Remove useless casts in similar/main/multibot.cpp
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@ -825,9 +825,9 @@ multi_do_robot_fire(const ubyte *buf)
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auto botnum = objnum_remote_to_local(remote_botnum, buf[loc+2]); loc += 3;
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gun_num = static_cast<int8_t>(buf[loc]); loc += 1;
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memcpy(&fire, buf+loc, sizeof(vms_vector));
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fire.x = INTEL_INT(static_cast<int>(fire.x));
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fire.y = INTEL_INT(static_cast<int>(fire.y));
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fire.z = INTEL_INT(static_cast<int>(fire.z));
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fire.x = INTEL_INT(fire.x);
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fire.y = INTEL_INT(fire.y);
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fire.z = INTEL_INT(fire.z);
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if (botnum > Highest_object_index)
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return;
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@ -1095,9 +1095,9 @@ void multi_do_create_robot_powerups(const playernum_t pnum, const ubyte *buf)
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memcpy(&pos, &buf[loc], sizeof(pos)); loc += 12;
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vms_vector velocity{};
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pos.x = INTEL_INT(static_cast<int>(pos.x));
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pos.y = INTEL_INT(static_cast<int>(pos.y));
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pos.z = INTEL_INT(static_cast<int>(pos.z));
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pos.x = INTEL_INT(pos.x);
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pos.y = INTEL_INT(pos.y);
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pos.z = INTEL_INT(pos.z);
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Assert(pnum < N_players);
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Assert (pnum!=Player_num); // What? How'd we send ourselves this?
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