Commit graph

3194 commits

Author SHA1 Message Date
Kp 271146e84f Factor out net_udp_flush loop 2016-04-23 17:59:46 +00:00
Kp fc3e488d81 Remove unnecessary write in RAIIsocket::reset 2016-04-23 17:59:46 +00:00
Kp 6d8a0bd249 Refactor ObjectMove* editor functions
Use a template to combine common code.
2016-04-17 00:58:45 +00:00
Kp bc2c77ba67 Lift weapon1 check in ai_do_actual_firing_stuff 2016-04-17 00:58:44 +00:00
Kp aad313c85d Pass object_base &to calc_gun_point 2016-04-09 21:40:27 +00:00
Kp cc4c07185d Combine calls to Laser_create_new_easy 2016-04-09 21:40:27 +00:00
Kp bce267f82f Pass object_base &to ai_turn_randomly 2016-04-09 21:40:27 +00:00
Kp c5f933b462 Pass object_base &to ai_turn_towards_vector 2016-04-09 21:40:27 +00:00
Kp d3b8779cc7 Use PMF helper for lead_player 2016-04-09 21:40:27 +00:00
Kp 95edd77019 Use array<> for ai.cpp globals 2016-04-09 21:40:27 +00:00
Kp 1b65f334cc Compact multi_do_robot_fire 2016-04-09 21:40:27 +00:00
Kp 5235f813cd Fold ai_multi_send_robot_position calls 2016-04-06 03:34:15 +00:00
Kp 4126c6c910 Pass object &to multi_send_robot_position 2016-04-06 03:34:15 +00:00
Kp 0e085e4799 Pass thief ID to recreate_thief 2016-04-06 03:34:15 +00:00
Kp 6e0e286dc8 Pass object &to start_robot_death_sequence 2016-04-06 03:34:15 +00:00
Kp 86b7151140 Shorten ai_multi_send_robot_position 2016-04-06 03:34:14 +00:00
Kp 3828b8ec96 Simplify bump_two_objects conditional 2016-04-06 03:34:14 +00:00
Kp 0c299248d4 Pass object &to apply_damage_to_player 2016-04-06 03:34:14 +00:00
Kp 72aa4bc8fb Pass object &to phys_apply_rot 2016-04-06 03:34:14 +00:00
Kp bad1464dcf Pass object_base &to physics_turn_towards_vector 2016-04-06 03:34:14 +00:00
Kp 6a1e1670cc Pass object_base &to phys_apply_force 2016-04-06 03:34:14 +00:00
Kp 8084bc4244 Factor out key pickup 2016-04-06 03:34:14 +00:00
Kp bb878e46ba Factor out single-player pick_up_energy fallback 2016-04-06 03:34:14 +00:00
Kp 89eb173013 Move draw_object_blob to namespace dcx 2016-04-06 03:34:14 +00:00
Kp c2905bda23 Move check_warn_object_type to namespace dcx 2016-04-06 03:34:13 +00:00
Kp b5afcc4605 Combine draw_object_blob calls to g3_draw_bitmap 2016-04-06 03:34:13 +00:00
Kp 5b3a36e6b8 Remove valptridx operator-(P *, A &) 2016-04-06 03:34:13 +00:00
Kp 5dae1e9080 Use range_for for kill_stuck_objects 2016-04-05 01:10:18 +00:00
Kp 6b5bf5a549 Always check for valid cside for wall1
Previously, if the wall0 test failed, the short-circuit effect of
boolean AND allowed the code to skip initializing wall1, even when cside
and its wall_num should have caused wall1 to be non-NULL.  Swap the
order of the tests so that the short-circuit only skips statements that
have no side effects.

Fixes: 0635dbf108 ("Pass trigger &")
2016-04-05 01:10:18 +00:00
Kp f091ffad39 Factor out ogl_draw_vertex_reticle conditional calls 2016-04-05 01:10:18 +00:00
Kp 34e608e14c Cache kconfig fspacx/fspacy values 2016-04-02 21:26:00 +00:00
Kp f319882e40 Factor out kc_drawinput BM_XRGB usage 2016-04-02 21:26:00 +00:00
Kp 1787a4c2c5 Fix color saturation in kconfig boxes
BM_XRGB doubles its inputs.  35a4736 doubled the inputs explicitly, but
passed them back to BM_XRGB, which doubled them again.  Switch to a
direct call to gr_find_closest_color to skip the second double pass.

Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/192>
Fixes: 35a4736df0 ("Pass color to gr_urect")
2016-04-02 21:25:59 +00:00
zico ab89dcd366 Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
zico 649475e3bc Removed subtraction of lifeleft for external_explosion in do_endlevel_sequence as it is already happening in object_mode_one() making the explosion animation play too fast 2016-03-30 14:31:13 +02:00
zico 586ba9ff6d Added ability to show ping on HUD player list (to cycle via F7) 2016-03-30 13:54:21 +02:00
Kp dd3cedff3d Add get_ghost_id for multi_do_reappear
Ghosts use the same ID space as players, so reuse function get_player_id
to fetch the ID after checking.

Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/182>
Fixes: 9f26e2211e ("Warn on invalid object ID access")
2016-03-20 20:38:54 +00:00
Kp c1503d0e0f Widen scope of player_info preservation 2016-03-19 19:08:11 +00:00
Kp dc70dd61a5 Move gameseq_init_network_players call into LoadLevel
gameseq_init_network_players updates the Players array after loading a
level.  This should always be done, since players may change their
object number across levels.  Move the call into LoadLevel since some
callers failed to do it.
2016-03-19 19:08:10 +00:00
Kp daaad3b049 Factor out 3d interpreter functions 2016-03-19 19:08:10 +00:00
Kp 34417e9b7a Simplify track_goal setup
Fixes: 7cce4e292d ("Fixed up non-NEWHOMER code for testing purposes")
2016-03-19 19:08:10 +00:00
Kp 27cef20eb3 Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
Kp b8f39b024a Move DoMenu into dsx 2016-03-19 19:08:10 +00:00
Kp fcf59268c9 Use range_for for state.cpp 2016-03-19 19:08:09 +00:00
Kp 20e72128de Add configure test and fallback code to support ancient Windows
Windows 2000 has no support for getaddrinfo.  Five years ago (Apr 5
2011), the addition of tracker support
(7f18afd5d7) brought a requirement for
getaddrinfo.  Recently, someone with a working Windows 2000 system
reported that Rebirth no longer starts on Windows 2000.  Although such
systems should not be connected to the Internet, they may still need
name resolution on a LAN.  Add a configure test to probe for getaddrinfo
support and fall back to gethostbyname if needed.

Compiling a binary that works on Windows 2000 requires one of:
* using an ancient SDK that does not declare getaddrinfo
* defining _WIN32_WINNT to exclude Windows XP support
* overriding the SConf test to force failure

Fixes: 7f18afd5d7 ("Client-side implementation for Tracker support by Matt 1360 Vandermeulen including improvements in udp_dns_filladdr and IPv4/IPv6 compability; Very little adjustments by me, too including IPv6 support for Windows (untested); Actual tracker code will follow later as seperate branch when it's done")
2016-03-18 02:05:16 +00:00
Kp 8a09513934 Cache get_local_player in init_player_stats_level 2016-03-18 02:05:16 +00:00
Kp be17cc929d Combine count_number_of_{robots,hostages} into template 2016-03-17 03:34:24 +00:00
Kp 0f35160d55 Shorten gameseq_init_network_players 2016-03-17 03:34:23 +00:00
Kp aaaabfeb31 Fix count of hostages lost
Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/186>
Fixes: c0ca1248fd ("Simplify hostage lost message")
2016-03-09 02:18:52 +00:00
Kp 4b4077bab9 Fix template/helper confusion
Sync non-template types to make helper a better match.  Rename helper to
clarify code flow for readers.

Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/183>
Fixes: ff67afd440 ("Propagate partial_range up into PHYSFSX_findFiles family")
2016-03-06 18:11:20 +00:00