013-06-11 12:21:26 +02:00
zico 0353baad82 removed silly debugging message I forgot to remove recently 2013-06-11 12:21:05 +02:00
zico ac095f84c7 Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. 2013-06-11 12:18:47 +02:00
Kp 1aeffee153 Add Win32PlatformSettings.__init__ to fix SConstruct for Windows 2013-06-11 02:28:07 +00:00
Kp c9e638d8ef Remove obsolete TXT_ macros 2013-06-11 02:28:07 +00:00
zico 7482ffee9e Changed message regarding VSync and Multisampling indicating not all OSes need a restart to apply (mysteries of SDL) 2013-06-11 01:07:06 +02:00
zico f28f9a07e4 Fixed briefing_screens array for Descent 1 Shareware 2013-06-11 00:48:16 +02:00
zico c1578e6937 Made wall_damage() and blast_blastable_wall() similar to D2X-Rebirth code base. Also fixing regression introduced in a4068234b4 causing blast_blastable_wall() being called multiple times and causing high damage 2013-06-11 00:17:00 +02:00
zico 4a223d102c merge 2013-06-10 22:07:43 +02:00
zico 6b0e493500 Made hmp code actually read tempo. Due to missing documentation of the format I can only guess it's a 4 bit int 2013-06-10 16:34:45 +02:00
Kp c55aa3be69 Mark titles.c functions static 2013-06-05 23:34:31 +00:00
Kp 251f3abb2d Fix recvfrom prototype mismatches
Win32 uses int* instead of unsigned int*.  Fortunately, socklen_t is
defined to the correct type in both cases, so use socklen_t and let the
compiler sort it out.
2013-06-08 17:43:35 +00:00
Kp b9d08b2bbf Move PCX filenames onto stack
PATH_MAX*2 is cheap, and this improves the quality of the error message
on failure paths.
2013-06-08 16:57:59 +00:00
Kp 7012eda814 Add unused weapon_info_read_n parameter file_version to match D2X 2013-06-08 04:29:20 +00:00
Kp dc53b2a2a0 Move new_baldguy_pcx inline 2013-06-08 23:21:51 +00:00
Kp 49ef10fe3a Convert HAS_*_INDEX to use helper macro 2013-06-08 23:19:26 +00:00
Kp 8140b7ff54 Make weapon.c more like D2X 2013-06-08 02:34:30 +00:00
Kp 47d8ca0713 Restore use of Windows icon file 2013-06-02 22:08:50 +00:00
Kp 285985b071 Move mine_*info fields into #ifdef EDITOR where they belong 2013-06-01 23:11:29 +00:00
Kp ab3d0bd39f Mark weapon related globals as const 2012-10-27 02:27:28 +00:00
Kp b47343c377 Mark reactor default countdown times as const 2012-07-15 17:32:21 +00:00