zico
0e3e020323
merge
2013-12-20 09:22:33 +01:00
zico
9efd5ecaef
Restrict bright players feature to OBJ_PLAYER
2013-12-20 09:21:42 +01:00
Kp
1ec8057d74
Fix at-exit memory leak in digi_mixer
2013-12-20 04:41:46 +00:00
Kp
fbf1f8a658
Annotate mem_malloc/calloc/realloc as __attribute__((alloc_size))
2013-12-20 03:33:32 +00:00
Kp
737fe73dd7
Annotate mem_malloc/mem_calloc as __attribute__((malloc))
2013-12-20 03:24:39 +00:00
Kp
cf49fd0c98
Fix memory leak in audio conversion
2013-12-20 03:24:09 +00:00
Kp
f817a7e603
Fix array understep when mapping exit tunnel
2013-12-20 03:21:40 +00:00
Kp
3a8ca07132
Step powerup frame number carefully
...
Avoid relying on integer underflow when checking for moving the current
frame number outside the range of frames.
2013-12-20 03:20:05 +00:00
Kp
e4b091dd38
Make ogl_pal a ubyte (*)[256*3] to improve checking
2013-12-20 03:19:40 +00:00
Kp
3bf16e57dc
Remove PHYSFSX_gets, PHYSFSX_readString
...
They do not check for a buffer overflow.
2013-12-20 03:16:46 +00:00
Kp
4e7e3fa0c8
Remove get_parm_value use for type=anarchy mission loader
2013-12-20 03:16:32 +00:00
Kp
86a88bedbd
Use enum for CockpitMode
...
This makes the debugger output nicer.
2013-12-20 03:14:16 +00:00
Kp
8340463ef2
Warn when objects are deleted due to invalid segment
2013-12-20 03:13:21 +00:00
Kp
d2a2103cc2
Combine MULTI_PLAYER_EXPLODE and MULTI_PLAYER_DROP
...
Add a selector byte and use a common primary command code.
2013-12-20 03:11:23 +00:00
Kp
3ca5b4af47
Inline multi_send_quit
2013-12-20 03:11:06 +00:00
Kp
c561c3d514
Move multi_send_data_direct type into template parameter
...
Optimizing compilers may now delete the size check.
2013-12-20 03:08:19 +00:00
Kp
ad90c245b6
Improve interaction of Del+F with normal map usage
...
Refactor edge computation into helper.
Let Automap_visited always be exactly what the player mapped normally.
This allows reversing Del+F.
2013-12-20 03:06:59 +00:00
Kp
61ac9c31f3
Simplify automap key powerup color setup
2013-12-20 03:02:25 +00:00
Kp
1b79e5648c
Simplify kmatrix escape handling
2013-12-20 03:01:36 +00:00
Kp
f0bae2c8cd
Add EVENT_WINDOW_CREATED to centralize window init/deinit logic
2013-12-20 02:51:24 +00:00
Kp
985972186f
Use separate type for ai_static_rw in Descent, too
2013-12-19 15:11:41 +00:00
zico
35266309d0
Made version mismatch screen spill out some explanatory information about Multi protocol version
2013-12-19 14:03:00 +01:00
zico
5f005baa3b
Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
2013-12-19 13:48:33 +01:00
Kp
d2c2dfe95c
Make Segments[] a C++ array
2013-12-19 03:31:24 +00:00
Kp
96bc008c72
Fix audio file matching broken by cb4fd7c1b4
2013-12-19 03:31:24 +00:00
Kp
a265792497
Remove DPMI-based DO_MEMINFO
2013-12-19 03:31:24 +00:00
Kp
03821fab0d
Rely on libc strdup if DEBUG_MEMORY_ALLOCATIONS is unset
...
If !DEBUG_MEMORY_ALLOCATIONS, our strdup is not special. Rely on the
compiler one, which might be.
2013-12-19 03:31:24 +00:00
Kp
022a5f8870
Fix array overstep in collide_weapon_and_wall
...
This is the same mistake as fixed in ca4f9e8b30
, but in a different
function.
2013-12-19 03:31:24 +00:00
Kp
8208ab9e53
Fix array underread when no glow is defined
...
ASan reports an access to array[-1].
2013-12-19 03:31:24 +00:00
Kp
aba6c2dfee
Pass glow_values as array<> to retain size information
2013-12-19 03:31:24 +00:00
Kp
a40c19f770
Fix con_puts buffer overread
...
ASan reports a 2K read from a small string literal.
Also, fix silly double copy in con_add_buffer_line and delete too-short
memset in con_add_buffer_line.
2013-12-19 03:31:24 +00:00
Kp
779d1b95db
Defer freeing window until after EVENT_WINDOW_CLOSED
2013-12-19 03:11:56 +00:00
Kp
743893bd56
Assign per-type missile names in miniview
2013-12-18 05:01:00 +00:00
Kp
83f7427aad
Convert vsprintf to vsnprintf
2013-12-18 05:00:36 +00:00
Kp
7c0204095e
Simplify name setup in load_pig1
2013-12-18 05:00:20 +00:00
Kp
49bcd3bb64
Use D1 reactor times when emulating D1
2013-12-18 04:53:07 +00:00
Kp
0938e819e5
Advertise map-mode via overload of typing-mode
...
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
2013-12-18 04:51:46 +00:00
Kp
8c74708ad4
Improve layout of D2 powerup_info
2013-12-18 04:51:46 +00:00
Kp
76b4a6c57e
Avoid memcpy on object
2013-12-18 04:51:46 +00:00
Kp
9776827a33
Make Objects[] a C++ array
2013-12-18 04:51:46 +00:00
Kp
7caf9bbcd4
Unify WALL_IS_DOORWAY
...
Both games used the same meaning, but called values by different names.
2013-12-18 04:51:46 +00:00
Kp
2f18c5037d
Store group lists as countarray objects
2013-12-18 03:48:52 +00:00
Kp
8c649b677b
Optimize group deletion
2013-12-18 03:46:50 +00:00
Kp
2d0c64ffb8
Fix generation of demo filename
...
Broken in cb4fd7c1b4
by removal of dot from DEMO_EXT.
2013-12-18 03:43:40 +00:00
Kp
7fe542abc3
Simplify SubtractFromGroup cleanup
2013-12-17 04:43:38 +00:00
Kp
3381e5de52
Simplify group exhaustion test in med_move_group
2013-12-17 04:03:35 +00:00
Kp
e8de74b8bf
Reject inappropriate printf usage
2013-12-17 04:03:35 +00:00
Kp
51e328e538
Use score_rputs instead of score_rprintf where possible
2013-12-17 04:03:35 +00:00
Kp
11a0c44a3c
Use do_screen_message instead of do_screen_message_fmt where possible
2013-12-17 04:03:35 +00:00
Kp
2ebcd12147
Use warning_puts instead of warning_printf where possible
2013-12-17 04:03:35 +00:00