diff --git a/common/texmap/ntmap.cpp b/common/texmap/ntmap.cpp index c676ad940..356fb5101 100644 --- a/common/texmap/ntmap.cpp +++ b/common/texmap/ntmap.cpp @@ -23,14 +23,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. * */ -#define VESA 0 -#define NUM_TMAPS 16 - -#define HEADLIGHT_LIGHTING 0 - -#define WIREFRAME 0 -#define PERSPECTIVE 1 - #include "pstypes.h" #include "maths.h" #include "vecmat.h" @@ -54,7 +46,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. #define F15_5 (F1_0*15 + F0_5) // Temporary texture map, interface from Matt's 3d system to Mike's texture mapper. -g3ds_tmap Tmap1; int Interpolation_method=0; // 0 = choose best method int Lighting_on=1; // initialize to no lighting @@ -842,6 +833,7 @@ void draw_tmap(grs_bitmap *bp,int nverts,const g3s_point *const *vertbuf) // Setup texture map in Tmap1 + g3ds_tmap Tmap1; Tmap1.nv = nverts; // Initialize number of vertices // div_numerator = DivNum; //f1_0*3;