Commit graph

5799 commits

Author SHA1 Message Date
Kp 317fffe5da Move #endif to cover functions that need trigger 2014-11-17 04:02:26 +00:00
Kp 57ed5c24fd Add developer option to test header completeness 2014-11-17 04:02:25 +00:00
Kp c72ec87296 Redirect g3_end_frame->ogl_end_frame 2014-11-16 19:14:51 +00:00
Kp cdf0d887f6 Move temporary points onto stack 2014-11-16 19:14:51 +00:00
Kp 855b249555 Make g3s_point const only in OGL 2014-11-16 19:14:51 +00:00
Kp 177c935b9d Move 3d/clipper.cpp to SDL-only build 2014-11-16 19:14:51 +00:00
Kp cec58664ed Return get_temp_point by & 2014-11-16 19:14:51 +00:00
Kp c3ce8fe9e6 Move Mike's temporary texture onto stack 2014-11-16 19:14:50 +00:00
Kp 82467a49c9 Use array<> for polygon clipping points 2014-11-16 19:14:50 +00:00
Kp 11769c5fc0 Pass draw_tmap* arg as const 2014-11-16 19:14:50 +00:00
Kp 456158fe52 Fix SDL-only crash due to double Vbuf0 2014-11-16 19:14:50 +00:00
Kp 84fd2b027a Clip tmap p3_z locally 2014-11-16 19:14:50 +00:00
Kp b11069bc45 Use indexing in clip_plane 2014-11-16 19:14:50 +00:00
Kp 501f5e8557 Narrow some graphics parameters 2014-11-15 03:31:41 +00:00
Kp 2df4bea9b5 Use range_for in rle 2014-11-15 03:10:09 +00:00
Kp c2d308807c Make various g3s_point * const 2014-11-15 03:10:06 +00:00
Kp 3a73f2c9d0 Pass g3_draw_line as const 2014-11-15 03:10:04 +00:00
Kp b456370291 Move Vbuf0/Vbuf1 into local scope 2014-11-13 04:07:06 +00:00
Kp 8e0d85b666 Pass g3_draw_tmap arg by & 2014-11-13 03:44:04 +00:00
Kp 0a97f175df Pass ogl_loadbmtexture arg by & 2014-11-13 03:43:12 +00:00
Kp 841e037e15 Pass ogl_loadbmtexture_f arg by & 2014-11-13 03:42:41 +00:00
Kp 9baeb31162 Pass rle_end arg by & 2014-11-13 03:41:38 +00:00
Kp baa39fe8f7 Add g3_rotate_point that returns result 2014-11-13 03:41:29 +00:00
Kp 5e9385849a Remove redundant vector scale in automap draw_player 2014-11-13 03:38:01 +00:00
Kp d9e42e6bf3 Pass g3_draw_rod_tmap arg by & 2014-11-13 03:34:42 +00:00
Kp e305bf8ebd Pass calc_rod_corners arg by & 2014-11-13 03:34:35 +00:00
Kp 207dceba33 Pass g3_draw_sphere arg by & 2014-11-13 03:22:49 +00:00
Kp ff13155fc2 Pass g3_project_point arg by & 2014-11-13 03:21:33 +00:00
Kp aba13a0bd0 Pass g3_draw_line arg by & 2014-11-13 03:19:52 +00:00
Kp c49880c8c6 Pass clip_line arg by *&, not ** 2014-11-13 03:19:45 +00:00
Kp c5fd8cb859 Pass g3_code_point arg by & 2014-11-13 03:16:17 +00:00
Kp d098d45499 Fix non-normalized dot product for SIDE_IS_QUAD render_side 2014-11-13 03:14:36 +00:00
Kp 655717db9d Move Player_head_angles into local scope 2014-11-13 03:14:03 +00:00
Kp 30e988fc5f Use std::sort for object rendering distance 2014-11-13 03:07:58 +00:00
Kp dc772c693d Remove unused gr_bitblt_double mode 2014-11-12 03:48:22 +00:00
Kp e756f37b0f Trap bitmap coordinate overflow 2014-11-12 03:43:44 +00:00
Kp fa136e7812 Drop redundant gr_set_bitmap_data in gr_init_bitmap_alloc 2014-11-12 03:22:20 +00:00
Kp 01c38167de Avoid sqrt in rendering distance 2014-11-12 03:04:23 +00:00
Kp fda3fc33f3 Skip unnecessary sqrt for omega cannon 2014-11-11 04:25:47 +00:00
Kp 18e4ca1b2c Fix SDL build after for propagation 2014-11-11 04:21:57 +00:00
Kp 1bb1c0ad33 Fix build break for objptr->objptridx conversions 2014-11-11 04:12:10 +00:00
Kp 47ea6955ee Add workaround for <gcc-4.9.1 reference binding bug
This could be gcc bug #61500.
2014-11-04 03:21:23 +00:00
Kp d5d958af96 Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
Kp e2741ce899 Add vm_extract_angles_matrix that returns result 2014-11-04 01:32:43 +00:00
Kp df6b4bd783 Add vm_vec_rotate that returns result 2014-11-04 01:31:22 +00:00
Kp cf4d216c41 Pass check_and_fix_matrix vms_matrix by & 2014-11-04 01:30:49 +00:00
Kp 3a24b20e15 Add vm_vector_2_matrix that returns result 2014-11-04 01:27:55 +00:00
Kp 9026e225db Add vm_vec_ang_2_matrix that returns result 2014-11-04 01:27:46 +00:00
Kp 141a7602d0 Add vm_angles_2_matrix that returns result 2014-11-04 01:24:08 +00:00
Kp fd9a9a5166 Pass rotate_segment_new arg by & 2014-11-04 01:23:01 +00:00