Fix format string conversion mismatches

This commit is contained in:
Kp 2013-06-29 15:44:18 +00:00
parent 120be17304
commit e6d33a7a88
3 changed files with 5 additions and 5 deletions

View file

@ -601,7 +601,7 @@ void assign_uvs_to_side(segment *segp, int sidenum, uvl *uva, uvl *uvb, int va,
mag01 = fixmul(mag01, Stretch_scale_y);
if (mag01 < F1_0/1024 )
editor_status_fmt("U, V bogosity in segment #%i, probably on side #%i. CLEAN UP YOUR MESS!", segp-Segments, sidenum);
editor_status_fmt("U, V bogosity in segment #%hu, probably on side #%i. CLEAN UP YOUR MESS!", (unsigned short)(segp-Segments), sidenum);
else {
vm_vec_sub(&tvec,&Vertices[v2],&Vertices[v1]);
uvls[(vhi+1)%4].u = uvhi.u +

View file

@ -511,7 +511,7 @@ int player_is_visible_from_object(object *objp, vms_vector *pos, fix field_of_vi
if (segnum == -1) {
fq.startseg = objp->segnum;
*pos = objp->pos;
con_printf(CON_DEBUG, "Object %i, gun is outside mine, moving towards center.\n", objp-Objects);
con_printf(CON_DEBUG, "Object %hu, gun is outside mine, moving towards center.\n", (unsigned short)(objp-Objects));
move_towards_segment_center(objp);
} else
fq.startseg = segnum;
@ -1360,7 +1360,7 @@ void move_object_to_legal_spot(object *objp)
}
// Int3(); // Darn you John, you done it again! (But contact Mike)
con_printf(CON_DEBUG, "Note: Killing robot #%i because he's badly stuck outside the mine.\n", objp-Objects);
con_printf(CON_DEBUG, "Note: Killing robot #%hu because he's badly stuck outside the mine.\n", (unsigned short)(objp-Objects));
apply_damage_to_robot(objp, objp->shields*2, objp-Objects);
}
@ -1564,7 +1564,7 @@ int create_gated_robot( int segnum, int object_id)
return 0;
}
con_printf(CON_DEBUG, "Gating in object %i in segment %i\n", objnum, segp-Segments);
con_printf(CON_DEBUG, "Gating in object %hu in segment %hu\n", (unsigned short)objnum, (unsigned short)(segp-Segments));
#ifdef NETWORK
Net_create_objnums[0] = objnum; // A convenient global to get objnum back to caller for multiplayer

View file

@ -3028,7 +3028,7 @@ void newdemo_playback_one_frame()
num_objs = Highest_object_index;
cur_objs = (object *)d_malloc(sizeof(object) * (num_objs + 1));
if (cur_objs == NULL) {
Warning ("Couldn't get %d bytes for objects in interpolate playback\n", sizeof(object) * num_objs);
Warning ("Couldn't get %lu bytes for objects in interpolate playback\n", sizeof(object) * num_objs);
break;
}
for (i = 0; i <= num_objs; i++)