Remove useless casts in similar/main/multi.cpp

This commit is contained in:
Kp 2016-08-19 03:41:41 +00:00
parent b9399c5048
commit fca91b78c7

View file

@ -2175,9 +2175,9 @@ static void multi_do_controlcen_fire(const ubyte *buf)
memcpy(&to_target, buf+count, 12); count += 12;
if (words_bigendian)// swap the vector to_target
{
to_target.x = INTEL_INT(static_cast<int>(to_target.x));
to_target.y = INTEL_INT(static_cast<int>(to_target.y));
to_target.z = INTEL_INT(static_cast<int>(to_target.z));
to_target.x = INTEL_INT(to_target.x);
to_target.y = INTEL_INT(to_target.y);
to_target.z = INTEL_INT(to_target.z);
}
gun_num = buf[count]; count += 1;
objnum = GET_INTEL_SHORT(buf + count); count += 2;
@ -2203,9 +2203,9 @@ static void multi_do_create_powerup(const playernum_t pnum, const ubyte *buf)
memcpy(&new_pos, buf+count, sizeof(vms_vector)); count+=sizeof(vms_vector);
if (words_bigendian)
{
new_pos.x = SWAPINT(static_cast<int>(new_pos.x));
new_pos.y = SWAPINT(static_cast<int>(new_pos.y));
new_pos.z = SWAPINT(static_cast<int>(new_pos.z));
new_pos.x = SWAPINT(new_pos.x);
new_pos.y = SWAPINT(new_pos.y);
new_pos.z = SWAPINT(new_pos.z);
}
Net_create_loc = 0;