Move new_baldguy_pcx inline
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@ -864,7 +864,6 @@ void init_new_page(briefing *br)
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}
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// -----------------------------------------------------------------------------
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char new_baldguy_pcx[] = "btexture.xxx";
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#define NEW_END_GUY1 1
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#define NEW_END_GUY2 3
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@ -904,7 +903,7 @@ int load_briefing_screen(briefing *br, char *fname)
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strncpy (br->background_name,fname2, sizeof(br->background_name));
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if ((!d_stricmp(fname2, "brief02.pcx") || !d_stricmp(fname2, "brief02h.pcx")) && cheats.baldguy)
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if ( bald_guy_load(new_baldguy_pcx, &br->background, BM_LINEAR, gr_palette) == 0)
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if ( bald_guy_load("btexture.xxx", &br->background, BM_LINEAR, gr_palette) == 0)
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{
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d_free(fname2);
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return 0;
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