Move Mike's temporary texture onto stack

This commit is contained in:
Kp 2014-11-16 19:14:50 +00:00
parent 82467a49c9
commit c3ce8fe9e6

View file

@ -23,14 +23,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*
*/
#define VESA 0
#define NUM_TMAPS 16
#define HEADLIGHT_LIGHTING 0
#define WIREFRAME 0
#define PERSPECTIVE 1
#include "pstypes.h"
#include "maths.h"
#include "vecmat.h"
@ -54,7 +46,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
#define F15_5 (F1_0*15 + F0_5)
// Temporary texture map, interface from Matt's 3d system to Mike's texture mapper.
g3ds_tmap Tmap1;
int Interpolation_method=0; // 0 = choose best method
int Lighting_on=1; // initialize to no lighting
@ -842,6 +833,7 @@ void draw_tmap(grs_bitmap *bp,int nverts,const g3s_point *const *vertbuf)
// Setup texture map in Tmap1
g3ds_tmap Tmap1;
Tmap1.nv = nverts; // Initialize number of vertices
// div_numerator = DivNum; //f1_0*3;