kreatordxx
|
dd742d90d1
|
allow custom MIDI in add-on hogs to be used without caching everything
|
2008-01-26 01:16:31 +00:00 |
|
zicodxx
|
b54bdcba5b
|
Fixed small compiling issues
|
2008-01-25 12:50:23 +00:00 |
|
zicodxx
|
f6b24b16d4
|
Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues
|
2008-01-24 22:26:43 +00:00 |
|
kreatordxx
|
5cc6e5e14c
|
add Xcode 2.2 project for Mac OS X
|
2008-01-24 10:44:53 +00:00 |
|
kreatordxx
|
deba7709ce
|
fix name conflict 'FSCALE' on Mac OS X
|
2008-01-24 10:34:31 +00:00 |
|
zicodxx
|
d9e23370f9
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
|
kreatordxx
|
da7fd57332
|
merge loadrl2.c into gamemine.c and gamesave.c
|
2008-01-19 01:13:47 +00:00 |
|
zicodxx
|
7c38557284
|
Removed SDL Gammaramp code (obsolete); Improvements on Demo code
|
2008-01-13 13:27:58 +00:00 |
|
kreatordxx
|
7719e5afe0
|
make special characters print for platforms where a char is signed by default
|
2008-01-13 02:10:40 +00:00 |
|
kreatordxx
|
0837b91f53
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
|
kreatordxx
|
8e729c7e86
|
fix typo causing compiler error on bigendian computers
|
2008-01-13 00:36:04 +00:00 |
|
md2211
|
2d3fe6b2e8
|
Fixed looping jukebox music when it shouldn't (at end of level)
|
2008-01-10 20:35:59 +00:00 |
|
zicodxx
|
a18d40f312
|
Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15
|
2008-01-08 21:02:06 +00:00 |
|
zicodxx
|
091526789e
|
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:33:19 +00:00 |
|
kreatordxx
|
2ac1559a8b
|
get D1X to build for Mac OS X, conditionals for Mac OS 9
|
2008-01-03 10:31:02 +00:00 |
|
zicodxx
|
96cc6e1006
|
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
|
2008-01-02 15:36:51 +00:00 |
|
kreatordxx
|
588d1b000a
|
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
|
2008-01-02 03:37:13 +00:00 |
|
kreatordxx
|
d03191da3e
|
add Mac source files
|
2008-01-01 11:18:22 +00:00 |
|
zicodxx
|
285da809a8
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
|
zicodxx
|
aa93a2ca45
|
Fixed compiler error because of removed header file; Removed struct network_d1xplayer_info - obsolete; Allocated memory for all sequence_packet's; Moved piggy_close() and sdl_close() to end of main() - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU; Fixed -playermessages
|
2007-12-23 00:51:27 +00:00 |
|
zicodxx
|
d6c708c111
|
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
|
2007-12-17 22:45:45 +00:00 |
|
zicodxx
|
bb9d98a0b8
|
Fixed new redundancy HUD messages check - made it more strictly
|
2007-11-23 23:04:08 +00:00 |
|
zicodxx
|
c298eb4351
|
Fixed some memory problems; Adjusted timer_delay2 for robot briefings
|
2007-11-23 21:14:57 +00:00 |
|
zicodxx
|
17c16bfc5b
|
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
|
2007-11-21 12:46:09 +00:00 |
|
zicodxx
|
827f0d5fd1
|
Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space
|
2007-11-06 20:33:22 +00:00 |
|
md2211
|
e78bd38e32
|
Fixed crash on absent or invalid jukebox directory (testing scandir() return value)
|
2007-11-05 13:41:20 +00:00 |
|
zicodxx
|
8387358ec8
|
Data types correction
|
2007-11-01 18:49:28 +00:00 |
|
zicodxx
|
e60fadff94
|
Implemented Hack for broken descent.sng produced by patching descent.hog v1.0 to v1.5
|
2007-10-31 19:10:19 +00:00 |
|
zicodxx
|
4f399bbfea
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
|
2007-10-31 00:49:24 +00:00 |
|
zicodxx
|
e673043edc
|
Memory stuff
|
2007-10-29 21:40:49 +00:00 |
|
zicodxx
|
6e3a0310d7
|
For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
|
2007-10-28 21:34:20 +00:00 |
|
zicodxx
|
9d1a374447
|
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
|
2007-10-28 20:14:25 +00:00 |
|
zicodxx
|
60e30cb40a
|
Small fixes; Code cleanup; Implemented PR-Screenshot feature
|
2007-10-18 14:44:02 +00:00 |
|
zicodxx
|
51a1c79a73
|
Reworked Pause-screen
|
2007-10-14 16:25:55 +00:00 |
|
zicodxx
|
bf2e42d2b0
|
Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Implemented new way to read command-line args; Stored MAXIMUM_FPS in game.h - where it belongs to
|
2007-10-13 23:49:07 +00:00 |
|
md2211
|
1bb0cd2b75
|
Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
|
2007-10-12 20:09:26 +00:00 |
|
zicodxx
|
1cb335432c
|
Fixed some command-line options
|
2007-10-12 14:21:21 +00:00 |
|
zicodxx
|
f1f435d041
|
Fixed port deformation while sending handshake
|
2007-10-12 14:02:34 +00:00 |
|
zicodxx
|
8b07676a37
|
Improvements for Cockpit mode save; Fixed -pilot switch
|
2007-10-08 10:40:21 +00:00 |
|
zicodxx
|
eba88d78b8
|
Reset Rear_view at beginning and end of demo playback
|
2007-10-07 14:46:52 +00:00 |
|
zicodxx
|
167e042d60
|
Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
|
2007-10-07 13:42:21 +00:00 |
|
zicodxx
|
103f8e3737
|
Readded -notitles switch; Removed use of tempfile for PLX writing
|
2007-10-06 14:50:19 +00:00 |
|
zicodxx
|
debc7d71b5
|
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
|
2007-10-05 23:47:16 +00:00 |
|
zicodxx
|
822f23c576
|
Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress
|
2007-10-01 10:05:02 +00:00 |
|
zicodxx
|
681db31858
|
Moved Windows midi functions to digi_audio_* functions
|
2007-09-30 13:38:25 +00:00 |
|
zicodxx
|
18d7e3fb69
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
|
zicodxx
|
487c6fa0e2
|
Implemented -use_players_dir
|
2007-09-28 15:14:09 +00:00 |
|
zicodxx
|
e6d4ab025e
|
Removed line_spacing for not connected players in Netgame info screen
|
2007-09-26 21:57:03 +00:00 |
|
zicodxx
|
636b244f53
|
Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
|
2007-09-26 18:30:48 +00:00 |
|
zicodxx
|
278779936b
|
Removed key shortcuts for menus
|
2007-09-24 07:56:26 +00:00 |
|
md2211
|
d393f32eed
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
b00c32ef64
|
Removed briefing text shadows code
|
2007-09-20 14:39:23 +00:00 |
|
zicodxx
|
f17be32e17
|
Code-cleanup; Implemented new multi profile feature
|
2007-09-20 14:22:57 +00:00 |
|
md2211
|
cd6e155579
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
|
zicodxx
|
dc1e0d5e65
|
Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen
|
2007-09-13 10:08:47 +00:00 |
|
zicodxx
|
5f78602f1b
|
Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
|
2007-09-08 11:11:41 +00:00 |
|
zicodxx
|
bbf30c223c
|
Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color
|
2007-09-05 17:31:05 +00:00 |
|
zicodxx
|
74a03f70ff
|
Fixed embedded color strings
|
2007-09-03 11:21:00 +00:00 |
|
zicodxx
|
44551b2a60
|
HUD alignment improvements
|
2007-08-31 00:10:43 +00:00 |
|
zicodxx
|
1e74aac248
|
Added command-line option to disable reticle
|
2007-08-29 23:21:13 +00:00 |
|
zicodxx
|
4902db8884
|
Apply BUMP_HACK on walls only
|
2007-08-28 22:53:37 +00:00 |
|
zicodxx
|
b458821bba
|
Use right palette after briefings end to make sure nothing gets messed up
|
2007-08-28 21:24:18 +00:00 |
|
zicodxx
|
dac257e4b7
|
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
|
2007-08-28 00:01:25 +00:00 |
|
zicodxx
|
46c785f3fc
|
Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
|
2007-08-27 23:01:34 +00:00 |
|
zicodxx
|
a65105241b
|
Preventing redundancy of doubled messages correctly
|
2007-08-26 11:46:10 +00:00 |
|
zicodxx
|
b7c2e1cfa4
|
Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
|
2007-08-25 23:35:19 +00:00 |
|
zicodxx
|
2f5e31bfb3
|
Fixed some compiler warnings
|
2007-08-20 21:48:55 +00:00 |
|
zicodxx
|
38b9f13bef
|
Some debugging-related cleanups, Fixed memleak
|
2007-08-09 14:29:53 +00:00 |
|
zicodxx
|
4d02c92db5
|
Fixes and improvements on -ip_hostaddr; Fixed paltte bug in SDL build
|
2007-08-09 12:28:17 +00:00 |
|
zicodxx
|
c5b265db30
|
Added -ip_hostaddr argument to specify a host IP address via command-line/INI
|
2007-08-08 21:11:51 +00:00 |
|
zicodxx
|
eea4b87d86
|
Fixed excessive use of set_screen_mode; Menu fixes
|
2007-08-08 18:06:33 +00:00 |
|
zicodxx
|
2860b159e9
|
Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
|
2007-08-08 12:38:13 +00:00 |
|
zicodxx
|
de70147783
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups
|
2007-07-26 23:56:00 +00:00 |
|
zicodxx
|
a01b75737c
|
FindArg cleanup - GL-Debug and SDL arguments
|
2007-07-23 18:13:49 +00:00 |
|
zicodxx
|
88c53d941a
|
Even more FindArg cleanups
|
2007-07-22 20:40:39 +00:00 |
|
zicodxx
|
9ea9c519b5
|
Removed -multisave argument, deactivated feature as default (multi.h define) - broken, not sure if it's worth to fix
|
2007-07-22 19:24:26 +00:00 |
|
zicodxx
|
d6d1a2ca1f
|
Code cleanup and small fixes
|
2007-07-22 01:34:00 +00:00 |
|
zicodxx
|
1907daaef3
|
Cleanups
|
2007-07-18 22:23:06 +00:00 |
|
zicodxx
|
e8771e7d0e
|
FindArg cleanup; Removed remnants of Observer-mode
|
2007-07-18 21:36:53 +00:00 |
|
zicodxx
|
ca9e82fe80
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
e274230e38
|
Cleaned up more FindArg's - Networking Options; Some fixes
|
2007-07-16 02:34:51 +00:00 |
|
zicodxx
|
0bf2b7d4a9
|
Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
|
2007-07-16 00:28:22 +00:00 |
|
zicodxx
|
3a971db581
|
Fixing duplicated gr_toggle_fullscreen()
|
2007-07-15 21:55:00 +00:00 |
|
zicodxx
|
c19d49d65d
|
Cleaned up more FindArg's - (most important) OpenGL Options
|
2007-07-15 21:22:07 +00:00 |
|
zicodxx
|
90e50806ba
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
|
zicodxx
|
f3ae339f9f
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
38cde9ec87
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
78103fddce
|
removed old CD-Play code
|
2007-07-14 10:51:17 +00:00 |
|
zicodxx
|
950a373f43
|
fixing playerfile size detection, using gr_flip() with title screens
|
2007-06-29 19:56:37 +00:00 |
|
zicodxx
|
96418c210e
|
fixing compiler warning, handle *SOUND_TO_OBJ events correctly in demo playback
|
2007-06-28 14:33:47 +00:00 |
|
zicodxx
|
9df975f7a7
|
adjusted size of Inputbox
|
2007-06-16 08:13:38 +00:00 |
|
zicodxx
|
9440769b45
|
small code cleanup; improved texture caching in menus to save RAM
|
2007-06-15 12:32:44 +00:00 |
|
zicodxx
|
48c302985c
|
fixed memleak
|
2007-06-15 08:23:19 +00:00 |
|
zicodxx
|
67531a86d0
|
complete removal of hmiplay-code usage
|
2007-06-15 08:10:19 +00:00 |
|
zicodxx
|
2c05c07493
|
fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; saving Cockpit mode in PLX file; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
|
2007-06-14 20:51:52 +00:00 |
|
zicodxx
|
158a2b3bde
|
using size_t when it comes to integer to pointer conversions
|
2007-06-14 12:32:18 +00:00 |
|
zicodxx
|
c3fa1eb778
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
|
zicodxx
|
86c18a63c3
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
|
zicodxx
|
6049574cd2
|
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
|
2007-06-10 16:21:53 +00:00 |
|
zicodxx
|
84f0529ec4
|
improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules
|
2007-05-31 22:30:18 +00:00 |
|
zicodxx
|
a6e1a5c332
|
Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors
|
2007-05-30 14:29:40 +00:00 |
|
zicodxx
|
e150919deb
|
free grabbed mouse in Demo Playback; improved Player-files deletion
|
2007-05-16 11:26:34 +00:00 |
|
zicodxx
|
4091731e64
|
make sure Game_window_w/h is always set to a valid value in every cockpit mode
|
2007-05-14 14:02:12 +00:00 |
|
zicodxx
|
05f58c3ed4
|
fixed speeding bug in homing system
|
2007-05-14 13:45:11 +00:00 |
|
zicodxx
|
f912c9efa6
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
5bf5153f5b
|
read -pilot arg with and without filename extension
|
2007-05-10 09:34:27 +00:00 |
|
zicodxx
|
ecf8a53e0c
|
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
|
2007-05-09 09:44:45 +00:00 |
|
zicodxx
|
59cabbcb84
|
Version-Tag 0.52
|
2007-05-03 19:01:28 +00:00 |
|
zicodxx
|
ea71723dde
|
updated docs
|
2007-05-03 15:44:52 +00:00 |
|