Move Player_head_angles into local scope

This commit is contained in:
Kp 2014-11-13 03:14:03 +00:00
parent 30e988fc5f
commit 655717db9d

View file

@ -1348,8 +1348,6 @@ static void build_object_lists(render_state_t &rstate)
}
}
vms_angvec Player_head_angles;
//--unused-- int Total_num_tmaps_drawn=0;
int Rear_view=0;
@ -1400,6 +1398,7 @@ void render_frame(fix eye_offset, int window_num)
if (Rear_view && (Viewer==ConsoleObject)) {
vms_matrix headm;
vms_angvec Player_head_angles;
Player_head_angles.p = Player_head_angles.b = 0;
Player_head_angles.h = 0x7fff;
vm_angles_2_matrix(headm,Player_head_angles);
@ -1484,8 +1483,6 @@ static void build_segment_list(render_state_t &rstate, visited_twobit_array_t &v
//build list
for (l=0;l<Render_depth;l++) {
//while (scnt < ecnt) {
for (scnt=0;scnt < ecnt;scnt++) {
int rotated;
array<sidenum_t, MAX_SIDES_PER_SEGMENT> child_list; //list of ordered sides to process