Move Player_head_angles into local scope
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@ -1348,8 +1348,6 @@ static void build_object_lists(render_state_t &rstate)
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}
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}
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vms_angvec Player_head_angles;
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//--unused-- int Total_num_tmaps_drawn=0;
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int Rear_view=0;
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@ -1400,6 +1398,7 @@ void render_frame(fix eye_offset, int window_num)
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if (Rear_view && (Viewer==ConsoleObject)) {
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vms_matrix headm;
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vms_angvec Player_head_angles;
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Player_head_angles.p = Player_head_angles.b = 0;
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Player_head_angles.h = 0x7fff;
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vm_angles_2_matrix(headm,Player_head_angles);
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@ -1484,8 +1483,6 @@ static void build_segment_list(render_state_t &rstate, visited_twobit_array_t &v
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//build list
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for (l=0;l<Render_depth;l++) {
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//while (scnt < ecnt) {
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for (scnt=0;scnt < ecnt;scnt++) {
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int rotated;
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array<sidenum_t, MAX_SIDES_PER_SEGMENT> child_list; //list of ordered sides to process
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