Use MENU_DIFFICULTY_TEXT for pause dialog
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@ -302,9 +302,9 @@ int do_game_pause()
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format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
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format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
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if (Newdemo_state!=ND_STATE_PLAYBACK)
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sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
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snprintf(msg,1024,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board,level_time,total_time);
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else
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sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
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snprintf(msg,1024,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board);
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set_screen_mode(SCREEN_MENU);
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if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))pause_handler, msg))
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