Shorten gameseq_init_network_players
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@ -209,12 +209,17 @@ static void gameseq_init_network_players()
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ConsoleObject = &Objects[0];
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k = 0;
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j = 0;
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const auto multiplayer = Game_mode & GM_MULTI;
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const auto multiplayer_coop = Game_mode & GM_MULTI_COOP;
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range_for (const auto &&o, vobjptridx)
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{
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if (( o->type==OBJ_PLAYER ) || (o->type == OBJ_GHOST) || (o->type == OBJ_COOP))
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const auto type = o->type;
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if (type == OBJ_PLAYER || type == OBJ_GHOST || type == OBJ_COOP)
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{
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if ( (!(Game_mode & GM_MULTI_COOP) && ((o->type == OBJ_PLAYER)||(o->type==OBJ_GHOST))) ||
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((Game_mode & GM_MULTI_COOP) && ((j == 0) || ( o->type==OBJ_COOP ))) )
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if (multiplayer_coop
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? (j == 0 || type == OBJ_COOP)
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: (type == OBJ_PLAYER || type == OBJ_GHOST)
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)
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{
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o->type=OBJ_PLAYER;
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Player_init[k].pos = o->pos;
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@ -228,7 +233,7 @@ static void gameseq_init_network_players()
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obj_delete(o);
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j++;
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}
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if ((o->type==OBJ_ROBOT) && robot_is_companion(&Robot_info[get_robot_id(o)]) && (Game_mode & GM_MULTI))
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else if (type == OBJ_ROBOT && multiplayer && robot_is_companion(&Robot_info[get_robot_id(o)]))
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obj_delete(o); //kill the buddy in netgames
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}
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NumNetPlayerPositions = k;
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