Commit graph

70 commits

Author SHA1 Message Date
Kp 6024bf0369 Pass multi_send_controlcen_fire vector by & 2014-10-30 03:37:13 +00:00
Kp c0004cf4bd Pass pick_random_point_in_seg vector by & 2014-10-30 03:32:38 +00:00
Kp 5bb9c88979 Add vm_vec_sub that returns result 2014-10-29 03:24:31 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp 9a32e151ff Pass check_effect_blowup vms_vector arg by & 2014-10-26 21:36:35 +00:00
Kp 7c76c68255 Make unused_newmenu_userdata_t const 2014-10-16 02:13:09 +00:00
Kp a8f853aa7a Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
Kp 59cacbd8ce Move Allow_marker_view, AlwaysLighting into DXX_BUILD_DESCENT_II 2014-09-28 21:09:22 +00:00
Kp 7b36462700 Pass multiplayer message type to multi_process_data 2014-09-21 22:10:21 +00:00
Kp e6b9f3f923 Use typedef for player number 2014-09-21 22:10:12 +00:00
Kp 44827606bc Use serialize for multi_claim_robot 2014-09-13 23:45:13 +00:00
Kp a02f78a171 Move saving window pointer into helper 2014-09-07 19:04:07 +00:00
Kp b95759aecc Propagate use of objptridx 2014-08-23 23:53:56 +00:00
Kp 66cb80c343 Propagate use of objptridx 2014-08-17 20:31:18 +00:00
Kp 1d16377d48 Change isyou to your_index and promote it out a layer
There is only ever one record for which isyou is true.
2014-08-16 21:56:46 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp d0db98fe01 Use array<> for netgame_info members 2014-08-09 16:43:55 +00:00
Kp 4acbb40ad7 Use enum for window event result 2014-08-07 02:47:48 +00:00
Kp 7552ceb259 Remove unused arguments 2014-07-16 03:24:40 +00:00
Kp dd70a3f03d Use array<> for PowerupsInMine, MaxPowerupsAllowed 2014-07-12 19:23:37 +00:00
Kp 44d1924e96 Use special type for player callsign 2014-07-05 19:20:56 +00:00
Kp d5b55cf512 List initialize kill_matrix 2014-07-04 04:07:14 +00:00
Kp f1970ad129 Unpack netplayer_info 2014-06-26 03:17:23 +00:00
Kp 65fedf7b59 Unpack netgame_info 2014-06-26 03:17:23 +00:00
zico f6a18e05a6 Reworked packet loss prevention system to send and receive protected packets in correct order 2014-06-24 14:49:18 +02:00
Kp b9de0787ce Optimize multi_send_drop_marker 2014-06-22 20:59:04 +00:00
Kp c4b31f875f Use array<> for MarkerMessage 2014-06-22 18:53:42 +00:00
Kp e5673ae8ea Pass pnum to boss action 2014-06-08 00:05:33 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp 24706b50c8 Remove unused MP commands 2014-01-25 21:59:39 +00:00
Kp d4da8b1f1d Move multi_send_data type into template parameter 2014-01-25 21:44:34 +00:00
Kp a2427f58b5 Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
Kp 93db613176 Reduce includes in vclip.h 2014-01-11 22:47:38 +00:00
Kp 61ad220d42 Remove unused who_killed_controlcen 2014-01-08 03:54:44 +00:00
Kp 094dfbf3d4 Reduce header inclusions 2013-12-31 03:22:03 +00:00
Kp 073f00974a Eliminate uses of the typedef struct X { ... } X; pattern
C++ does not require this pattern.

import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
	m = to.match(line)
	if m:
		osn = m.group(1)
		print 'struct %s\n{' % osn
		continue
	if osn:
		m = tc.match(line)
		if m:
			csn = m.group(2)
			if osn == csn:
				print '}%s;' % m.group(1)
				osn = None
				continue
			else:
				osn = None
	print line,
2013-12-28 22:48:07 +00:00
Kp 038bbad26a Rearrange headers to build under all test modes 2013-12-22 20:56:35 +00:00
Kp 403d412000 Remove BEFORE/AFTER arguments to for_each_multiplayer_command 2013-12-22 20:02:22 +00:00
Kp 1e8036bd24 Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
Kp d2a2103cc2 Combine MULTI_PLAYER_EXPLODE and MULTI_PLAYER_DROP
Add a selector byte and use a common primary command code.
2013-12-20 03:11:23 +00:00
Kp 3ca5b4af47 Inline multi_send_quit 2013-12-20 03:11:06 +00:00
Kp c561c3d514 Move multi_send_data_direct type into template parameter
Optimizing compilers may now delete the size check.
2013-12-20 03:08:19 +00:00
zico 35266309d0 Made version mismatch screen spill out some explanatory information about Multi protocol version 2013-12-19 14:03:00 +01:00
zico 5f005baa3b Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
Kp 0938e819e5 Advertise map-mode via overload of typing-mode
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
2013-12-18 04:51:46 +00:00
Kp 92e8cb7a31 Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
Kp ddffec01c7 Use enum for multi_send_msgsend_state values 2013-12-15 01:52:13 +00:00
Kp 6779dc4991 Remove unused command MULTI_DROP_ORB 2013-12-15 01:45:19 +00:00
Kp 00a9ca2423 Remove unused MULTI_PLAY_BY_PLAY
The sending function has been disabled since Bazaar import.
2013-12-15 01:45:19 +00:00
zico ec516b5675 Disable powerup capping for cooperative game mode as it potentially deletes weapons carried over from another level 2013-12-14 02:53:45 +01:00