Commit graph

3546 commits

Author SHA1 Message Date
Kp 7bb3a5605b Remove useless cast in similar/editor/info.cpp 2016-08-20 22:28:43 +00:00
Kp 6691a1ff33 Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
Kp 2eda0d98ee Add workaround for Win32 array::size() triggering -Wuseless-cast
As described in commit 674a921 ("Add workaround for Win32 wrong type for
size_t"), std::array on Win32 returns type std::size_t, which is
`unsigned int` instead of the `unsigned long` seen on Linux.  Calling
std::min requires both arguments to have the same type.  On Linux, this
required casting the result of size() to `unsigned` to match the other
input.  On Win32, that cast provokes a -Wuseless-cast warning.  Add a
workaround by removing the cast and instead explicitly setting the type
of std::min's arguments to `unsigned`, then relying on the compiler to
perform an implicit conversion from `unsigned long` to `unsigned int`
on Linux.  The value is always small enough to fit in an `unsigned int`,
so no precision loss will occur.
2016-08-19 03:41:42 +00:00
Kp e3ecc0715c Remove useless cast in similar/main/net_udp.cpp 2016-08-19 03:41:42 +00:00
Kp bbdecad649 Add helper macro to handle printf .* conversion for 32/64
Field width conversion `.*` always takes an `int`.

On Win32, casting `long` to `int` triggers a `-Wuseless-cast` warning.
Omitting the cast works correctly.

On Linux/amd64, casting `long` to `int` works correctly.
Omitting the cast triggers a `-Wformat` warning.

Add a macro that conditionally expands to `static_cast<int>` or to ``,
as necessary for the target platform.
2016-08-19 03:41:41 +00:00
Kp 7f0f269aec Switch write_netgame_profile to use inttypes format macros
Most 64-bit systems use `unsigned long` for `uint_fast32_t`.  Some
32-bit systems use `unsigned int` for `uint_fast32_t`.  To handle this,
write_netgame_profile used casts to `unsigned` and a format string of
`%u`.  Switch to inttypes format macros so that the format strings are
correct without requiring a cast to handle systems where `uint_fast32_t`
is not `unsigned`.
2016-08-19 03:41:41 +00:00
Kp d554b01e45 Remove useless casts in similar/editor/meddraw.cpp 2016-08-19 03:41:41 +00:00
Kp fca91b78c7 Remove useless casts in similar/main/multi.cpp 2016-08-19 03:41:41 +00:00
Kp b9399c5048 Switch multi_process_bigdata to use inttypes format macros
Most 64-bit systems use `unsigned long` for `uint_fast32_t`.  Some
32-bit systems use `unsigned int` for `uint_fast32_t`.  To handle this,
multi_process_bigdata used casts to `unsigned long` and a format string
of `%lu`.  Switch to inttypes format macros so that the format strings
are correct without requiring a cast to handle systems where
`uint_fast32_t` is not `unsigned long`.
2016-08-19 03:41:41 +00:00
zico dad3e953e9 Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled. 2016-08-17 13:43:01 +02:00
Kp 9e31914e6a Remove useless casts in similar/main/playsave.cpp 2016-08-17 04:44:22 +00:00
Kp cc74c91c89 Remove useless casts in similar/main/newdemo.cpp 2016-08-17 04:44:22 +00:00
Kp 70df47da32 Remove useless casts in similar/main/multibot.cpp 2016-08-17 04:44:22 +00:00
Kp 37fed077ee Remove useless casts in similar/arch/ogl/ogl.cpp 2016-08-17 04:44:22 +00:00
Kp 9b3adfb020 Remove useless casts in similar/arch/ogl/gr.cpp 2016-08-17 04:44:22 +00:00
Kp 6dc16bf468 Remove useless cast in similar/2d/pcx.cpp 2016-08-17 04:44:22 +00:00
Kp b1d88fd378 Remove useless cast in similar/main/iff.cpp 2016-08-17 04:44:22 +00:00
Kp 4b92942bb6 Switch newdemo.cpp to cast Secondary_weapon like Primary_weapon
Both Primary_weapon and Secondary_weapon should use the underlying enum
type.  Primary_weapon uses its enum type now.  Secondary_weapon will use
its enum type eventually.  Add appropriate casts to newdemo.cpp to keep
it working when those changes are made.
2016-08-17 04:44:22 +00:00
Kp 1d1f3f6568 Allocate fewer jukebox pointers for small files 2016-08-08 00:07:19 +00:00
Kp 7ac89d0a14 Update jukebox song count at end of read_m3u 2016-08-08 00:07:19 +00:00
Kp 2885070ba8 Remove unnecessary ~jukebox_songs
The storage is managed by a unique_ptr, so the default destructor is
sufficient.
2016-08-08 00:07:19 +00:00
Kp 68ac4acd10 Combine jukebox allocations 2016-08-06 19:55:26 +00:00
Kp 8247713850 Use RAII for m3u FILE* 2016-08-06 19:55:26 +00:00
Kp 66422a2ea3 Combine PHYSFSX_isNewPath calls in select_file_recursive2 2016-08-06 19:55:26 +00:00
Kp 5b71faacda Use RAII to remove temporary PHYSFS search path 2016-08-06 19:55:25 +00:00
Kp a09dce6ead Remove char[N] overload for PHYSFSX_getRealPath 2016-08-06 19:55:25 +00:00
Kp a98510b17e Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
Kp 771665835d Move LastMission to CCfg 2016-08-06 19:55:25 +00:00
Kp ac8232caca Move CMMiscMusic to CCfg 2016-08-06 19:55:25 +00:00
Kp 50599c0dad Move CMLevelMusicPath to CCfg 2016-08-06 19:55:25 +00:00
Kp b449986ea8 Use make_unique to reset editor's Current_mission 2016-08-06 19:55:25 +00:00
Kp 53deef077a Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
Kp a1ab71f5ad Avoid calling make_unique<...>({})
The compiler may or may not recognize that the temporary T{} passed to
make_unique can be omitted.  Help it by passing nothing, then explicitly
clearing the returned data as a separate step.
2016-08-06 19:55:24 +00:00
Kp cbeb42e48c Flatten some newmenu type hierarchy 2016-08-06 19:55:24 +00:00
Kp 6b4e639f65 Flatten newmenu_subfunction_t type 2016-08-06 19:55:24 +00:00
Kp c772385f81 Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
Kp 1774676571 Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00
Kp 7128141c55 Use enum for newmenu item type 2016-08-05 04:12:21 +00:00
Kp 3f051100a5 Move newmenu_item text_len into union 2016-07-31 22:25:51 +00:00
Kp 52d0ded9ee Cache change_res resolution computations 2016-07-31 22:25:50 +00:00
Kp f5c6b0fbf6 Move newmenu_item min_value into union 2016-07-31 22:25:50 +00:00
Kp c9aba5b04e Move newmenu_item max_value into union 2016-07-31 22:25:50 +00:00
Kp 26904ea6b3 Use range_for for newmenu_create_structure radio reset 2016-07-31 22:25:50 +00:00
Kp 344a567d1b Move newmenu_item group into union 2016-07-31 22:25:50 +00:00
Kp dd483773e0 Factor out repeated HIRESMODE tests 2016-07-31 22:25:49 +00:00
Kp 35ce30eb94 Simplify net_udp_send_fly_thru_triggers 2016-07-31 22:25:49 +00:00
Kp a230d24226 Allow trailing comments after num_levels and num_secrets 2016-07-30 21:56:31 +00:00
Kp 66e0fb1a6e Cache some get_local_player_cloak_time references 2016-07-25 03:48:09 +00:00
Kp 23a85cae27 Cache some get_local_player_invulnerable_time references 2016-07-25 03:48:09 +00:00
Kp 3a86bc6f40 Simplify various multi loops 2016-07-25 03:48:09 +00:00
Kp e30ed3621a Fold show_one_extra_view do_cockpit_window_view calls 2016-07-25 03:48:09 +00:00
Kp db42c2bc56 Fold game_draw_multi_message gr_printf calls 2016-07-25 03:48:09 +00:00
Kp 21ad09ef3d Fold show_netplayerinfo gr_string calls 2016-07-25 03:48:08 +00:00
Kp 582fef2a37 Fold show_netplayerinfo gr_printf calls 2016-07-25 03:48:08 +00:00
Kp ea65c74ba9 Move last_player_bump into player_info.Last_bumped_local_player 2016-07-25 03:48:08 +00:00
Kp f671e6781d Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
Kp 8a46462846 Move lavafall_hiss_playing into player_info 2016-07-24 04:04:25 +00:00
Kp 8fef6a07b4 Pass const object_base to obj_unlink 2016-07-23 04:10:43 +00:00
Kp 139741ec40 Pass const object_base to Laser_render 2016-07-23 04:10:42 +00:00
Kp 176c0efdae Cache Muzzle_data reference 2016-07-23 04:10:42 +00:00
Kp 99bbd0cf26 Mark global constants as constexpr
s/^const \([^*]*=.*;\)/constexpr \1/
2016-07-23 04:10:42 +00:00
Kp acac40bc25 Mark global constants as constexpr
s/^const \([^*=]*{};\)/constexpr \1/
2016-07-23 04:10:42 +00:00
Kp b0821cff55 Fix inverted sense of -use_players_dir
Fixes: 4d483ca88f ("Simplify use of SysUsePlayersDir")
2016-07-22 02:25:17 +00:00
Kp d67ada45ef Coerce pilot names to lowercase on startup
Mako88 reports that using `-pilot Mixed` on Windows causes crashes
during multiplayer setup, but `-pilot mixed` does not crash.  This is
not reproducible on case sensitive filesystems, probably because case
sensitive systems recognize that `Mixed.plr` and `mixed.plr` are not the
same file.  In both cases, the underlying plr file name was all
lowercase.  Coerce the pilot name to lowercase when it is converted to a
plr file name.  This also fixes a minor bug where the check for a
user-specified extension of `.plr` would recognize `-pilot alice.plr`,
but not recognize `-pilot alice.PLR`.

This is a workaround for a bug in the network code, which becomes
confused and crashes when the player's callsign contains mixed case.

Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/188>
2016-07-21 01:43:23 +00:00
Kp 4d483ca88f Simplify use of SysUsePlayersDir 2016-07-21 01:43:22 +00:00
Kp a940edcf77 Fix longstanding unbalanced quote in help text
Fixes: 6b8f64cca2 ("If it can't find descent2.hog/d2demo.hog, still print some useful info")
2016-07-21 01:43:22 +00:00
Kp 39dc9db869 Use range_for for demo iteration 2016-07-21 01:43:22 +00:00
Kp e446965511 Remove unnecessary wall number check in kill_stuck_objects
Callers are expected to filter out invalid numbers.  Even if they do
not, the only use of the number is to match entries in Stuck_objects.
An invalid match could cause a call to vobjptr() with an invalid index,
but that would be diagnosed by the valptridx checking, so no invalid
memory access will occur.
2016-07-21 01:43:22 +00:00
Kp 278c10dec0 Move flush_fcd_cache calls up from kill_stuck_objects
Many callers of kill_stuck_objects call it twice, once for each of two
walls.  Move the flush_fcd_cache up to occur only once, rather than once
per wall.
2016-07-21 01:43:21 +00:00
Kp 82e6ab130b Remove kill_stuck_objects() in wall_illusion_off
Objects cannot become stuck in illusionary walls, so there is nothing to
kill.
2016-07-21 01:43:21 +00:00
Kp 0cfd7c8dbd Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
Kp 24f59cc9d0 Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
Kp b1bdf4aa53 Unify D1/D2 remove_obsolete_stuck_objects
After fixing the bogus lifeleft assignment, the D2 version is equivalent
to a more thorough version of the D1 version.  Delete the D1 version and
use the D2 version for both games.
2016-07-21 01:43:21 +00:00
Kp 7d926f0741 Remove bogus remove_obsolete_stuck_objects lifeleft change
This assignment looks bogus.  If the signature saved when the object
became stuck is different from the signature of the object currently
using that slot, then remove_obsolete_stuck_objects kills the object
using that slot.  Signatures are defined to change when the object slot
is freed and reused.  Therefore, this statement kills the new object
that took the slot of the obsolete object.  This new object may be
important, such as a spawned robot or a weapon.
2016-07-21 01:43:21 +00:00
Kp f29630bd4a Propagate MAX_STUCK_OBJECTS 2016-07-21 01:43:21 +00:00
Kp c854c25d44 Fix wall_remove_side bogus use of IS_CHILD on wallnum
IS_CHILD is for segments, not walls.
2016-07-21 01:43:20 +00:00
Kp 7bb63324bd Remove useless cast in newdemo.cpp 2016-07-16 16:52:04 +00:00
Kp 3550f2d7ff Flatten render type hierarchy 2016-07-16 16:52:04 +00:00
Kp c636dc4b98 Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
Kp f2ecb6401a Simplify do_powerup_frame tests 2016-07-16 16:52:04 +00:00
Kp 5963ff747b Use fallthrough for abandoning marker input 2016-07-15 03:43:04 +00:00
Kp 674a9213f8 Add workaround for Win32 wrong type for size_t
GCC std::array uses std::size_t for its size_type.  On Linux/amd64,
`std::size_t` is `unsigned long`.  On Win32, `std::size_t` is
`unsigned int`.  This provokes format string warnings because an
unsigned int is passed where the format string declares an unsigned
long.  On Win32, `unsigned int` and `unsigned long` are the same size,
so `unsigned long` could have been used to avoid this problem by
maintaining consistency with Linux, but it was not.  This may have been
an attempt to achieve bug compatibility with Microsoft's types.

Add a workaround by defining a macro DXX_PRI_size_type in the style of
inttypes.h PRI* macros.  Use an SConf test to determine the correct
value by inspecting which compilation runs succeed.  Currently, Linux
needs "l", Win32 needs "", and Win64 needs "I64".
2016-07-15 03:43:03 +00:00
Kp f892ace24b Remove useless cast in multibot.cpp 2016-07-15 03:43:03 +00:00
Kp a274ea0ee8 Remove useless cast in multi.cpp 2016-07-15 03:43:03 +00:00
Kp 68dd57021c Remove useless cast in mine.cpp 2016-07-15 03:43:03 +00:00
Kp 14c7683afa Remove useless cast in gameseq.cpp 2016-07-15 03:43:03 +00:00
Kp a0c2ac469a Remove useless cast in font.cpp 2016-07-15 03:43:03 +00:00
Kp 12ff40bd93 Remove useless cast in gamefont 2016-07-15 03:43:02 +00:00
Kp 279dc555dd Propagate digiobj MAX_Q 2016-07-15 03:43:02 +00:00
Kp 3ebf1f009f Reorder digiobj channel clear 2016-07-15 03:43:02 +00:00
Kp 946e7bd4ee Move some digi symbols to dcx 2016-07-15 03:43:02 +00:00
Kp 74299f7e88 Encourage tail call optimizations in digiobj 2016-07-15 03:43:01 +00:00
Kp aa95cbfccc Move set_thrust_from_velocity to dcx 2016-07-15 03:43:01 +00:00
Kp 96f78e1032 Use constexpr for MAX_BITMAP_FILES 2016-07-14 01:59:05 +00:00
Kp 6905b5bd1d Use constexpr for MAX_SOUNDS 2016-07-14 01:59:04 +00:00
Kp dcdff564f4 Fold newdemo_record_primary_ammo in draw_hud 2016-07-14 01:59:04 +00:00
Kp 3894c66b9b Fold do_missile_firing calls to multi_send_fire 2016-07-14 01:59:04 +00:00
Kp ec19c2ba89 Allow player to grab invulnerability powerup when FakingInvul
Previously, if the player was invulnerable, it was impossible to grab an
invulnerability powerup.  Relax this by allowing a spawn-induced fake
invulnerability not to count as invulnerable for this test.  Players
still cannot grab an invulnerability powerup if they are still under the
influence of a prior invulnerability powerup.
2016-07-14 01:59:04 +00:00
Kp ed7376c695 Pass object & to update_item_state::process_powerup 2016-07-14 01:59:04 +00:00
Kp d5a64c4f33 Factor out object count tests
An optimizing compiler should inline these tests.  Moving them out makes
the code easier to read, since the statements can focus on what is
updated, rather than how it is done.
2016-07-14 01:59:04 +00:00