Go to file
2013-06-30 04:39:01 +00:00
2d Fix font prototype mismatch in SDL-only case 2013-06-29 21:42:11 +00:00
3d Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
arch Remove unused error formatting support 2013-06-30 04:39:01 +00:00
d1x-rebirth.xcodeproj Letting the Xcode project figure out its geography regions 2013-04-08 16:32:25 +08:00
debian Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
editor Fix format string conversion mismatches 2013-06-29 21:42:12 +00:00
English.lproj Increment version number for Mac files (should have committed this ages ago) 2012-07-24 16:28:20 +08:00
iff Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
include Remove unused error formatting support 2013-06-30 04:39:01 +00:00
main Remove unused error formatting support 2013-06-30 04:39:01 +00:00
maths Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
mem Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
misc Remove unused error formatting support 2013-06-30 04:39:01 +00:00
texmap Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
ui Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
utilities Add program for extracting Mac data files from installer 2009-09-09 02:49:11 +00:00
.gitignore Added .gitignore 2013-04-06 11:48:26 +08:00
CHANGELOG.txt Consider FrameTime overhead when calculating time to allow next weapon fire. Should work perfectly as long as FPS >= Shots-per-second. 2013-06-11 12:18:47 +02:00
COPYING.txt Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
d1x-Info.plist Increment version number for Mac files (should have committed this ages ago) 2012-07-24 16:28:20 +08:00
d1x-rebirth.bmp Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller 2010-08-21 17:08:53 +00:00
d1x-rebirth.desktop Made the .desktop file follow the official specifications; Added explicit link to libmath for newer versions of binutils; Fixed crash using PhysFS 1.x in PHYSFSX_addArchiveContent() 2011-09-26 19:15:39 +02:00
d1x-rebirth.xpm Added: d1x-rebirth desktop configuration and xpm icon... 2009-02-23 00:37:00 +00:00
d1x.ini Added option to hide mouse cursor (without disabling the mouse completely) 2013-01-08 17:47:02 +01:00
D1X.make Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again 2010-10-10 18:42:53 +08:00
d1xgl-Info.plist Increment version number for Mac files (should have committed this ages ago) 2012-07-24 16:28:20 +08:00
INSTALL.txt Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:20 +02:00
README.RPi Support for Raspberry Pi - patch by derhass 2013-04-08 12:54:02 +02:00
README.txt Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability 2011-09-14 01:15:20 +02:00
RELEASE-NOTES.txt Incremented version to 0.57.3; Added Release notes 2012-05-10 19:10:45 +02:00
SConstruct Use program.srcdir, not self.srcdir for Win32PlatformSettings 2013-06-28 19:13:39 +00:00

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

                         __________
__________/ D1X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction:
================

   This version of D1X is based on livnas release of d1x-1.43.
   I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
   It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
   the Descent I port - called D1X-Rebirth.
   I hope you enjoy the game as you did when you played it the first time.
   If you have something to say about my release, feel free to contact me at zico [at] dxx-rebirth [dot] com


1. Features:
============

   DXX-Rebirth has every little feature you already may know from the DOS Version of Descent and much more.

   For example:
   * Plays Descent and Descent 2 and all their AddOns and third-party levels.
   * DXX-Rebirth runs on your favourite Operating System. We officially support Linux (and other *NIX), Mac OS (9/X) and Windows (2000, XP, Vista, 7). Still the code can be compiled on many other systems as well.
   * OpenGL provides a fast and smooth rendering - even on low-end systems.
   * Optionally you can enbale several effects like Transparency, Colored lighting, Texture Filtering, FSAA, etc.
   * Thanks to SDL, a wide palette of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
   * If you prefer steering your Pyro with a mouse, you will not have the problem that the movement becomes slow in high game speed.
   * Joystick, Keyboard and Mouse can be used simultaneously.
   * The games can display all resolutions and aspects supported by your Monitor, including an option for VSync.
   * Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your Harddrive or a separate AddOn.
   * Both games can utilize special AddOn packs to replace or expand the original game content.
   * Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packages.
   * The ingame Demo-recording system has been improved. Demos are less glitchy and smaller while still still being backwards-compatible to earlier versions of the games.
   * Higher game speed will not cause glitches such as unacceptable fast homing projectiles, incredible high damage caused by several collisions or Fusion cannon, etc.
   * Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.
   * Mac Command keys are now working - see F1 Help. Command-Q works much like a normal Mac program
   * Even more ...


2. Installation:
================

   See INSTALL.txt.


3. Multiplayer:
===============

   D1X-Rebirth supports Multiplayer over UDP/IP.
   Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
   changed via the menus while creating a game and manually join a game, command-line argument or D1X.INI. To
   successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
   your Router/Firewall. Clients do not need to open any ports.
   The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
   as good as possible.


4. Legal stuff:
===============

   See COPYING.txt


5. Contact:
===========

   http://www.dxx-rebirth.com/
   zico [at] dxx-rebirth [dot] com