Pass object &to apply_damage_to_player
This commit is contained in:
parent
72aa4bc8fb
commit
0c299248d4
|
@ -36,7 +36,9 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|||
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
|
||||
void collide_two_objects(vobjptridx_t A, vobjptridx_t B, vms_vector &collision_point);
|
||||
void collide_object_with_wall(vobjptridx_t A, fix hitspeed, vsegptridx_t hitseg, short hitwall, const vms_vector &hitpt);
|
||||
void apply_damage_to_player(vobjptr_t player, cobjptridx_t killer, fix damage, uint8_t possibly_friendly);
|
||||
namespace dsx {
|
||||
void apply_damage_to_player(object &player, cobjptridx_t killer, fix damage, uint8_t possibly_friendly);
|
||||
}
|
||||
|
||||
// Returns 1 if robot died, else 0.
|
||||
int apply_damage_to_robot(vobjptridx_t robot, fix damage, objnum_t killer_objnum);
|
||||
|
|
|
@ -2050,7 +2050,9 @@ void drop_player_eggs(const vobjptridx_t playerobj)
|
|||
}
|
||||
}
|
||||
|
||||
void apply_damage_to_player(const vobjptr_t playerobj, const cobjptridx_t killer, fix damage, ubyte possibly_friendly)
|
||||
namespace dsx {
|
||||
|
||||
void apply_damage_to_player(object &playerobj, const cobjptridx_t killer, fix damage, ubyte possibly_friendly)
|
||||
{
|
||||
if (Player_dead_state != player_dead_state::no)
|
||||
return;
|
||||
|
@ -2071,13 +2073,12 @@ void apply_damage_to_player(const vobjptr_t playerobj, const cobjptridx_t killer
|
|||
|
||||
if (get_player_id(playerobj) == Player_num) { //is this the local player?
|
||||
PALETTE_FLASH_ADD(f2i(damage)*4,-f2i(damage/2),-f2i(damage/2)); //flash red
|
||||
const auto shields = (playerobj->shields -= damage);
|
||||
const auto shields = (playerobj.shields -= damage);
|
||||
|
||||
if (shields < 0)
|
||||
{
|
||||
|
||||
get_local_plrobj().ctype.player_info.killer_objnum = killer;
|
||||
playerobj->flags |= OF_SHOULD_BE_DEAD;
|
||||
playerobj.ctype.player_info.killer_objnum = killer;
|
||||
playerobj.flags |= OF_SHOULD_BE_DEAD;
|
||||
|
||||
#if defined(DXX_BUILD_DESCENT_II)
|
||||
if (Buddy_objnum != object_none)
|
||||
|
@ -2088,6 +2089,8 @@ void apply_damage_to_player(const vobjptr_t playerobj, const cobjptridx_t killer
|
|||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void collide_player_and_weapon(const vobjptridx_t playerobj, const vobjptridx_t weapon, vms_vector &collision_point)
|
||||
{
|
||||
fix damage = weapon->shields;
|
||||
|
|
Loading…
Reference in a new issue